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4Gamer.net Graphics, Controls, and Music article Glub glub glub!

#1 User is offline   SteveManly 

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Posted 15 April 2010 - 01:01 AM

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When it rains, it pours! The alpha news flood continues with this article from 4Gamer.net. This time, they focus on the graphics, controls, and music. The entire first paragraph is dedicated to reminding everyone that the game is still in Alpha version and these things will most likely change, so I’d like to take this point to remind you that Final Fantasy XIV is still in its Alpha version and these things will most likely change.

Translation by Aya and Stevemanly. Source is 4Gamer.net

Small Update: All of our emoticons are finally back.

4Gamer.net – Focus on graphics, controls and music

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Sorry to have to bring this up each time, but we’d like you all to remember that this article is based on the alpha test version, a test version accessible to a select few to get user feedback at an early stage of development. For that reason, the game system and recommended specs are subject to change… a lot. Please keep that in mind while reading.

There are a lot of things that can’t be helped since it’s at such an early stage of development, but one thing we can say is we didn’t get a lot of test time. Though the servers are up for four hours and I stuck to my computer the entire time, the actual amount of time I was able to stay on the server totaled less than an hour and the things I was able to play through are about the same as my first play report.

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FFXIV is a hot topic right now, and there are a lot of people who want any scrap of information they can sink their teeth into. Luckily, as I mentioned in my last play-through, there was so much to talk about that I couldn’t fit it all into the last article, so here’s another report for you.

Comfortable mouse/ keyboard operation, not to mention with controllers

As for the operation system, FFXIV utilizes game controllers, keyboard and mouse. Since it started as a console game, the compatibility of game pad is great as in FFXI, and I hear that there were not so many problems at the first alpha test.

The notable change from FFXI is that you can target things with mouse as practical level. And by combining the movement with “WASD” keys, it is way easier to play for PC gamers, including those who have experience with other MMORPGs.

You can open each status and inventory screen by selecting them from the main menu. To open up the main menu, press the square button on the PlayStation 3 controller, or Home on the keyboard. Currently, you cannot open windows with short cut keys such as Ctrl +I, but those things will be improved as the test continues.

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Core windows you can open from the main menu are status and equipment, action bar customization, inventory, journal, teleportation and return, and log off. It is significant to note that all characters can use teleportation and return from the beginning, but this may only be for the alpha test.

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The function of teleportation/warp is slightly different from other FF series. Teleportation moves you to a selectable landmark of the area you are in, while warp takes you to the home points or Aetherite that you have set in advance. I got the impression that transfer has become very convenient in FFXIV.

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Growth system revealed through various windows

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There are many things you can tell from the windows you can open from main menu. To start with, Let’s focus on “rank” and “physical level” in the status and equipment windows.

In FFXIV, the “armory system,” with which you can change class by changing the items you have equipped, is very characteristic. You will earn experience points for your current class through activities and your class rank goes up.

You will learn various skills (abilities) as your class rank rises. There will be more actions you can take while adventuring by setting new skills you learned on the action menu.

The thing to note here is, you can use the skills you acquired in one class even when switched into other classes. For instance, you have pugilist’s skill called “whistle” that can attract enemies’ attention, and this would be very useful for other fighters like “provoke” in FFXI. However, not every skill can be used by all the classes and there are penalties as to the effect of the skill and time limits in certain cases.

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This system made it possible to have new abilities in the class in a different way from the support job system in FFXI. So, the essence of the armory system is not only about changing class occasionally, but customizing the class abilities as you like.

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Next, “physical level:” this is different from class rank and shows a character’s physical growth. You get “physical bonus,” which you can appoint into stats as you like as your physical level goes up. This is similar to the placement of stat points in many MMORPGs, and in FFXIV, you can put it to HP, MP, TP and other magical elements.

There will be more variation as to how characters grow by combining class rank and physical bonus. For example, a gladiator with skill rank 10/physical level 10 could be a tank build, damage-dealing build, or a balance build depending on the way points are distributed.

