FFXIVCore.com - Final Fantasy XIV Fansite: Listener Mail - FFXIVCore.com - Final Fantasy XIV Fansite

Jump to content

We've added World Server Forums. Each server forum has it's own bazaar forum section. Also, you can now add what server/world you're going to play on in your profile.

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic
Listener Mail
Rate Topic: - - - - -

#41 User is online   Ralsu 

  • Dream Breaker
  • View blog
  • View gallery
  • Group: Columnist
  • Posts: 501
  • Joined: 16-August 09
  • Character Name: Erian Atiland
  • Clan: Highland Hyur
  • City-state: Ul'dah
  • World:Lindblum
  • Company:Hammerfist Clan

Posted 25 February 2010 - 10:15 AM

View Postalacarius, on 23 February 2010 - 05:32 PM, said:

In this picture you have an Elezen and she looks like a warrior class and she is healing an injured Roegadyn.

Some people postulate that the Elezen might be repairing armor. Still, it looks very magical. I predict that we will have the ability to mix and match class components somehow. We just need more info from SE (like Brian said before me) to help fit the pieces together.
Posted Image
Officer in The Hammerfist Clan
0

#42 User is offline   Grond 

  • Dream Evoker
  • PipPipPip
  • Group: Members
  • Posts: 168
  • Joined: 11-February 10
  • Location: Missouri, USA
  • Character Name: Grond
  • Clan: Plainsfolk Lalafell
  • City-state: Undecided

Posted 27 February 2010 - 08:49 PM

View PostRalsu, on 25 February 2010 - 10:15 AM, said:

Some people postulate that the Elezen might be repairing armor. Still, it looks very magical. I predict that we will have the ability to mix and match class components somehow. We just need more info from SE (like Brian said before me) to help fit the pieces together.


Feel free to correct me if I am wrong, but is that scene not amidst combat? If that is the case then switching jobs to a blacksmith role wouldn't be possible during combat. That indicates to me that it indeed was a healing of some sort. That or the gathering/crafting Disciplines truly are new "classes" rather than subjobs or professions and that quite frankly, frightens me.

Grond
Posted Image
Got Heals?
0

#43 User is online   Hashio 

  • Horizon Breaker
  • PipPipPipPipPip
  • View gallery
  • Group: Members
  • Posts: 343
  • Joined: 08-November 09
  • Location: In a Rainy Location.
  • Character Name: Hashio
  • Clan: Wildwood Elezen
  • City-state: Gridania
  • Company:Pumpkin Parade

Posted 01 March 2010 - 08:09 AM

Hello~ Great podcast. :th_070_goodjob:
Anyways, to ask a question.
-Do you think there will be interesting "Notorious monsters" or something similar at the start?
Posted Image
"There is nothing either good or bad, but thinking makes it so" - William Shakespeare
Thank you Burai for the Signature~
0

#44 User is offline   alacarius 

  • Eorzean Citizen
  • Pip
  • Group: Members
  • Posts: 9
  • Joined: 15-February 10
  • Character Name: Alacarius
  • Clan: Wildwood Elezen
  • City-state: Undecided

Posted 07 March 2010 - 08:49 PM

View PostGrond, on 27 February 2010 - 08:49 PM, said:

Feel free to correct me if I am wrong, but is that scene not amidst combat? If that is the case then switching jobs to a blacksmith role wouldn't be possible during combat. That indicates to me that it indeed was a healing of some sort. That or the gathering/crafting Disciplines truly are new "classes" rather than subjobs or professions and that quite frankly, frightens me.

Grond


In addition if you pay attention to the looks on their faces it does not look to be a fun process he looks to be in pain. I am looking forward to more information coming out hopefully after 13.
0

#45 User is offline   Heakinakai 

  • Eorzean Citizen
  • Pip
  • Group: Members
  • Posts: 2
  • Joined: 30-March 10
  • Location: UK - Bristol
  • Character Name: Heakinakai
  • Clan: Wildwood Elezen
  • City-state: Undecided
  • Company:Bubble shower

Posted 01 April 2010 - 11:30 AM

Heakinakai Leviathan Server:

Hi Guys, veteran FF XI player here, really enjoying the pod casts!

