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Translated Interview - Nuances behind A Realm Reborn

#1 User is offline   Jennestia 

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Posted 21 November 2012 - 12:39 PM

Aptly titled: The death and rebirth of Final Fantasy 14
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Key Note:
-Release Date: Summer 2013


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On November 11, 2012, Final Fantasy 14 officially shuffled off this mortal coil after over two years of service. The "Grand Finale" event was apparently epic, featuring the descent of the dragon Bahamut, the presumed destruction of the world, and the white-haired Louisoix hurriedly transporting players to parts unknown for safety.

"To be honest, I'm relieved," said FF14 producer/director Naoki Yoshida in this week's Famitsu magazine. "I took on the old FF14 midway and just tried to do the best we could what what we had at hand. There were always conflicts between ideals and reality, but I feel that we've still managed to reach the conclusion that we were aiming for. It feels like we've finally piloted a large ship back to the dock."

FF14, of course, launched in September 2010, only to be universally slammed as buggy, incomplete, and overall unplayable. Two months later, producer Hiromichi Tanaka resigned, Yoshida took his place, and Square Enix posted an official apologize for the sorry state of affairs on its website.

If gamers were angry, things were decidedly worse behind studio walls. "Right after the service launched, in early October of 2010," Yoshida recalled, "I give this word of advice: 'This is never going to work unless we put our entire company's resources into this and revamp it. We're treating MMORPGs too lightly, and it's crazy to think we can just leave things as is for gamers.' We went into full launch mode after giving only the vaguest of responses to player feedback during the beta test. Part of me thinks that we should've been a month quicker. If we had pulled the trigger a month earlier, we could have shut the entire system down and go from there, since players wouldn't have had a chance to raise their character levels much anyway. If we had been a month earlier than that, we would have had the option of continuing with beta testing, too."

So how did Tanaka and Square Enix let things get so bad in the first place? "To put it bluntly, I think it can be summed up by saying we were conceited," Yoshida said. "We had server troubles, technical troubles, a lack of international marketing and research, a lack of communication with gamers. There were many problems, but they were all caused by the general idea that 'we're okay, it's the FF brand, we made FF11 work.' That was the feeling not just with the FF14 team, but with Square Enix in general. That's why I said that, before anything else, we had to apologize to gamers, so that's where the official announcement in December came from."

Yoshida called the idea of shutting things down by the time he was appointed director "unthinkable as a choice for me," but the alternatives he and his team faced weren't much more palatable. His ultimate decision: Keep upgrading the current FF14, but put their full efforts into FF14: A Realm Reborn, essentially a full reboot of the game.

"First," Yoshida explained, "there was the value of FF in my mind, especially an officially-numbered FF title. Second, there were the latest trends in MMORPGs. I thought that we needed a title in our line that put these two concepts together. In order to do that, we needed to discuss features to add to the old FF14, then take the time to decide whether it was feasible to implement them. We'd do research for eight or nine hours a day, then have a report meeting at night. After exploring all the possibilities, we came to the conclusion that it'd be faster to just start over. It's something backed up by solid research; it's not at all a spur-of-the-moment decision."

This couldn't have been easy. It also couldn't have been cheap. "We lost all that customer trust with the seeds we had sown ourselves," responded Yoshida, "and my take was that this was the cost of making up for that. You can't get trust back overnight, and it's not something you can buy back, either. You can only become friends again by showing that you've changed and sustaining that change. To get people to see that we're sincere, in a way, no price is too steep. So for that, the company basically said 'Go all the way you can with that' and to some extent the decision-making went pretty smoothly."

So FF14: A Realm Reborn is in alpha testing right now, and assuming Yoshida is telling the truth, it could be that his two years of nearly thankless effort may have been worth it. "We're seeing it work out better than I imagined," he said. "What's making me the happiest is that a lot of the tester feedback we're getting is along the lines of 'I really didn't expect this from an alpha test' and 'Why don't you just make this a beta?' and so on. This is a title that's got a negative image right at the starting line, so we tried to show off exactly how much of it is complete; we placed the quality bar really high for an alpha."

A Realm Reborn is due out next summer worldwide, and if it's a success, then Naoki Yoshida will have engineered one of the most astonishing turnarounds in video-game history. "This may make me a failure as a businessman," he admitted, "but to be honest, sales are secondary to me. My drive here is to regain the trust gamers had for us. I have confidence [we'll succeed], or else I wouldn't have taken on this project in the first place."

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#2 User is offline   Meiyo 

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Posted 21 November 2012 - 01:37 PM

Awwww man.... Summmer???

I was hoping for a little sooner than that. Hopefully I can get into Alpha/Beta to hold me over.
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#3 User is offline   Caixerch 

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Posted 21 November 2012 - 01:49 PM

I like Yoshi-P more everyday.
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#4 User is offline   Jackel 

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Posted 21 November 2012 - 02:39 PM

View PostMeiyo, on 21 November 2012 - 01:37 PM, said:

Awwww man.... Summmer???

I was hoping for a little sooner than that. Hopefully I can get into Alpha/Beta to hold me over.


I'd still like to see the original source to know if that's exactly what was meant. Someone already made an account over on Zam and posted this on there but I can't imagine this being set in stone without knowing what the actual article had in it.
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#5 User is offline   Jennestia 

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Posted 21 November 2012 - 02:50 PM

View PostJackel, on 21 November 2012 - 02:39 PM, said:

I'd still like to see the original source to know if that's exactly what was meant. Someone already made an account over on Zam and posted this on there but I can't imagine this being set in stone without knowing what the actual article had in it.


