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Famitsu and Dengeki leak rumors New info this week?

#1 User is offline   SteveManly 

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Posted 10 March 2010 - 05:40 AM

*
POPULAR

Good evening!

I've been trolling the depths of the Japanese Internet and came across some things you might find interesting. It seems that some people have got their hands on Famitsu and Dengeki early this week and have shared information with the Internet. It doesn't seem as if pictures of them are available yet, but I'll be heading out to pick them up if they have the information in them.

Edit: Looks like someone was nice enough to take a shot with their cell phone!

Attached Image: leak1ffxivcore.jpg

Ah, enough out of me. Who wants some juicy rumors?

Battle
  • Gladiators and pugilists have aggro raising abilities
  • Monsters also form parties
  • Not as much camping, you fight on the move
  • MP does not refresh normally, but there are ways to restore it
  • It will be important to control MP use
  • Position will be important in battle
  • There is something called "battle maneuvers" (the word "maneuver" here is the same word used in the beginning of the Japanese Gundam title, and starts with the symbol for “machine.” I’ll let you guys have fun thinking about that.)


Job specifics
Gladiator
  • Moves like phalanx and shield bash from FFXI are useable, but they are different from XI. In 14, phalanx is an ability where you guard with your shield and attack at the same time

Pugilist
  • whistle (FF11's taunt) and steal abilities
  • Pugilist is made for people who don't sweat the small stuff

Marauder
  • Axe accuracy is low
  • "Boost" ability
  • Marauder is for people who want the most glorious parts of the battle

Lancer
  • Can pull sneak attacks on enemies not in battle stance

Archer
  • Has a back-up plan when they run out of arrows
  • Has an ability to make enemies flee
  • Made for players who like to be alone
  • Archers use bows, not crossbows, but other classes might
  • Arrows are not labeled by materials like XI, but by enemy types, numbers, and landscapes

Miner
  • a miner’s mining can bring in extra income for the party
  • The more miners in a party, the more this effect increases
  • Mining places will be made visible to miners only

Blacksmith
  • can repair weapons and armor another player is holding

Thaumaturge
  • can take MP from defeated enemies (defeated enemies my not immediately disappear)


More game info
  • Everything done in battle in FFXIV increases TP, including casting
  • Defense can happen both automatically and at the will of the user
  • The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
  • Can be run on 512MB of VRAM and above
  • Alpha test starts soon
  • Square wants to make it possible to play with your friends from FFXI
  • Character customization won’t be fully available in beta (can’t change facial features)
  • There’s a mode for restoring HP while moving
  • The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
  • The important things in battle are distance, range, and direction
  • There will be magic you can use while moving
  • There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
  • “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
  • Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around


With the tester site opening tomorrow, I'm sure Square Enix also has a site update in store for us with fresh screenshots and other goodies. Until tomorrow, Corians!
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#2 User is online   Sarufang 

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Posted 10 March 2010 - 05:42 AM

Nice! thanks for the info :th_070_goodjob:
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#3 User is offline   Snitchie 

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Posted 10 March 2010 - 05:49 AM

:D Can't wait..... Give more hrhrhr
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#4 User is offline   Ashym 

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Posted 10 March 2010 - 05:52 AM

:D Awesome, thanks SteveManly.
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#5 User is offline   Aramir 

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Posted 10 March 2010 - 05:52 AM

Really nice to have some more specific information! I got really excited when i wrote that enemy monsters also will be making pt's. Intrested to know if they only "chain" or if they actually go around and try to fight their own threat.

It seems like the game is beginning to look nice in detail and that makes me really HAPPY!

Thanks for the news mate!
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#6 User is offline   Cruorem 

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Posted 10 March 2010 - 05:54 AM

Awesome <3 many thanks.
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#7 User is offline   Vydos 

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Posted 10 March 2010 - 05:54 AM

Omg, I'm getting pumped up. *crosses fingers for site update*
The battle system seems to be quite innovative. At least for a FF title.
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#8 User is offline   jeps 

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Posted 10 March 2010 - 06:00 AM

Interesting news. Seems to me like they are really stepping it up a notch from FFXI.
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#9 User is online   Hashio 

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Posted 10 March 2010 - 06:06 AM

Wow impressive, so the battle system seems fast pace compare to FFXI.:th_059_:
Thanks for the translate SteveManly~
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#10 User is offline   NSmasta 

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Posted 10 March 2010 - 06:08 AM

O_O intensive full time battle/casting and non-stop action... argl... damn... (cleaning drool) uhhhh can't wait ^^
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#11 User is offline   Forde Fortuna 

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Posted 10 March 2010 - 06:18 AM

Amazing! Thank you!
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#12 User is offline   Whisperess 

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Posted 10 March 2010 - 06:20 AM

View PostSteveManly, on 10 March 2010 - 05:40 AM, said:

More game info
  • The plan is the make the maximum number of members in a party between 6 and 8

I sure hope the game supports non-full groups this time. (especially with the higher support for soloers) I very much prefer smaller groups of 2-4 people, would be nice if the game supports that play-style to some extent.
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#13 User is online   Nazna 

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Posted 10 March 2010 - 06:21 AM

Nice find! Thanks for posting!~

Quote

Thaumaturge

* can take MP from defeated enemies (defeated enemies my not immediately disappear)

Sounds fun! Thaumaturge, here I come... :th_070_goodjob:

Quote

Pugilist

* whistle (FF11's taunt) and steal abilities

A stealing tank? Wewt! :th_099_:

Quote

Archer

* Has a back-up plan when they run out of arrows

I wonder what that might be.. hmmm... :th_052_:

Quote

Miner

* a miner’s mining can bring in extra income for the party
* The more miners in a party, the more this effect increases
* Mining places will be made visible to miners only

Hmm... anyone else think "mining parties"? :th_051_:
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#14 User is online   Zyuu 

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Posted 10 March 2010 - 06:21 AM

Image added.
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#15 User is offline   Vydos 

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Posted 10 March 2010 - 06:27 AM

View PostNazna, on 10 March 2010 - 06:21 AM, said:

Quote

Archer

* Has a back-up plan when they run out of arrows


I wonder what that might be.. hmmm... :th_052_:




I'm saying either.
A) Smack the mobs with their bow
B) Special skill that allows the archer to break his own bow and run away like a coward :th_051_:

Seriously though. I'm thinking something like a secondary weapon or using something like spirit arrows that require hp, tp or mp. Who knows

This post has been edited by Vydos: 10 March 2010 - 06:29 AM

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Posted 10 March 2010 - 06:45 AM

View PostSteveManly, on 10 March 2010 - 05:40 AM, said:

Battle
  • Gladiators and pugilists have aggro raising abilities - Looks like we'll have multiple role classes. =D
  • Monsters also form parties
  • Not as much camping, you fight on the move - VERY glad to hear this! Hopefully similar to how MMM in FFXI was done.
  • MP does not refresh normally, but there are ways to restore it
  • It will be important to control MP use
  • Position will be important in battle
  • There is something called "battle maneuvers" (the word "maneuver" here is the same word used in the beginning of the Japanese Gundam title, and starts with the symbol for “machine.” I’ll let you guys have fun thinking about that.)


Job specifics
Gladiator
  • Moves like phalanx and shield bash from FFXI are useable, but they are different from XI. In 14, phalanx is an ability where you guard with your shield and attack at the same time

Pugilist
  • whistle (FF11's taunt) and steal abilities
  • Pugilist is made for people who don't sweat the small stuff

Marauder
  • Axe accuracy is low
  • "Boost" ability
  • Marauder is for people who want the most glorious parts of the battle

Lancer
  • Can pull sneak attacks on enemies not in battle stance

Archer
  • Has a back-up plan when they run out of arrows - AMMO IS CONSUMABLE. woot.
  • Has an ability to make enemies flee - STELLAR. no more "haha RNG I is standing in front of joo, joo die now..."
  • Made for players who like to be alone
  • Archers use bows, not crossbows, but other classes might
  • Arrows are not labeled by materials like XI, but by enemy types, numbers, and landscapes - Different armor piercing types perhaps?

Miner
  • a miner’s mining can bring in extra income for the party - Prolly the best rumor to come out so far - DoL in PT = PT bonuses = INCENTIVE for DoL in PT.
  • The more miners in a party, the more this effect increases
  • Mining places will be made visible to miners only

Blacksmith
  • can repair weapons and armor another player is holding

Thaumaturge
  • can take MP from defeated enemies (defeated enemies my not immediately disappear)


More game info
  • Everything done in battle in FFXIV increases TP, including casting
  • Defense can happen both automatically and at the will of the user
  • The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
  • Can be run on 512MB of VRAM and above
  • Alpha test starts soon
  • Square wants to make it possible to play with your friends from FFXI
  • Character customization won’t be fully available in beta (can’t change facial features)
  • There’s a mode for restoring HP while moving
  • The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
  • The important things in battle are distance, range, and direction
  • There will be magic you can use while moving
  • There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
  • “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
  • Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around


With the tester site opening tomorrow, I'm sure Square Enix also has a site update in store for us with fresh screenshots and other goodies. Until tomorrow, Corians!


I am pretty stoked to hear all of this. Even if only in rumor form. Getting my hopes up that DoL and DoH will be useful in 'exping'/'raiding' PTs.

Also, did anyone else notice the pic with the party in a "formation" with the overlapping colored circles below them? I have a feeling this will play a role in the game as far as "combos" or weaponskills perhaps?
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#17 User is online   Mooga 

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Posted 10 March 2010 - 06:46 AM

On, the panel of Gamescom there was the galdiator skills there and one of them was provoke! :D

But yeah! XD Thanks for the info Steve! :D
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#18 User is online   Spingle 

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Posted 10 March 2010 - 06:46 AM

View PostSteveManly, on 10 March 2010 - 05:40 AM, said:

Miner
  • a miner’s mining can bring in extra income for the party
  • The more miners in a party, the more this effect increases
  • Mining places will be made visible to miners only

Blacksmith
  • can repair weapons and armor another player is holding


I know someone who will be excited about this! ME!

Also Steve I found this but didn't see you post it:

Horticulturalist are the only ones that can see digging spots meant for them. They can dig up stuff during battle that can be used to back up the party. The more of these people you have, the more items you can get it sounds like.
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#19 User is offline   Habitat 

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Posted 10 March 2010 - 07:17 AM

Really exciting finds! I'm liking the sound of DoL's roles in a party situation, and DoH... reminds me of a traveling caravan sort of. :th_070_goodjob:
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#20 User is offline   Lad 

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Posted 10 March 2010 - 07:21 AM

Thanks, SteveHeroly :th_007_:
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