They have referred to instances in some aspects of the game; do you think that these will be comparable to the MMMs that we see in FFXI? this would be interesting to see as the current setup gives the gamer a time limit, and an end goal in the form of items and experience; with this in mind, it could result in some form of "level sync" for players in FFXIV by capping the level at the level of the gamer using their "pop item".

Peace, and let me know what you think.

Heakinakai
0

#46 User is online   Brian 

  • Eorzean Citizen
  • View blog
  • Group: Podcast
  • Posts: 274
  • Joined: 14-August 09
  • Location: Texas
  • Character Name: Brin Zalazar
  • Clan: Wildwood Elezen
  • City-state: Gridania
  • World:Lindblum

Posted 06 April 2010 - 10:58 AM

View PostHeakinakai, on 01 April 2010 - 11:30 AM, said:

Heakinakai Leviathan Server:

Hi Guys, veteran FF XI player here, really enjoying the pod casts!

They have referred to instances in some aspects of the game; do you think that these will be comparable to the MMMs that we see in FFXI? this would be interesting to see as the current setup gives the gamer a time limit, and an end goal in the form of items and experience; with this in mind, it could result in some form of "level sync" for players in FFXIV by capping the level at the level of the gamer using their "pop item".

Peace, and let me know what you think.

Heakinakai


While I don't have any clue about a level sync in FFXIV, I hope we see something similar that will allow people to play together. Level Sync saved FFXI and while FFXIV will be new and there will be plenty of people to party with, not having the ability to play with my lower level, or higher level friends is a turn off... I suspect that SE will have something, or some type of balance that will allow us to enjoy the games with our friend no matter what level.
0

#47 User is offline   Iskalder 

  • Eorzean Evoker
  • PipPipPip
  • View blog
  • View gallery
  • Group: Members
  • Posts: 102
  • Joined: 16-April 10
  • Character Name: Iskalder Brahmastran
  • Clan: Wildwood Elezen
  • City-state: Gridania
  • Company:<ShadowEmpire>

Posted 16 April 2010 - 05:26 PM

Hey guys,

I'm a veteran fanatic FFXI player (among other games), and heard about this site by word-of-mouth a week ago, and haven't left here since then. I'm already fanatical about FFXIV, and this site is great to find others who share my obsessive nature. I've spent the last week listening to the podcast, and it's simply fantastic.

So, the reason I'm posting is because I had an interesting thought. After all these Alpha leaks (shhhh), we've seen a lot of updates to the Classes and how they level up. The leveling system seems similar to that of FFV, where there's both EXP and class/weapon points. Then, with the Ability Points for the action/skill bar being similar to how a BLU in FFXI selected his spells, we know that skills/abilities from other classes you have leveled can be applied to your current class, with the skills scaling with their relevance to your current weapon. This is fantastic, because we all know that any high level character hates having to swap an entire subjob to go farm gil or items. Now we'll be able to actually have a DRG/BLU who can still have THF skills if he needs for solo farming. This also means that classes can pull the abilities they liked most from their favorite classes into their main class. Makes me giddy. I'm hoping they are able to keep the abilities balanced well so that there won't be a cookie-cutter skill set that really stands out above the others. It always bugged me, because it usually meant losing a skill or sub-job that I enjoyed playing with in favor of a different job that I didn't really enjoy playing but still had a better output. I know it can be tough to keep things balanced across the board, but we can hope and keep our fingers crossed.

My one thought is this: what about crafting? From what I've heard/read, crafting has become similar to fighting classes with skills and leveling up. Which leads me to think that crafting classes will have abilities that are applied to the action/skill bar, like if a cook had to apply a "Raw fish handling" skill to make sushi. Which also means, if we apply the new "Blue Magic" system to crafting, we'll be able to take other crafting skills and abilities and apply them to the current craft. So the ideas y'all had about crafting skills or auras might be true. Like in FFXI, when one needed a sub-craft skill to make certain items, the same might be found in FFXIV. A blacksmith skill to heat metal a special way could be applied to a goldcrafter making better jewelry metals.

