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A Further Glimpse of Guildleves

#1 User is offline   Zyuu 

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Posted 12 June 2010 - 12:14 PM

4Gamer sheds a little more light on what exactly guildleves are and what they entail. Translation by SteveManly and Savalithos.


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Square is currently running a closed alpha test for Final Fantasy XIV. This version of the game is still at a stage of development where it should not be shown to the public, but in order to receive feedback on the game earlier, they are proceeding with alpha test sessions from one to three times a week.



Because of that gameplay is still far from perfect, but like the log-in issue we feel the lag solution is only a matter of time. Because we’re still in the alpha phase, the game has yet to achieve the caliber of a Square-Enix title. As such, we hope you, the readers, don’t pass hasty judgement based on the limited information available at this time.

Well then, this time around we’ll be talking all about guildleves, their content and the whole nine yards. Go ahead and sate your pre-E3 information cravings on these morsels.

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Guildleves: Quests Quelled Quickly

Most of us are already somewhat familiar with guildleves and their capacity as the main source of quests in the game. Adventurers can use these gilded tarot-like cards at aetherytes crystals in each area to begin a whole bevy and bounty of quests.

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Depending on the type of guildleve you take, quests can be handled solo, in a party and even, in some cases, a raid. They were designed to require little preparation or play time and allow you to focus on the task at hand. What’s more, you can enjoy things at your own pace without having to worry about people outside your group interfering.
The first goal of the alpha test was to clear up any log-in or server stability issues, a fundamental problem any MMO in the making must endure. Since that hurdle has been cleared, the next step is to gather feedback on guildleves, which are more or less the main content of the game.

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Trying a Battle-type Guildleve on for Size

Let’s take a look at the actual process, from start to finish. Guildleves are divided into two main groups, battle-type and gathering-type Regional Leves and synthesis-type Local Leves. When you talk to the NPCs in charge of doling out duties, a list of quests tailored to your level of ability appears.

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Upon talking to the NPC, I was shown three different leves. You can have up to eight in your possession at a time.


The details given tell you what the quest entails along with the reward and the aetheryte from whence it commences. Each adventurer will undoubtedly become very familiar with aetheryte, as it acts as the staging point for all leves. Many have already been spotted in alpha, but the first Regional Leves available all take place at the first camp, Bearded Rock.

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Pay attention to the starting point listed on the leve information page. It will tell you where to start the quest.

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Leaving Limsa Lominsa to head toward the first aetheryte. Since you don’t initially have access to the Teleport feature, you’ll have to hoof it.


Bearded Rock is the closest aetheryte to the city and is about a three minute run north-northeast. Keep an eye out for the giant floating crystal.

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Aetheryte locations will be displayed on the map. The first is but a hair’s breadth from Limsa Lominsa.


Regardless of whether you have any leves or not, your HP and MP will be restored free of charge upon touching the crystal. Once you’ve visited an aetheryte crystal, you can revisit it in an instant via the Teleport option, definitely a handy tool for any adventurer. Sometimes you’ll find the immediate area around an aetheryte more lively than even Limsa Lominsa itself. It seems likely to become a haven for party-seekers and traders alike.

Upon approaching the aetheryte, the appropriate leve will start. A window in the upper-left will display quest progress along with the time limit, usually thirty minutes. Those who have played other MMO titles should have no problem with battle-type Regional Leve objectives such as “Kill 5 Plague Rats Within 30 Minutes”.

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If you follow your map you should find a huge crystal, the aetheryte in question.

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Touching the crystal starts a quest as well as the countdown.


The mini-map will display arrows and circles pointing you toward the location of your prey. FFXI didn’t really have anything quite like it, so this alone allows for quite a bit of comfort. Even better is the fact that only you and participating party members can see your prey. If that’s not enough, as in FFXI once you attack a beast it will become tagged, or not attackable by other players.

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Keep an eye on the mini-map. Red arrows will lead you to your target and keep you from getting lost.

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Target sighted! If you choose the lowest difficulty, even a level one character can get the job done.


As you continue along, the progress window will keep track of target enemies slain. The quest will be cleared once you reach the required amount, upon which a warp point back to the aetheryte will appear.

That is the general flow of things. If you just pay attention to the quest target and stick to your mini-map, nothing out of the ordinary should happen. The level of detail concerning quests provided in-game should be a breath of fresh air to FFXI veterans as well a good introduction for those of whom FFXIV is their first online game.

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You can keep track of your progress in the upper-left window. Keep an eye on that time limit.