If it was in a recent Famitsu I haven't had a chance to get the oct-nov ones to really verify -- Does seem to be a summary of it which if it is indeed from Famitsu, they don't really have a habit of publishing wrong information.
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#6 User is offline   Jackel 

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Posted 21 November 2012 - 02:54 PM

It's the way the date is presented that concerns me though. You'd think if they put a window down like that it would have been done so with a little more fanfare. Instead it's just a "summer of 2013" with no real supporting context.

I scoured all over kotaku who usually will do a Famitsu summary as well as the Famitsu site itself.. can't see anything "new" really. I could be wrong though.
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#7 User is offline   Jackel 

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Posted 21 November 2012 - 03:02 PM

The guy that wrote the article doesn't even look to be on their staff. Almost looks like a freelance write of sorts. :-/ Not that there's anything wrong with that... :)

http://www.polygon.com/pages/about
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#8 User is offline   ttred 

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Posted 21 November 2012 - 04:41 PM

View PostJackel, on 21 November 2012 - 02:54 PM, said:

It's the way the date is presented that concerns me though. You'd think if they put a window down like that it would have been done so with a little more fanfare. Instead it's just a "summer of 2013" with no real supporting context.


It's possible that the date isn't set in stone by anyone, just a goal. From the interview it sounded like Yoshi-P's best scenario would have been to maintain a beta status prior to launch to fix issues. When we get closer to the alleged date then we'll probably receive greater fireworks and hype from SE and the FFXIV dev team. However, it's still possible that the game will be pushed beyond the summer release into fall (what is that... Q1?).
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#9 User is offline   Idlehand 

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Posted 21 November 2012 - 05:09 PM

One can only hope that those with a active sub with get on the Alpha/Beta tests so we are playing way before Summer 2013. I guess it bothers me that they would shut down a game for 6 months basically saying "oh yah the people that stayed with the roller coaster ride we are going to make you wait some more" and not give something in return.

It wouldn't shock me if the PS3 was holding them back....stupid PS2...I mean PS3 limitations :)


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#10 User is offline   Jennestia 

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Posted 21 November 2012 - 05:40 PM

Honestly after working with the PS3 intimately for a few years now I don't think it's the PS3 holding them back more than them being overly cautious since he said it himself -- "We need to compete with the current market", so it's really a case of them trying to make sure everything is perfect even though they can potentially miss their mark if other MMOs come out between now and when they planned to released, since it gives the current ones time to update in content and throw in new features.

If the PS3 ever holds them back it'll be a few years from now when they want to expand twice the size of the launch.
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#11 User is offline   crazybongo 

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Posted 21 November 2012 - 09:03 PM

"The first step to a solution is admitting your problem."

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"To put it bluntly, I think it can be summed up by saying we were conceited," Yoshida said. "We had server troubles, technical troubles, a lack of international marketing and research, a lack of communication with gamers.


This, this, and this again, this on a Good-Year blimp. This on the MOON.

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There were many problems, but they were all caused by the general idea that 'we're okay, it's the FF brand, we made FF11 work.' That was the feeling not just with the FF14 team, but with Square Enix in general.


I said it before, and i said it again: I have much respect for the man. It makes you think why he wasn't directing the game in the first place, id rather have a cancelled or TBA release date than the game released as it was. For Square, rather, Yoshi-P to come out and say this is something i take quite seriously.

We all felt it. Square-Enix have been slipping with there titles at time. They were being pushed out of the door without that added 'affection', if you will, that we have come to expect from SquareSOFT titles. From there console releases and hand held unit games the lack of quality was quite evident for all to see. I mean for example lets look at the '3rd Birthday'. I'm going to be honest with you: Parasite Eve for the PS was released when i was 14 years old and i fell head over heals in love with the character Aya Brea. Now as an adult a year ago the series is finally back, and dear Lord God of heaven how i wish it wasn't. The story was butchered, the game play horrid, and other than the pretty CGI's i felt as if i been sucker punched (especially that ending). This was not the Aya Brea i played and adored in PE1 and 2.

But back on the main topic. Square got humbled in a big way, which in my personal opinion should had came much sooner. Now i hear nothing but awesomeness from people speaking the alpha. And this article does more to confirm that awesomeness. So i truly hope that the rest of the company takes heed to this experience. To go back to the roots that made us love them as a game developer and a company. Not down the road of Bioware(They are getting there) Electronic Assho-- Arts.. yea.

-Bongo

Edit: Summer 2013? (Source?) It would be great to see the game in the early spring, but as a wiseman Dev once said "It's done when its done." And now adays i can totally respect that. But i'm sure Yoshi-P will also strike while the iron is hot.

This post has been edited by crazybongo: 21 November 2012 - 09:14 PM

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#12 User is offline   Ganbatte 

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Posted 22 November 2012 - 12:38 PM

As much as I'd love the game to come out sooner, I don't want a repeat of last time. If they need the extra months, they should go for it, I just hope people don't get any more impatient and forget about it completely. At least I'll have more than enough time to finish putting my pc together. :D
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#13 User is offline   JCrusnik 

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Posted 22 November 2012 - 03:28 PM

I don't think ill ever forget about FFXIV even if i get my head dunked in cold water for months. :th_038_jolin:
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