Another thing, to talk about a past podcast topic, y'all brought up the idea of having crafters in your party for special non-durability buffs and such. What if we can apply crafting aura buffs like this, as part of our "Blue Magic" system, to our current fighting class? The affect might and probably will be lessened than actually having a main crafter class present, but it still would be excellent to have a least a small buff like that while fighting.

As a final note, I'm hoping that crafting won't be easy in FFXIV. I play WoW, and not to call them out, but as an example, crafting is easy. Everyone has it. But to have every craft, you have to get them on separate characters, which means it's not always present on the character one is playing at the moment. However, in FFXIV, since we'll all have access to all our crafts basically at any time, I'm hoping to have some real challenge to them. Especially if they include these cool auras, I don't want everyone to have them. It's nice to have something special you have to work for that you can supply to your party. If it's too easy, then everyone will have it, and it'll lose its special nature.

Sorry, about the huge post, but you guys know how it is being a fanatic and ideas spilling out.

Iskalder ("Eh" - "scald" [the burn] - "er")
Wildwood Elezen Archer
Posted Image
1

#48 User is offline   Dragonovich 

  • Haze Evoker
  • PipPipPip
  • View blog
  • Group: Members
  • Posts: 136
  • Joined: 18-April 10
  • Location: UK, London
  • Character Name: Lord Dragonovich
  • Clan: Wildwood Elezen
  • City-state: Limsa Lominsa
  • Company:Chaos Maelstrom

Posted 19 April 2010 - 10:46 AM

View PostIskalder, on 16 April 2010 - 05:26 PM, said:


My one thought is this: what about crafting? From what I've heard/read, crafting has become similar to fighting classes with skills and leveling up. Which leads me to think that crafting classes will have abilities that are applied to the action/skill bar, like if a cook had to apply a "Raw fish handling" skill to make sushi. Which also means, if we apply the new "Blue Magic" system to crafting, we'll be able to take other crafting skills and abilities and apply them to the current craft. So the ideas y'all had about crafting skills or auras might be true. Like in FFXI, when one needed a sub-craft skill to make certain items, the same might be found in FFXIV. A blacksmith skill to heat metal a special way could be applied to a goldcrafter making better jewelry metals.




I liked this post, and it got me thinking that, it would be a task to spend quite a lot of time in a crafting class your not interested in just to get an ability you need to help you make something from your preferred class. So hopefully, SE would allow us to make crafting parties (/drool) where if your missing an ability, someone else in the party with that ability can use it. Saves you having to play crafting classes which you don't enjoy while also maintaining this cross class crafting and abilities system.
"Grind for reward, not accessibility"
MY ARTICLES
Posted Image
0

#49 User is offline   Xarlan 

  • Eorzean Citizen
  • Pip
  • Group: Members
  • Posts: 12
  • Joined: 07-August 10
  • Location: Charlotte, NC
  • Clan: Undecided
  • City-state: Undecided

Posted 22 August 2010 - 06:32 AM

I assume when the game launches there will be nothing but noobs running around with no real sense of direction or community at first. So I was wondering. Are you guys ( by "you guys" I mean the FFXIVCore team) planning to form a linkshell and post what server you're on? I think that it'd be great to play with the same community we've been a part of since the announcement.

Just a thought,

-xarlan
Posted Image

0

#50 User is online   Ralsu 

  • Dream Breaker
  • View blog
  • View gallery
  • Group: Columnist
  • Posts: 501
  • Joined: 16-August 09
  • Character Name: Erian Atiland
  • Clan: Highland Hyur
  • City-state: Ul'dah
  • World:Lindblum
  • Company:Hammerfist Clan

Posted 23 August 2010 - 06:09 AM

The FFXIVCore staff seems to be pretty spread out. Many are in Pumpkin Parade. I am in Hammerfist. I think Draconix has his own linkshell. Even so, I imagine there will be an unofficial server of choice for FFXIVCore readers to gather. We'll know more in the next 2-3 weeks.
Posted Image
Officer in The Hammerfist Clan
0