Moreover, there are also “luck,” ”hit”, and ”evasion” stats, so please take a close look at the screen shot on this page. (Strength, vitality, dexterity, agility, intelligence, wisdom, charisma, luck, fire, ice, wind, earth, thunder, water, HEART, GO, PLANET! …ok, everything after water I added myself. –Manly) There are equipment slots for upper- and lower-body underwear, but I wonder if this will be represented graphically, as well Maybe this is also something notable.

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Already seeing results: Alpha test schedule upped to three times a week

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There are two other things I’d like to mention.

First, to play this second wave of the alpha test, users needed to uninstall the last client and install a new version that had received some fixed. I think this is probably the reason that the graphics felt like they loaded much faster. There wasn’t a lot of time to play, so I couldn’t check specifics like frame rate, but many of the other testers felt that the program seemed to run a bit more smoothly.

That said, bearing in mind that this is still just the alpha test, I’m a bit uneasy about how sluggish the game moves. Honestly, I’ve been starting to wonder if I should get a PS3, but it also seems like they’re working quickly to get the game up and running at its best state, so I want PC gamers to rest assured.

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The next thing I want to mention is the battle BGM. Mr. Nobuo Uematsu has lovingly crafted the music for FFXIV, and though there are only a few songs available in the alpha test, all of them have the feel and sound of the Final Fantasy series.

One song stood apart from the others, though. The battle music had a rather long electric guitar solo.

Recently, Mr. Uematsu has been broadening his music style (from more than just keyboard-centric music –Manly) to, for example, the use of the vocals of Ian Gillan, formerly of Deep Purple, in the boss music for Xbox 360’s “Blue Dragon.” For those who know of Mr. Uematsu’s wide-ranged music works, the guitar is something they’ll most likely be able to accept. However, for those with the preconception that “Uematsu=Final Fantasy,” it may be a bit shocking. I’m interested to see what kind of feedback will appear on the testers’ site for this song, but as a loving fan of both Final Fantasy and 80’s~90’s hard rock, I’d love to see this song make the final cut.

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From the tester feedback, it seems that even in the second alpha test, there was a great deal of people who couldn’t even log in, so it seems like a detailed check of the game contents is still quite a ways down the road. However, it appears that Square Enix is keeping a limit on the contents and the number of people able to log in at once, so maybe this is to be expected.
However, the focus of the test is supposed to be “battle aspects, basic controls, and the user interface,” so I’m a bit worried if they’re getting the feedback they need.
Personally, I feel I may have come to understand (if even just a little bit) how difficult it is from a developer’s standpoint to build a game during an alpha test, a test not normally held. I’d like to work even harder to fulfill my role as a tester.

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On the other hand, I’m also the leading FFXIV writer for 4Gamer.net, so my strong desire to try out the guildleve and armory system creates a bit of a dilemma for me. I’ll just have to wait patiently for the third test on the 15th.
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#2 User is offline   FoXer 

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Posted 15 April 2010 - 01:15 AM

first of all .. thank to members of ffxivcore .. you guys did an awesome job to keep us updated..

this game drive me crazy,... I made my budget to just buy new PC intel i7 + 2GB Geforce for FFXIV only
FFXI: from 2003 to 2007
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#3 User is offline   RecklessKLJ 

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Posted 15 April 2010 - 01:21 AM

Spoiler
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I know...it has nothing to do with MMOs...but I love to shoot things too!
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#4 User is offline   Sincere 

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Posted 15 April 2010 - 01:27 AM

I been so busy I haven't been able to to keep up with the info...its only been like 4 days and so much information. :th_005_:
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#5 User is offline   SonyFails 

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Posted 15 April 2010 - 01:54 AM

Great info, every little bit makes me want the game more and more. Also, Limsa Lominsa's flag is awesome, a clash of the San d'Orian flag of FFXI and a Viking motif.

