#1
Posted 28 January 2010 - 08:11 AM
Q: Can only disciples of magic use magic? Is there disciple of magic that can use swords?
A: It is more dependent on how adventurers raise their character rather than being hard-defined by classes.
If I understand this right, this is getting me worried about the balance of the game. It looks like classes can use skills and spells from other classes, which is going to be very hard to balance. Anyone worried or is it just me?
#2
Posted 28 January 2010 - 09:16 AM
#3
Posted 28 January 2010 - 09:30 AM
#4
Posted 28 January 2010 - 09:57 AM
Where balance will matter is in making all disciplines attractive enough that you don't end up with cookie-cutter builds.
#5
Posted 28 January 2010 - 09:59 AM
I've seen in other MMO's, where some classes have been useless at ceratin points during a games life. In vanilla WoW, hunters were useless, and noone would group with a pally unless they had on a dress. Then, they improved Pet AI and gave pally's the 'I WIN' button (pally bubble), and warriors and rogues turned into pvp classes, noone wanted them raiding, nowadays, locks arent good for anything other than the services they provide (summons/soulstones), warriors and pally's are the best tanks, Melee dps is all death knight and rogues, and priests are one of the best classes in the game, all around.
I hope ff does a better job of managing classes. I really wish they would release more info on whats going on with class structure and advancement.
#6
Posted 28 January 2010 - 10:00 AM
This post has been edited by Requiem: 28 January 2010 - 10:01 AM
#7
Posted 28 January 2010 - 10:53 AM
Infares, on 28 January 2010 - 09:57 AM, said:
Where balance will matter is in making all disciplines attractive enough that you don't end up with cookie-cutter builds.
Pretty much this. I really hate it when there's one class that ends up overshadowing another of the same type due to what it's capable of. And I also hate cookie-cutter builds just as much; why is it that when one person plays any class, they can't use a different legitimately viable build because it's "worse" than what the general consensus says?
#8
Posted 28 January 2010 - 11:11 AM
Smurf, on 28 January 2010 - 10:53 AM, said:
min-maxing ftl?
what is it about optimization that makes it so seductive...
This post has been edited by Requiem: 28 January 2010 - 11:23 AM
#9
Posted 28 January 2010 - 11:21 AM
This post has been edited by Eyedea: 28 January 2010 - 11:29 AM
#10
Posted 28 January 2010 - 11:35 AM
#11
Posted 28 January 2010 - 11:54 AM
Infares, on 28 January 2010 - 09:57 AM, said:
Herein lies the problem.
The number crunchers will come up with cookie-cutter builds and a good percentage of the playerbase will lap them up in their quest for the most efficient bulldoze to the top.
I really do hope that we can avoid the discrimination against certain classes/weapons/builds that exist/have existed in other games (including FFXI), but a part of me knows that it is wishful thinking. Players, and a game's community, can sometimes be their own worst enemy.
That said, I do think that making the game more accessible to individuals and small group play, will go a long way to ease the painful memories of sitting in Jeuno for hours while flagged LFG all because you didn't play a 'flavour of the month class'.
#12
Posted 28 January 2010 - 12:17 PM
Teflon Billy, on 28 January 2010 - 11:54 AM, said:
The number crunchers will come up with cookie-cutter builds and a good percentage of the playerbase will lap them up in their quest for the most efficient bulldoze to the top.
I really do hope that we can avoid the discrimination against certain classes/weapons/builds that exist/have existed in other games (including FFXI), but a part of me knows that it is wishful thinking. Players, and a game's community, can sometimes be their own worst enemy.
That said, I do think that making the game more accessible to individuals and small group play, will go a long way to ease the painful memories of sitting in Jeuno for hours while flagged LFG all because you didn't play a 'flavour of the month class'.
^^ This........well said ,
#13
Posted 28 January 2010 - 12:31 PM
however im sure they'll fix any overpowered classes after they see how beta runs
#14
Posted 28 January 2010 - 12:43 PM
Requiem, on 28 January 2010 - 10:00 AM, said:
^this
I don't really see a FF10/FF12 scenario where every character can do everything without harsh penalities. I see this as just expanding on the SJ concept by being able to possibly bring in secondary skills to enhance your primaries. I really don't expect to see a warrior running around with the best skills out of all the classes. It would defeat the whole purpose of class changes on the fly if you could have everything from other classes.
#15
Posted 28 January 2010 - 01:40 PM
Celeste, on 28 January 2010 - 12:43 PM, said:
I don't really see a FF10/FF12 scenario where every character can do everything without harsh penalities. I see this as just expanding on the SJ concept by being able to possibly bring in secondary skills to enhance your primaries. I really don't expect to see a warrior running around with the best skills out of all the classes. It would defeat the whole purpose of class changes on the fly if you could have everything from other classes.
Yep, I agree with you guys. There has got to be restrictions.
#16
Posted 28 January 2010 - 01:50 PM
Requiem, on 28 January 2010 - 10:00 AM, said:
said all I was going to add.
SE knows the limitations of their game for the most part. Sure we tanked as NINs when they didn't want us to, but at the end of the day it worked out. I think we'll see something similar within FFXIV where the player base will simply define the roles of the Classes within the game. Simple as that.

www.currahee-ls.com FFXIV NA/EU LS
#17
Posted 31 January 2010 - 01:06 PM
I just hope that it's not as drastic as it was in XI.
#18
Posted 31 January 2010 - 11:05 PM
#19
Posted 31 January 2010 - 11:25 PM
but even then i think they way SE is going about it, no matter what people say its the best build at the time, FFXIV will be so flexible as to let us play our own interpetration of that build.
But with that said people with still want to be a god and create a red mage style build that everybody is gonna want to use. Just like the majority of the people that leveled rdm when they saw the uberness of the class.
But im pretty confident that we will all be happy with the final product, one of the most if not the number 1 complain in MMO is balance issues(specially in PvP oriented ones which r the most famous), SE will be sure to be on top of this if they are serious in doing their homework.
#20
Posted 01 February 2010 - 02:13 AM
Evicerator, on 28 January 2010 - 01:50 PM, said:
I agree with this. The one thing I've learned with FFXI and other MMORPGS in general is that when a class doesn't have a role set in stone such as white mage the community will manage to transform it into something that it might not of been intended by the company and I'm sure we'll end up seeing it happen again in FFXIV without a doubt.
That's the power of creativity a community has.
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