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Dengeki interview with Tanaka and Sundi

#1 User is offline   Heaven's Calamity 

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Posted 28 August 2009 - 03:45 PM

Don't forget to check out our FFXIV Core Weekly Wrap-up, served barbecued and spicy . And our other two news below this one!

Update 08/29/09: Word by word translation of the Dengeki interview with Tanaka and Sundi

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Dengeki recently posted a new interview with FFXIV producer Hiromichi Tanaka and Global Online Producer Sage Sundi. Translations are be Heaven's Calamity, editing consultation by Gyli. Translations are the translators interpretation of the interview, there are no direct quotes.

At E3 in June, the announcement of FFXIV came as a surprise to many. Recently at Gamescom in Germany, a playable form of the game was shown. On site were producer Hiromichi Tanaka and Global Online Producer Sage Sundi. We had the chance to sit down and interview them.

Attached Image: c20090829_ff14_01_cs1w1_640x480.jpg

Some information from the interview:

  • Unlike in FFXI, the 4 different versions are being developed simulataneously to prep for worldwide launch of the game.
  • Auto attack is removed.
  • Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
  • Skill caps are equivalent to level caps.
  • Short guild leves are developed for those who do not have much time.
  • There are specific combat skill Guild Leves - uses sword as an example.
  • Different nations will have different guild leves.
  • Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
  • Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
  • HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
  • There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
  • There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
  • Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
  • Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
  • SE is attemping to create an economy and trading system that people who do not play often can use as well.
  • Currently only the 3 starting nations exist.
  • Main storylines are going to play a large role once again, this time with voice acting.
  • English voice acting thus far, subtitles provided for other regions.
  • The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
  • Variation among armor progress more drastically than FFXI!
  • Different armor will have different skill requirements. Each weapon has corresponding gear paths. There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
  • SE would love to start the beta immediately, but more development work needs to be done. Tanaka wants some playable form of the game available to everyone like the 30 minute guild leve example at Gamescom.
  • Tanaka wants a very large group of people to be able to test the game and provide feedback as early in the development as possible.
  • Sundi wants to expand the GM team from FFXI to help with the beta of FFXIV.
  • The Special Tast Force will be back for FFXIV, and use of SE security tokens may become required.


Attached Image: c20090829_ff14_02_cs1w1_640x360.jpg Attached Image: c20090829_ff14_03_cs1w1_640x360.jpg

Tanaka and Sundi give their closing message to the Japanese populus waiting to play FFXIV.

Tanaka: It was important to show the guild leve system at Gamescom because it is such an important part of the game, I want to improve upon the system based on feedback from the user.

Sundi: We want to work hard with fansites and the global community, providing official information. Connecting the global community to the development team is what I'm concerned with.

Source
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#2 User is offline   Ynot 

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Posted 28 August 2009 - 03:55 PM

Thanks for the info! Can't wait for HNM's.
<3
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#3 User is offline   Xoshua 

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Posted 28 August 2009 - 04:00 PM

Very cool! I can't wait!
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#4 User is offline   Suven 

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Posted 28 August 2009 - 04:05 PM

Thanks for the info.

I'm curious as to what was meant by: "Variation among armor progress more drastically than FFXI!" Does that mean there are more variations in armor, as you progress, or the armor progress is more varied?
"Fata invenient viam." -Virgil
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#5 User is offline   Heaven's Calamity 

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Posted 28 August 2009 - 04:08 PM

View PostSuven, on 28 August 2009 - 04:05 PM, said:

Thanks for the info.

I'm curious as to what was meant by: "Variation among armor progress more drastically than FFXI!" Does that mean there are more variations in armor, as you progress, or the armor progress is more varied?


My understanding was that there would be more diverse and abundant armor choices for different classes.
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#6 User is offline   Suven 

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Posted 28 August 2009 - 04:14 PM

Awesome. Thanks.
"Fata invenient viam." -Virgil
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#7 User is online   Mooga 

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Posted 28 August 2009 - 04:57 PM

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# English and Japanese voice acting thus far, subtitles provided for other regions.


Hope that they choose the right persons!

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# The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.

This is nice.

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# Variation among armor progress more drastically than FFXI!

OMG, this looks very interesting! More armor more choices! :P

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# Different armor will have different skill requirements. Each weapon has corresponding gear paths. There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.