#51 User is offline   prial 

  • Haze Evoker
  • PipPipPip
  • View gallery
  • Group: Members
  • Posts: 129
  • Joined: 05-August 10
  • Character Name: Prial
  • Clan: Moon Keeper Miqo'te
  • City-state: Gridania
  • World:Besaid
  • Company:CORE Beta

Posted 23 August 2010 - 03:50 PM

Would definitly like to see a unoffical server. I know we have a decent group on kefka, not sure about other servers though.
Posted Image
From the one and only Xephis
0

#52 User is offline   ChocoboWhisperer 

  • Eorzean Citizen
  • Pip
  • View blog
  • Group: Members
  • Posts: 11
  • Joined: 30-July 10
  • Clan: Hellsguard Roegadyn
  • City-state: Undecided

Posted 23 August 2010 - 05:14 PM

First off I just wanted to say that I love the podcast and I think you guys do a great job on it!

With the beta NDA lifted and more and more people having a chance to play the beta, we're starting to see a lot more negative opinions arise. Some about certain aspects of FFXIV's gameplay and some about the whole game in general. After spending some time with the beta, I definitely think Squeenix has made some terrible decisions. One being surplus experience/fatigue. I understand that SE wants us to level other jobs, and I plan to do so, but I want to do it at my own pace, not at the pace SE tells me to. The surplus exp/fatigue also just feels like a punishment to players who have more time to play. I'm also very disappointed with the way the Market Wards are set up. It took me 3 hours of searching the Market Wards to find the crafting material I needed. If the game had an Auction House similar to FFXI's, I would have been able to easily find the crafting materiels that I needed within minutes.


Here is what I want to know:
I know that you're excited for FFXIV, but I'd be very interested to hear you address on the podcast what you don't like about the game so far. I would also love to hear your thoughts on Ash the Stampede's "In Summary" thread. It's an excellent thread and my opinions pretty much mirror the thoughts in the opening post.

This post has been edited by ChocoboWhisperer: 24 August 2010 - 10:24 AM

0

#53 User is online   Brian 

  • Eorzean Citizen
  • View blog
  • Group: Podcast
  • Posts: 274
  • Joined: 14-August 09
  • Location: Texas
  • Character Name: Brin Zalazar
  • Clan: Wildwood Elezen
  • City-state: Gridania
  • World:Lindblum

Posted 25 August 2010 - 09:51 AM

View PostChocoboWhisperer, on 23 August 2010 - 05:14 PM, said:

First off I just wanted to say that I love the podcast and I think you guys do a great job on it!

With the beta NDA lifted and more and more people having a chance to play the beta, we're starting to see a lot more negative opinions arise. Some about certain aspects of FFXIV's gameplay and some about the whole game in general. After spending some time with the beta, I definitely think Squeenix has made some terrible decisions. One being surplus experience/fatigue. I understand that SE wants us to level other jobs, and I plan to do so, but I want to do it at my own pace, not at the pace SE tells me to. The surplus exp/fatigue also just feels like a punishment to players who have more time to play. I'm also very disappointed with the way the Market Wards are set up. It took me 3 hours of searching the Market Wards to find the crafting material I needed. If the game had an Auction House similar to FFXI's, I would have been able to easily find the crafting materiels that I needed within minutes.


Here is what I want to know:
I know that you're excited for FFXIV, but I'd be very interested to hear you address on the podcast what you don't like about the game so far. I would also love to hear your thoughts on Ash the Stampede's "In Summary" thread. It's an excellent thread and my opinions pretty much mirror the thoughts in the opening post.


Hopefully episode 22 addresses what you wanted to hear about the game. :)
Thanks for listening. :)

View PostIskalder, on 16 April 2010 - 05:26 PM, said:

Hey guys,

I'm a veteran fanatic FFXI player (among other games), and heard about this site by word-of-mouth a week ago, and haven't left here since then. I'm already fanatical about FFXIV, and this site is great to find others who share my obsessive nature. I've spent the last week listening to the podcast, and it's simply fantastic.

