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Housing =D

#1 User is offline   JCrusnik 

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Posted 25 November 2012 - 02:06 AM


This post has been edited by JCrusnik: 25 November 2012 - 02:07 AM

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#2 User is offline   HavokfireHero 

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Posted 18 January 2013 - 12:44 AM



I got to play rift free for 20 levels and their housing is very customizable. Every plank of wood you get to change the angle, rotation, how big it is, how thin, how wide, how high how low, basically full control of the objects. Can do that with (most) all objects. SOme guy gave me a boulder and two wooden planks so I put a rock in my doorway and made the planks make an X across it.

Player housing is important to a lot of people to be honest. And 110% more so to people who love to roleplay. It gives people an intangible goal. THere's no leveling in how well you can decorate a house, there's only creative freedom. That Aion vid was a good example of a well structured housing community but a really bad customization system. Notice how the house looked nothing like a house from the inside? More like a warehouse? That KILLS RP potential. I played City Of Heroes and while the Supergroup HQ system specs were 7 years old, we still had enough constructive freedom to make a home.

That Aion vid could have just simply been people who didn't care much for decorating too, because when I saw the "Visions" trailer a long time ago, the house they made was very cozy and well scaled.
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#3 User is offline   Jackel 

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Posted 18 January 2013 - 08:07 AM

Depending on how some materials are obtained for use in housing it also seems like a great way to keep gil OUT of the market which I'm okay with. Eventually there comes a time when currency is overflowing and thus makes it almost worthless. If the more expensive aspects of construction require items from an NPC (of crafted based on NPC items) I can see it having a few advantages.

Just no more 3 per day limit at the start purchases. :D
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#4 User is offline   Colt47 

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Posted 28 January 2013 - 09:30 AM

I think as long as housing has some kind of in game functionality, it's a good idea. Like how in Terraria the player can basically build a green house for herb picking or construct rooms for NPC vendors (the second idea would be kind of neat in FFXIV to be honest). They might even be able to make it so the housing gives bonuses to certain crafts.
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#5 User is offline   Feadern 

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Posted 29 January 2013 - 03:41 PM

View PostJackel, on 18 January 2013 - 08:07 AM, said:

Depending on how some materials are obtained for use in housing it also seems like a great way to keep gil OUT of the market which I'm okay with. Eventually there comes a time when currency is overflowing and thus makes it almost worthless. If the more expensive aspects of construction require items from an NPC (of crafted based on NPC items) I can see it having a few advantages.

Just no more 3 per day limit at the start purchases. :D



Can't agree more, I really like the idea of money sinks in games for vanity (and maybe little use out of it). An example is RuneScape, the Construction - which is the craft to build your house - in that game (when it first released, not sure anymore as I havnt played in a long time) was a huge money sink, it used to cost more than most people could bring in to build something that looked brilliant and including a dungeon to play with.
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