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Your target monster will have a square-shaped icon to the left of its name. It seems like other players can’t see them.

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A warp point appears upon finishing a quest. It looks like travel won’t take much effort.


The Unknown Possibilities of Guildleves

As touched on earlier, leves come in three separate genres: battle, gathering and synthesis. Even though the flow of the latter two might be different from that of a battle-type leve, the concept is the same. That is to say, even if you only have a little bit of time to play, you can still fully enjoy what the game has to offer.

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You won’t find any hints on the mini-map during gathering-type quests. Just like normal gathering, you’ll find your goal via use of your abilities.


This play style might be likened to Fields of Valor (FoV) for you FFXI vets out there. Simply put, FoV was a system introduced in FFXI in December, 2008, that turned the game from mostly full-party focused to one that allowed for soloing or partying with only a few people. The incorporation of that kind of gameplay in FFXIV should be a great relief for many.

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The Leve system draws a lot upon the knowhow gathered from FFXI, a la FoV, delivery quests and assaults.


Of course that isn’t to say guildleves are a direct copy of FoV. The entire system has been refined, adding comforts like aforementioned mini-map hints and teleportation have been added. Also, the battle leve we discussed was the most basic type, with a whole array of leves catering to a wide variety of play styles.

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When starting a quest, there are five levels of difficulty to choose from. Even if a friend of yours just logged in and wants to join, you can adjust the difficulty accordingly.

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In alpha, the leves offered are shuffled once every two hours. Rare ones are bound to show up!


I mentioned earlier that you can have up to eight leves at a time. If other party members come along with different leves in their possession, it can give birth to a whole new type of quest. Also, you can tailor the difficulty of the quest to your ability level or party size.

Currently, we don’t have a full grasp on the depth of the guildleve system, but the main point to carry home is that its designed to appease many different play styles and provide proper goals and rewards, or at least that’s the way I see it. I’ll definitely be keeping an eye on how it fleshes out in the coming months.

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Teleport takes you to aetheryte crystals you’ve visited before. Guildleves aside, it seems like quite a handy short cut.

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With guildleves the need to return to a main city is lessened. This aetheryte seems to have become the focal point of a community all its own.

This post has been edited by Savalithos: 12 June 2010 - 01:04 PM

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#2 User is offline   Lathe 

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Posted 12 June 2010 - 12:25 PM

This is good info thanks manly and sav. I’m still worried about this being the only form of questing, I’m not going to get into detail as I spoke my opinion in another thread.


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#3 User is offline   Pacifista 

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Posted 12 June 2010 - 12:30 PM

View PostLathe, on 12 June 2010 - 12:25 PM, said:

This is good info thanks manly and sav. I’m still worried about this being the only form of questing, I’m not going to get into detail as I spoke my opinion in another thread.


It's not.

Crynswind said:

FFXIV has 18 quests

Wow has 8617
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#4 User is offline   meiton 

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Posted 12 June 2010 - 12:39 PM

View PostPacifista, on 12 June 2010 - 12:30 PM, said:

It's not.


colbert ftw
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#5 User is offline   Averrinicus 

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Posted 12 June 2010 - 12:49 PM

View PostPacifista, on 12 June 2010 - 12:30 PM, said:

It's not.


I certainly hope not, and if it is hopefully it's easier to find people to party up with. I left FFXI in summer 2008 and came back early 2009 to the FoV. FoV's were awful because I couldn't find anyone to party with and have fun with, not to mention it felt like an extremely slow RPG more than an slow MMO. of course maybe it was just me but Fairy server was empty lol
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#6 User is offline   Arrow 

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Posted 12 June 2010 - 12:53 PM

All of the information in the alpha is nothing but a well that dried up a long time ago, there's not even a small cup worth of water left.
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#7 User is offline   Savalithos 

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Posted 12 June 2010 - 01:06 PM

*edit* matched the photos with their respective captions.
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#8 User is offline   Alcreston 

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Posted 12 June 2010 - 01:31 PM

I just realized an actual hand drawn worldmap ingame. I can get used to being spoiled rotten like this. :th_070_goodjob:
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#9 User is offline   Malastra 

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Posted 12 June 2010 - 03:45 PM

Thank you for the translations and great pictures.


I am glad to see SE is releasing a little more information to counter opinion on leaks. This all looks great, and the general statement that guildleves can be found for any play style should certainly put some fears to rest. Of course then people will just find something else to be worried about.

