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FFXIV Classes (Jobs) and Information Revealed [Updated] Japanese Magazine

#41 User is offline   Kaluuki Icon

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Posted 06 August 2009 - 12:12 PM

wow... the environments look amazing.
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#42 User is offline   Xenetos Icon

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Posted 06 August 2009 - 04:36 PM

I LOVE THE NEW JOB SYSTEM
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#43 User is offline   Gyli Icon

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Posted 07 August 2009 - 08:39 PM

Edited the original post to contain more updated information

  • Changed how Information was presented
  • Added Lore information to races
  • Added starting towns and pictures of starting towns
  • Added Japanese translation of released jobs to be accurate
  • Changed Path to Disciple
  • Added information in each Disciple

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#44 User is offline   LadyYuina Icon

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Posted 08 August 2009 - 05:39 PM

Wow, the Lalafell look a lot more different from Tarutarus than I thought. I miss their short stubby, baby-like bodies from FFXI, but they're still cute. I wonder...was there a reason to make them look taller? I've heard of people saying they had no knees in FFXI, although it is a sure fact they "indeed" did have knees. XD
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#45 User is offline   Gyli Icon

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Posted 08 August 2009 - 07:04 PM

View PostLadyYuina, on 08 August 2009 - 07:39 PM, said:

Wow, the Lalafell look a lot more different from Tarutarus than I thought. I miss their short stubby, baby-like bodies from FFXI, but they're still cute. I wonder...was there a reason to make them look taller? I've heard of people saying they had no knees in FFXI, although it is a sure fact they "indeed" did have knees. XD


Probably the only reason they were made taller is because all races were given a cosmetic change besides humans in order to be called another race despite that a good chunk of people will call them Tarutaru, Elvaan, Galka, Mithra still.
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#46 User is online   Ectomime Icon

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Posted 08 August 2009 - 10:40 PM

Note: Why we calling them classes? They are called disciplines. that would fix the confusion with the crafter/gather "Class". Its not a class its a discipline.
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#47 User is offline   Casanova Icon

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Posted 09 August 2009 - 02:40 PM

View PostEctomime, on 08 August 2009 - 11:40 PM, said:

Note: Why we calling them classes? They are called disciplines. that would fix the confusion with the crafter/gather "Class". Its not a class its a discipline.



I'm glad you solved that. I was pretty confused on how to fight with a fishing pole. ~_~
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#48 User is offline   Gyli Icon

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Posted 09 August 2009 - 03:31 PM

View PostEctomime, on 09 August 2009 - 12:40 AM, said:

Note: Why we calling them classes? They are called disciplines. that would fix the confusion with the crafter/gather "Class". Its not a class its a discipline.


We were not aware that they were called disciples until a recent information update. Which is why we called them classes and jobs. Though since it has been announced that they are called disciples the community will probably begin calling them that.
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#49 User is offline   Zyuu Icon

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Posted 10 August 2009 - 12:50 PM

I also love the new job system. Can't wait to find out even more!
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#50 User is offline   Xenetos Icon

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Posted 10 August 2009 - 07:41 PM

they need to put in a Macro system like FFXI so switching jobs can be done in the click of a button, Lets just say i want to inflick Bind on a target, i would then equip my staff and all my MND and enfeebling armour to make my Bind spell more potent. Also they better give us lots of room to put all our weapons and armour, so i don't have to switch to my mules all day.
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#51 User is offline   Akaronys Icon

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Posted 12 August 2009 - 09:06 AM

View PostZyuu, on 05 August 2009 - 09:43 PM, said:

I love rains in MMO's and snow :D


Word. I too love weather effects, they just add a little something to the immersion :D
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#52 User is offline   Jumbo Icon

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Posted 15 August 2009 - 02:27 PM

omg omg omg omg omg lol cant wait...im so excited more info!!!!
...counting the days...
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#53 User is offline   Zyuu Icon

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Posted 15 August 2009 - 03:52 PM

You and me both :)
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#54 User is offline   Renton Icon

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Posted 15 August 2009 - 07:27 PM

Arigatou for the info, Gyli. Wow, I can't wait to get my hand on some magicks. Sorcerers all the way. I have to admit that I'm not too keen on illusionists though.
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#55 User is offline   LastJohn Icon

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Posted 16 August 2009 - 04:43 PM

Im still confused as heck about the job the system, the entire thing haha. But so far I like sorcerer also.
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#56 User is offline   Vaden Icon

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Posted 17 August 2009 - 07:50 PM

Many thanks, job system looks quite interesting.
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#57 User is offline   sidion Icon

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Posted 17 August 2009 - 10:32 PM

I can't stand how SE trickles information out. I know there is so much more to this game as it' been in development for some times but I suppose I'll have to be patient.
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Train hard. Fight harder.
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#58 User is offline   Aetherspark Icon

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Posted 18 August 2009 - 02:48 PM

Yeah MMO's are starting to look gorgeous, now that we have such powerful machines at our disposal, higher poly models with insanely detailed normal maps (high polygon version of a character turned into an image and wrapped around a lower polygon character).

Just wait until all this stuff is virtual reality.
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#59 User is offline   kingdomkey33 Icon

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Posted 19 August 2009 - 01:42 PM

the jobs sound like alot of fun and I really like how you are not depending on other players or groups to help you out all the time you can play solo and thats something I really like because I didn't always have the time for PT's so thanks for the info again :).
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#60 User is offline   Kylah Icon

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Posted 21 August 2009 - 07:37 PM

Ok I am just a bit confused. Now from what I can see we only have 2 classes in each discipline. Nowhere in that did I see a healer or a bard of any kind. Now is a discipline a class as in a job we can play like red mage, white mage, bard etc, or is it a crafting ganre like alchemy, fishing, cooking etc. I really dont see myself getting into a game where you have to choose if you want to just craft or actually go out an dplay together with people.

Can someone explain this to me? So far I cant say I like that system if what is put there is true. Unless I am misunderstanding something.
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