FENCER Classe?? And this looks like promessing.

Thanks for the information Calamity
| Proud Member of [ Pumpkin Parade ] |
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Use the Wiki! - We all are friends here! - :D
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#8 User is offline   Jolli 

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Posted 28 August 2009 - 05:11 PM

Some nice new info there, can't wait for the game.

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FENCER Classe?? And this looks like promessing.


I think Fencer is an ability (bonus effect) you get from the gear which increases the speed of sword skill ups.
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#9 User is offline   Kira 

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Posted 28 August 2009 - 06:08 PM

Thnx for the info. This game is getting really more and more interesting!
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#10 User is online   Dragonblade 

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Posted 28 August 2009 - 06:27 PM

I really, REALLY like the idea of HNM Guildleves. The way it sounds, it'll be similar to hunts in Final Fantasy XII, which I enjoyed tremendously. I hope there are a ton of "Go kill this monster" quests.
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#11 User is offline   Talriel 

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Posted 28 August 2009 - 07:24 PM

Thanks Core, doing great as usal

usual*

Now SE just needs to update the official site with all of this treasure trove of information and more!! Like information on the other cities...
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#12 User is offline   SonyFails 

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Posted 28 August 2009 - 07:42 PM

I so called that HNM Guildleave last night, ranting about people complaining that Guildleave would be "Only Casual".
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Basic Sense: Because Common Sense sure as hell isn't very common.
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#13 User is offline   Strov 

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Posted 28 August 2009 - 08:30 PM

I hope they do not limit NM and HNM to only Guildleaves ... that would make the game rather boring.

NM and HNM made FFXI what it is.. they need to be still available. For a game that does not have pvp this other form of competition between guilds and players is almost a must.
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#14 User is offline   Xocolatl 

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Posted 28 August 2009 - 09:17 PM

Seems to me like even a more solo-friendly FF MMO is still much less solo-friendly than most other games. Actually, I think it's a good thing. I have never had time or resource (mainly the pc) to play FFXI. I wish they would keep the group oriented aspect in this game, because it was the biggest draw for me in FFXI.
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#15 User is offline   Vaden 

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Posted 28 August 2009 - 09:45 PM

The more info I get, the more I look forward to it. Many thanks for the info.
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#16 User is offline   Ryozenzuzex 

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Posted 28 August 2009 - 11:04 PM

I am ridiculously excited about everything written here. This game is love! :th_021_:

Well, except that so far they only have the three starter cities... does that mean there are no other cities to travel to? (I know that can't be completely true, they've mentioned one more already.)

This guildleave system (or guildleve... I thought it was "to take leave by the guilds permission"... I used to think it was calling the cards that they handed out "leaves" and so it was a guildleaf) sounds fantastic. I wonder how much time the average player will divide between guildleves and normal monster hunting. It would be a shame to not see other players as you randomly traveled the world.

Thanks for the info! Keep it up!
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#17 User is offline   Griever 

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Posted 28 August 2009 - 11:18 PM

all of this info sounds great, i think it's cool that someone could reach max level and obtain high lvl gear without actually having to fight, this is good news for everyone who loved fishing,growing plants etc in ffxi and as they have specific jobs for this type of game play in ffxiv i think we can expect plenty of gameplay for people who just want to chill out and enjoy themselves :) and the talk about NM's and HNM's has got me very excited ^^

thanks for all the info once again
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#18 User is offline   flat-out 

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Posted 28 August 2009 - 11:52 PM

deleted.


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#19 User is offline   Xell 

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Posted 29 August 2009 - 06:40 AM

Very niiice~ :th_052_:
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#20 User is offline   Xell 

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Posted 29 August 2009 - 07:14 AM

"Trading system among players are left like in FF11, but Auction houses might not exist in FF14.SE will plan to prepare new economy system.So economy in game will be different from that in FF11.Even me(Tanaka),I'm not sure why FF14 team try to change so many things in FF14 from FF11(lol)."

Lol the reason why the FFXIV is changing so much from FFXI is probably 'cause they want to make it just a tad better, and the economy is **** in FFXI so that's probably why... Tanaka... :th_015_orz: ::facepalm:: :th_112_-1: (more like ::falconpunch::)
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