^.^

"I mentioned earlier that you can have up to eight leves at a time. If other party members come along with different leves in their possession, it can give birth to a whole new type of quest. Also, you can tailor the difficulty of the quest to your ability level or party size."

This really intrigues me. I will definitely be looking to try to make new quests. Maybe they are more complex that way.
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#10 User is offline   Farushiga 

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Posted 12 June 2010 - 03:58 PM

Love the pictures and translations , very interesting but... this might be a stupid question: What are gathering-type quests? Battle-type quests are one player battles, and gathering-type are with multiple party members, right? *sorry for asking, I'm new to this ç_ç, sorry!*
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#11 User is offline   Malastra 

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Posted 12 June 2010 - 04:05 PM

Battle-type seem to be able to be done solo, with a small group, or in a raid type situation, with the monsters for the guildleve only appearing to those who have the leve active or are in the party with you.

Gathering-type seem to be solo, where you go out and use an ability associated with the gathering to find what you need and retrieve it.

Synthesis-type also seems to be solo, just crafting x item for y patron.

Of course for gathering and crafting they may make it so you can do so in a party. Needing to craft or gather more materials in the same amount of time. Or making it so you have to start from scratch and craft an item across two or more crafts, making it easier to do with multiple people.
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#12 User is offline   Farushiga 

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Posted 12 June 2010 - 04:13 PM

View PostMalastra, on 12 June 2010 - 04:05 PM, said:

Battle-type seem to be able to be done solo, with a small group, or in a raid type situation, with the monsters for the guildleve only appearing to those who have the leve active or are in the party with you.

Gathering-type seem to be solo, where you go out and use an ability associated with the gathering to find what you need and retrieve it.

Synthesis-type also seems to be solo, just crafting x item for y patron.

Of course for gathering and crafting they may make it so you can do so in a party. Needing to craft or gather more materials in the same amount of time. Or making it so you have to start from scratch and craft an item across two or more crafts, making it easier to do with multiple people.

Thanks!
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#13 User is offline   Hashio 

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Posted 12 June 2010 - 04:25 PM

View PostFarushiga, on 12 June 2010 - 03:58 PM, said:

Love the pictures and translations , very interesting but... this might be a stupid question: What are gathering-type quests? Battle-type quests are one player battles, and gathering-type are with multiple party members, right? *sorry for asking, I'm new to this ç_ç, sorry!*


You mean Field guildleves? As Malasta stated, yes I think these are done solo just as well. :th_086_64color:

This post has been edited by Hashio: 12 June 2010 - 04:25 PM

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Posted 12 June 2010 - 05:34 PM

Thanks for the information, always a good thing when you can log in and do something. wonder if the rewards vary from the type of quest you do

This post has been edited by Tramell: 12 June 2010 - 05:36 PM

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Posted 12 June 2010 - 06:41 PM

Thanks, for the translation.

Good info and a good read.
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#16 User is offline   Wagram123 

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Posted 12 June 2010 - 07:24 PM

Am I the only person who finds this news slightly disturbing? Only three types of quests. This is going to get old and quickly. Hopefully there are other types of quests that are not guild leves.
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#17 User is offline   Obscura 

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Posted 12 June 2010 - 09:32 PM

View PostWagram123, on 12 June 2010 - 07:24 PM, said:

Am I the only person who finds this news slightly disturbing? Only three types of quests. This is going to get old and quickly. Hopefully there are other types of quests that are not guild leves.


I'm pretty sure they've already said that GL are not the only source of content/questing ect ect. SE may be tight lipped, but they're not stupid after all.
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#18 User is offline   Aerin 

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Posted 12 June 2010 - 09:59 PM

Freakin Chocobos




That is all.

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#19 User is offline   Whisperess 

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Posted 12 June 2010 - 11:42 PM

View PostWagram123, on 12 June 2010 - 07:24 PM, said:

Am I the only person who finds this news slightly disturbing? Only three types of quests. This is going to get old and quickly. Hopefully there are other types of quests that are not guild leves.

Seeing as how most quests in other MMOs boil down to either battle or "gathering" as well, I'd say this is more or less a non-issue.
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#20 User is offline   Pacifista 

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Posted 13 June 2010 - 01:24 AM

There's 32 "templates" of Guildleves right now, meaning 32 types of leves will be available to us at start (includes crafting and gathering).

Only sky is the limit when it comes to class quests too.

What matters is the execution, in the end.

Crynswind said:

FFXIV has 18 quests

Wow has 8617
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