Kylah, on 21 August 2009 - 06:37 PM, said:
Ok I am just a bit confused. Now from what I can see we only have 2 classes in each discipline. Nowhere in that did I see a healer or a bard of any kind. Now is a discipline a class as in a job we can play like red mage, white mage, bard etc, or is it a crafting ganre like alchemy, fishing, cooking etc. I really dont see myself getting into a game where you have to choose if you want to just craft or actually go out an dplay together with people.
Can someone explain this to me? So far I cant say I like that system if what is put there is true. Unless I am misunderstanding something.
I recommend checking over the FAQ sections again, for more clarity, but it's basically like this:
-There will be more choices than what they have announced, they just haven't mentioned them yet and we don't know how they will be unlocked (or if they need to be at all).
-You character progresses based on what weapon/tool you equip and use whether it be a weapon like a sword, or a crafting tool like a smithing hammer. You can train the skills related to that "class" separately from the others. They don't call it "warrior", you just pick up a sword and start fighting. It may not be called a White Mage, but if you pick up a staff and make it through some battles, you'll start learning healing abilities, and so on.
-Since there are no levels in this game, and it is all skill-based (as far as we know), you don't really select a class like you do in other games. It's not something you choose one time at the character select screen and then are stuck with. That same character can switch on the fly to other disciplines whether they be combat or crafting, so you aren't limited to any particular role.
The idea behind this is that you can go out with your sword and party with friends, but when your group breaks up or you just feel like killing some time, you can equip your smithing hammer and work on your crafting. You can play however you want on the same character.
Hope that cleared things up a bit.