I'd like to point out that at this stage, FFXIV is very unlikely to be optimized, so sluggish performance is almost a given. The few cases of Alpha tests have always had this issue, things like Memory leaks and poorly threaded code is not uncommon at this stage. It's almost a certain to shape up rapidly through the alpha test on to the Beta, and you can expect nearly commercial level optimization near Beta Phase 2, when the PS3 test comes online.

Of course that's just speculation based on the tests I've done in the past.

View PostFoXer, on 15 April 2010 - 01:15 AM, said:

first of all .. thank to members of ffxivcore .. you guys did an awesome job to keep us updated..

this game drive me crazy,... I made my budget to just buy new PC intel i7 + 2GB Geforce for FFXIV only


I7's aren't very good for gaming, Small L2 cache. Better off getting an Intel Core2 Quad or dual core. Those are designed specifically for gaming.
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#6 User is offline   Zemus101 

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Posted 15 April 2010 - 01:56 AM

Thanks for the update guys. Great stuff! So nice to get daily updates on XIV! Hope there's a podcast soon, it'll hopefully a doozy!
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#7 User is offline   Juni 

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Posted 15 April 2010 - 02:04 AM

Thanks for the update.
I like the screenshots but now I'm totally sure that I won't play an Elezen. :th_006_:
They look so strange. xD
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#8 User is offline   FoXer 

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Posted 15 April 2010 - 02:15 AM

I7's aren't very good for gaming, Small L2 cache. Better off getting an Intel Core2 Quad or dual core. Those are designed specifically for gaming.
[/quote]

oh .. thank you i been told that C2 Quad and Geforce GT 1GB is gr8 for gaming even i could save some cash
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#9 User is offline   Burai 

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Posted 15 April 2010 - 02:46 AM

Awesome info. Very enjoyable to read through. :th_007_:
Signature & Avatar created by me. PM for requests.Thank you all for the kind reactions to my work!
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#10 User is offline   Nate 

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Posted 15 April 2010 - 03:19 AM

That image of the elven woman standing in the gate's archway made me realize, this is going to be so deep. FFXI had the empty archways, just a black wall of emptiness that you would run into for the next zone. They didnt even bother filling it out with a standard backdrop of the landscape behind, dunno why. But the seamless world is going to be pretty sweet to play through.

Glad I caught that bit about core2 duos being better for gaming than I7's as well. I'm going to be building up a new pc later this year, in preparation for XIV myself, so knowing processors helps.
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#11 User is offline   Tikka Masala 

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Posted 15 April 2010 - 04:46 AM

View PostSonyFails, on 15 April 2010 - 01:54 AM, said:

I7's aren't very good for gaming, Small L2 cache. Better off getting an Intel Core2 Quad or dual core. Those are designed specifically for gaming.


View PostFoXer, on 15 April 2010 - 02:15 AM, said:

oh .. thank you i been told that C2 Quad and Geforce GT 1GB is gr8 for gaming even i could save some cash


View PostNate, on 15 April 2010 - 03:19 AM, said:

Glad I caught that bit about core2 duos being better for gaming than I7's as well. I'm going to be building up a new pc later this year, in preparation for XIV myself, so knowing processors helps.


This is a little misleading. The i7s have a smaller L2 cache because they incorporate an 8MB shared L3 cache. The break down on the cache is as follows: 64K L1 cache (32K Instruction, 32K Data) per core, 1MB of total L2 cache, and an 8MB chunk of L3 cache that is shared across all the cores, giving a total of 9MB, allowing the processor to store more data for quick recall.

Sure, the L3 access time is slower than L1 and L2, but considerably faster than fetching shiz directly from your RAM, so the two somewhat balance out (largely depends on what youre using it for. Personally with XIV I would go for an L3, but that's just me)

More importantly, there are multiple other factors that you should consider in comparing the two. It's more important to look at benchmarks than at tech data, because that gives an idea of how the processer actually performs rather than which sounds more impressive.