So, the reason I'm posting is because I had an interesting thought. After all these Alpha leaks (shhhh), we've seen a lot of updates to the Classes and how they level up. The leveling system seems similar to that of FFV, where there's both EXP and class/weapon points. Then, with the Ability Points for the action/skill bar being similar to how a BLU in FFXI selected his spells, we know that skills/abilities from other classes you have leveled can be applied to your current class, with the skills scaling with their relevance to your current weapon. This is fantastic, because we all know that any high level character hates having to swap an entire subjob to go farm gil or items. Now we'll be able to actually have a DRG/BLU who can still have THF skills if he needs for solo farming. This also means that classes can pull the abilities they liked most from their favorite classes into their main class. Makes me giddy. I'm hoping they are able to keep the abilities balanced well so that there won't be a cookie-cutter skill set that really stands out above the others. It always bugged me, because it usually meant losing a skill or sub-job that I enjoyed playing with in favor of a different job that I didn't really enjoy playing but still had a better output. I know it can be tough to keep things balanced across the board, but we can hope and keep our fingers crossed.

My one thought is this: what about crafting? From what I've heard/read, crafting has become similar to fighting classes with skills and leveling up. Which leads me to think that crafting classes will have abilities that are applied to the action/skill bar, like if a cook had to apply a "Raw fish handling" skill to make sushi. Which also means, if we apply the new "Blue Magic" system to crafting, we'll be able to take other crafting skills and abilities and apply them to the current craft. So the ideas y'all had about crafting skills or auras might be true. Like in FFXI, when one needed a sub-craft skill to make certain items, the same might be found in FFXIV. A blacksmith skill to heat metal a special way could be applied to a goldcrafter making better jewelry metals.

Another thing, to talk about a past podcast topic, y'all brought up the idea of having crafters in your party for special non-durability buffs and such. What if we can apply crafting aura buffs like this, as part of our "Blue Magic" system, to our current fighting class? The affect might and probably will be lessened than actually having a main crafter class present, but it still would be excellent to have a least a small buff like that while fighting.

As a final note, I'm hoping that crafting won't be easy in FFXIV. I play WoW, and not to call them out, but as an example, crafting is easy. Everyone has it. But to have every craft, you have to get them on separate characters, which means it's not always present on the character one is playing at the moment. However, in FFXIV, since we'll all have access to all our crafts basically at any time, I'm hoping to have some real challenge to them. Especially if they include these cool auras, I don't want everyone to have them. It's nice to have something special you have to work for that you can supply to your party. If it's too easy, then everyone will have it, and it'll lose its special nature.

Sorry, about the huge post, but you guys know how it is being a fanatic and ideas spilling out.

Iskalder ("Eh" - "scald" [the burn] - "er")
Wildwood Elezen Archer


Sorry for taking so long to respond to your post.

As for crafting, I like that I can be everything, but I wouldn't call it easy, in fact, I think they now made it take skill and be less random. I've played around with Blacksmith a lot these past days and find it enjoyable, so I think I'll continue with it. There are issues, but I don't think I would call it easy, but I wouldn't say it's impossible and very hard to learn (as in XI).

I hope you keep listening, and thanks. :)

View Postprial, on 23 August 2010 - 03:50 PM, said:

Would definitly like to see a unoffical server. I know we have a decent group on kefka, not sure about other servers though.


I've been playing on Kefka, but I think I'll change to emperor for the release. :)
0

Share this topic:


  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic


Similar Topics Collapse

  Topic Forum Started By Stats Last Post Info
New Replies in game mail? Questions & Answers chupakabra429 
  • 2 Replies
  • 29 Views
Locked Topic New Square Enix Email
Confused
General Discussion bajingan84 
  • 1 Reply
  • 118 Views
Hot Topic (New) Beta rejection emails? Questions & Answers Akeda 
  • 37 Replies
  • 2201 Views
New Replies Those looking for a laptop under $1000
I just received this email from tiger direct.
Tech n'Spec umad 
  • 6 Replies
  • 220 Views
New Replies Newsletter vs. Admin Email
Admin email option =/= newsletters!
Suggestions & Feedback Tibian 
  • 1 Reply
  • 206 Views

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users