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DD conj - are you worried?

#1 User is offline   Kallona 

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Posted 27 July 2010 - 09:25 AM

I have been reading alot and it seems that the mentality is: If you make a Conj, your job is to heal since you are the 'main' healer, and that a DD conj is 'not wanted'
are you worried this may be true? i would love to mix a pure DD conj with some Thau heal abilities for easier solo, but i am afraid i will be looked over in parties because i do not heal/support as much i mean, ill be a 'secondary, in a pinch' healer but by no means a full one.

what do you think?


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#2 User is offline   thegreatgatsbys 

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Posted 27 July 2010 - 09:39 AM

I think people need to get over the notion that they won't be needed in parties. For a good year, at least, I'm pretty sure you'll always be wanted in a party..people won't know the 'ideal' builds and won't be able to discriminate. If you want to go pure DD, however, I think you have it backwards. You should go Thau and get conj healing abilities for an easier solo. As long as you can heal, I'm sure you'll find a spot on parties very easily.

This post has been edited by thegreatgatsbys: 27 July 2010 - 09:39 AM

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#3 User is offline   Kallona 

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Posted 27 July 2010 - 09:52 AM

View Postthegreatgatsbys, on 27 July 2010 - 09:39 AM, said:

I think people need to get over the notion that they won't be needed in parties. For a good year, at least, I'm pretty sure you'll always be wanted in a party..people won't know the 'ideal' builds and won't be able to discriminate. If you want to go pure DD, however, I think you have it backwards. You should go Thau and get conj healing abilities for an easier solo. As long as you can heal, I'm sure you'll find a spot on parties very easily.


really? hmmm. alright ill gie thau with conjy heal a try when it comes out =) thanks.


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#4 User is offline   Desmo 

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Posted 27 July 2010 - 10:11 AM

I think as long as the group has a healer, or heals isn't an issue (we still don't know how the melee's healing abilities will work) there will be a place for crazy nukes
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#5 User is offline   Meds 

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Posted 27 July 2010 - 10:12 AM

If you ask me, I think every class should set a cure ability to their action bars if it is possible to do. It should be 'the norm'... that way you may not need someone who is a full time healer, but instead someone who is more specialized in healing, but can DD at the same time.

This post has been edited by Meds: 27 July 2010 - 10:13 AM

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#6 User is offline   DemonKaioh 

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Posted 27 July 2010 - 10:34 AM

IMHO the thaum heal is better than the conj heal for maintenance whereas the conj heal is a better heal spike.. without goint into too much detail and getting in trouble so both have their places that being said most combat classes seem to get atleast one self heal, so I doubt (atleast at this point) that anyone will be pidgeonholed into playing just a healer.

Its looking like everyone will be expected to hold their own with less focus on one person maintaining the group, which is why I think they went the way of making all the spells AOE aswell. This is just my opinion.
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#7 User is online   Orophin 

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Posted 27 July 2010 - 12:29 PM

Healers are going to be desired, but I hope people aren't going to expect that they limit Conjurer to just healing or support. How else are you going to have an elemental magic damage dealer? "Attach your spells to Thaumaturge" is not a valid answer to me as that's just limiting me on how to play the game.
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#8 User is offline   Arasiel 

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Posted 27 July 2010 - 12:50 PM

[Damage] [Conjurer] [No] [Thank you]


Most people preach how it won't matter this system will work out fine, But I still have some doubts just becuz I've played 10+ MMOs in my lifetime and it never works out. Thats like those who tried to play things other then Holy Pally in vanilla WoW, a dps Cleric in Vanguard, a dps Dirge in EQ2, dps Telepathy in CO, RDM front line dps in FFXI ([Back of the line] [Job]), dd Minstrel in LOTRO..... and the list goes on. People will complain and ridicule. You will be in the cities with LFP or soloing as a Conj unless you bend to the rules of the comminty. Thats the doomsaying. Now with all that said. For it to not become that. The game would have to be some phenomenal progression in the MMO market and bring something new and refreshing (Which is a good possibility /cross fingers)....or it will be ridiculously easy to play.

Yes I just ranted but im just venting annoyances from dealing with elitist in other MMOs and I hope this one can be a Home Run.
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#9 User is offline   Paya 

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Posted 28 July 2010 - 03:51 AM

And why wouldn't a CON be a DD? I mean, it has the usual BLM set of elemental magic.
TAU has more de-/buffing and healing skills.

That's like saying a BLM is a better healer than a WHM. :th_036_omg:
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#10 User is offline   Ganbatte 

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Posted 28 July 2010 - 04:56 PM

I think DD Conjurers will have their place in XIV. There's gonna be enemies where magic would just be more efficient. With this whole party vs party battles, the mages' AoE magic seems like it'll be more useful too. No one knows how each class will play out throughout the game. We'll have to wait for the game to come out.