Here's a useful little site for comparisons, so that you can make up your own mind.
http://www.hardwarecanucks.com/charts/

I'm currently on my sixth homegrown rig (ran 2 to the ground, sold 3 second hand to mates), running an i7 920 (rolling at 4GHz ^^) and coupled with a 2GB ASUS 5970, I have no problem with running Crysis with the reallifesys mod and DiRT2 maxed out. Having had a reasonable amount of {experience party} with Core 2 Duo in the past, I would urge you not to exclude the i7 series on the back of something you read on ffxivcore.

If you're thinking of building your own for the XIV release, you're better off looking on sites like tomshardware.com and anandtech.com for component reviews and benchmarks. Or even better, take a trip to your nearest component dealer and have a chat with them - its always better talking to an expert.

Just my 2 cents, take it or leave it

:th_070_goodjob:

EDIT:
Spelling (O_o)

This post has been edited by Tikka Masala: 15 April 2010 - 04:58 AM

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#12 User is online   Varun 

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Posted 15 April 2010 - 04:52 AM

Thanks again for the translations - they have you working overtime at the moment. Really liked the screenshots and some nice info as well :)
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#13 User is offline   NSmasta 

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Posted 15 April 2010 - 05:15 AM

AHHHHHHHH come on, i still haven't finished whipping all my drool from yesterday's news, and now this??? ... and is it just me, or is this game looking more and more beautiful with every pack of screen caps ? so gorgeous... wow... how awesome will that be on a laaaaaarge screen plugged to the ps3?
thanks again SteveManly for the translations and the news, really... thank you
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#14 User is offline   katsaurs 

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Posted 15 April 2010 - 05:22 AM

Awesome update! I'm glad to hear the controls are going to have WASD this time round, should make things a little easier for me now :th_100_:
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#15 User is offline   Enchant-Lies 

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Posted 15 April 2010 - 05:35 AM

Hmm, I wonder if that Miqo'te is an npc or not o:


Edit: lulz nevermind, she is the same one in the cutscene xD;

This post has been edited by Enchant-Lies: 15 April 2010 - 05:36 AM

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#16 User is offline   Revenance 

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Posted 15 April 2010 - 05:40 AM

View Postkatsaurs, on 15 April 2010 - 05:22 AM, said:

Awesome update! I'm glad to hear the controls are going to have WASD this time round, should make things a little easier for me now :th_100_:

You do realize that FFXI had a compact keyboard layout that allowed you to use WSAD? I'm terribly sorry if you didn't :(.
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#17 User is offline   katsaurs 

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Posted 15 April 2010 - 05:50 AM

View PostRevenance, on 15 April 2010 - 05:40 AM, said:

You do realize that FFXI had a compact keyboard layout that allowed you to use WSAD? I'm terribly sorry if you didn't :(.


Ohh I know it did, but the way everything was set out it was way too clunky to use; absolutely hated it so I stuck with the usual numpad setup.

I'm hoping this time round it works a bit better than that, I mean if it's similar to the way WoW and Aion's controls were then I'd be happy.

EDIT: Also forgot to add, I admit when I tried out that option I'd only done so on a laptop and not a full keyboard hahaa, so if it honestly was like WoW/Aion setup then I failed to get the experience :th_003_:

This post has been edited by katsaurs: 15 April 2010 - 05:54 AM

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#18 User is offline   Karazaki 

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Posted 15 April 2010 - 06:02 AM

MOAR... I NEED MOAR!!
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#19 User is offline   Brave 

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Posted 15 April 2010 - 06:20 AM

First off, I just wanna say thanks to the FFXIVcore staff for translating this stuff and keeping us updated! :th_100_:

I'm the proud new owner for a Playstation 3....the slim version, 250gb. It makes me super excited to hear that it controls well on a controller. Can't wait to roam around in Eorzea!
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#20 User is offline   DareDevin 

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Posted 15 April 2010 - 06:26 AM

This is good news and with some nice added pictures of the game.

Btw about the i7. If you can afford it, always go for the i7 cpu. But like Tikka Masala already said, go have a nice chat with your nearest hardware dealer. You might learn something new :3

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