If all else fails, the Conjurers could party with each other and blast mobs to death, like they did in XI. >.> lol Not everyone has the mentality of "Melees and healers only!" though.
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#11 User is online   strigga 

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Posted 28 July 2010 - 05:05 PM

View PostArasiel, on 27 July 2010 - 12:50 PM, said:

[Damage] [Conjurer] [No] [Thank you]


Most people preach how it won't matter this system will work out fine, But I still have some doubts just becuz I've played 10+ MMOs in my lifetime and it never works out. Thats like those who tried to play things other then Holy Pally in vanilla WoW, a dps Cleric in Vanguard, a dps Dirge in EQ2, dps Telepathy in CO, RDM front line dps in FFXI ([Back of the line] [Job]), dd Minstrel in LOTRO..... and the list goes on. People will complain and ridicule. You will be in the cities with LFP or soloing as a Conj unless you bend to the rules of the comminty. Thats the doomsaying. Now with all that said. For it to not become that. The game would have to be some phenomenal progression in the MMO market and bring something new and refreshing (Which is a good possibility /cross fingers)....or it will be ridiculously easy to play.

Yes I just ranted but im just venting annoyances from dealing with elitist in other MMOs and I hope this one can be a Home Run.


I havent played all those classes but have a few, and I think the issue comes when a class that is sub-par in a role and excels in another tries to play the sub-par role. If conjurer damage is roughly equal to other classes I don't see it being a problem. The second they become sub-par though they will be pigeonholed into a healer class.



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#12 User is offline   Arasiel 

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Posted 28 July 2010 - 05:23 PM

Its really up to the community. If everyone lets the groups dicate their fun then conj will be a healer thru and thru. If they just do what they want then the community will have to adapt to that style and everyone will probably be much happier.
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#13 User is online   Requiem 

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Posted 28 July 2010 - 05:42 PM

why not:

Action Bar 1: DD skills
Action Bar 2: Buff skills
Action Bar 3: Heal skills

or any other combination of either.
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#14 User is offline   Hercos 

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Posted 28 July 2010 - 07:10 PM

wouldnt suprise me in the least that the thaurtmage is the better healers for a full party group due to their less mp consumption by using hp as their mana pool. Tho the best healers will probably be the combination of conjurer and thaurtmage skills.

Im sure a DPS Conjurer will be a viable asset to a party as they can deal all typers of elemental damage and hit any of the mobs weaknessess if they have any. (as long as their dps is comparbale to melle with hitting those weaknesses)., Once agian tho the "best" dps mage will probably be a combination of conjurer and thaurtmage skills.
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#15 User is online   Blood Lotus 

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Posted 29 July 2010 - 12:17 AM

I'm probably over-simplifying but... Just do whatever the hell you want and make it work by adjusting how you play and what skills you're using.
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#16 User is offline   DarthKupo 

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Posted 29 July 2010 - 01:52 AM

View PostHercos, on 28 July 2010 - 07:10 PM, said:

wouldnt suprise me in the least that the thaurtmage is the better healers for a full party group due to their less mp consumption by using hp as their mana pool.


I could be wrong, but I believe the Thaumaturge heal uses both HP and MP

:th_015_orz:
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#17 User is offline   Elauriel 

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Posted 29 July 2010 - 03:52 AM

I intend to play as a DD conj primarily, so it will absolutely work. And if it doesn't, luckily I'm not reliant on pick-up groups to keep advancing. I think the big trick, here as in most MMOs, is to have a group that you play with often and fall back to PUGs when you're playing odd hours or your regulars aren't available.
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#18 User is offline   TaraiDavigoh 

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Posted 29 July 2010 - 06:56 AM

As most classes have a healing ability, I don't see everyone whining for main healers all the time. That said, Conjurer does seem to be the best at healing other people. 'course I haven't played the Beta or heard anything from anyone who has...

But I know that, for myself, I'm not going to rely on having a healer to keep me alive. That Chakra button will always be on my keyboard somewhere! Of course, if there's a conjurer I may get a little... more offensive and risky and rely on your heals, hee hee. Unless, of course, we coordinate ahead of time and you'd like to do as little healing as possible. Hmm... then I'd go more defensive and tankish, while elemental destruction rains down on the monsters... although there'd have to be a balance between how aggressive you can be and not take aggro, so some defensive support/healing will be in order for you.

Hmm... seems forming parties may take a bit of thought and communication!
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#19 User is offline   Crysillion 

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Posted 29 July 2010 - 11:34 AM

View PostRequiem, on 28 July 2010 - 05:42 PM, said:

why not:

Action Bar 1: DD skills
Action Bar 2: Buff skills
Action Bar 3: Heal skills

or any other combination of either.


Because apparently you won't be able to get all the skills all the time as you level. Apparently there's Ability Points that limit you to what you can get, so you have to make a build. If you hybridize, you'll probably be fine at lower levels, but feel the pain and be useless at all 3 later.


also lol @ "fall back on PUG's at odd hours", I was thinking... what does this guy mean fall back on Puglist's at odd hours? I don't get i--- oh wait... he means...ahhh

View PostDemonKaioh, on 08 June 2010 - 01:30 AM, said:

Id love a spell that lets you sacrifice your group members for extra loot...
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#20 User is online   Requiem 

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Posted 29 July 2010 - 03:44 PM

View PostCrysillion, on 29 July 2010 - 11:34 AM, said:

Because apparently you won't be able to get all the skills all the time as you level. Apparently there's Ability Points that limit you to what you can get, so you have to make a build. If you hybridize, you'll probably be fine at lower levels, but feel the pain and be useless at all 3 later.


perhaps a perk for endgame then?
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