What I want is the MMORPG status quo completely shattered. And fused with the strengths of several other genres.
I want the aesthetics and lore and "jRPGness" of something like Final Fantasy IV, Final Fantasy XI, Chrono Trigger, Secret of Mana, Seiken Denetsu 3, Tales of Symphonia, and so forth. In my MMORPG. Which mean anime and cute races and East Asian aesthetics you often get out of MMORPGs from Japan and South Korea.
With multi-linear gameplay added to a game-world. One where you can make decisions and it mean something. Kind of like Guild Wars 2 meets Star Wars: The Old Republic.
And basically I want Final Fantasy XI meets Final Fantasy IX meets Minecraft, Animal Crossing and Harvest Moon.
I know that MMORPGs are a sandbox game and even though I like jRPGs, I like sandbox games too and I would kind of like the best of both worlds. But what I'm frequently disappointed in is that MMORPGs still tend to follow a fairly strict multi-user dungeon formula which isn't my favourite kind of content. All of that stuff that I want to do tends to be done by NPCs. MMORPGs are supposed to permanently grab my attention. But it's hard for them to do that when a lot of games do that kind of content better. Believe me, I love Final Fantasy XI, and I like the MMORPG and especially the concept of it. But there's definitely more... out there...
A lot of these games are Social Simulation games or Construction games or unorthodox jRPGs. And... I want that. Why can't MMORPGs have less MUD content and more Social Game content. Is that really so bad? I apparently like sandbox games, too. But by that it means I want Harvest Moon or Recettear or Animal Crossing. Social Sim isn't a dirty word, is it? Every time I think about what is lacking and what I want, it's more Social Sim game type sandbox content. Stuff a lot of MMORPG players call a "side game". But why does it have to take a side role?
MMORPGs have a bit of this, and I think people like it. I hope as many like it as much as I do. But I want to build a house. I want to build other things. I want to use things other people have built, not just the developers.
Furthermore, I wish that roleplaying wasn't just a player created content completely unrelated to the game mechanics, and often, very little helped even by the game mechanics. I think this comes similar to the Social Sim game comparison and also jRPGs. It's hard to feel very immersed when my character is just a graphical avatar in a chat room and no reality or human condition. And only in character when interacting with a roleplaying guild on a roleplaying server. Many of whom only like to stay in character 2 hours a day because it doesn't facilitate them leveling very efficiently. You can hardly even consider my character canonically anything because while I roleplay and it doesn't affect gameplay. My character doesn't have a real canon family, alive or dead, even if I'm a roleplayer. No mother, father, brother, sister, wife or husband. They can't die, they can't be hungry. And I don't know about you, but that fact kills a little bit of the fun for me. At least Cloud and Squall have family. A bit of a messed up family situation, but still a family situation. And you'd never hear Lloyd or Genis is Tales of Symphonia say...
Lloyd: "lol genis u want to fight som mobs lol?"
Genis: "k"
Lloyd: "omg this loot I totly hav fodder 4 my weapon"
Genis: "grats"
No, that wouldn't happen. That would be stupid and nobody would buy Tales of Symphonia. But that's what happens in MMORPGs. It just all feels so shallow. People are talking about the last movie they watched or something in global because their character doesn't have family, it doesn't die, it has no character development, it has no canonical characterization, and it is meaningless. So the character is relegated to being dungeon crawler on an irc chat so that they can talk about movies and other stuff that doesn't have anything to do with the world while they fight mobs. That is so sad and there has to be something better than this.
I enjoy being a shopkeeper in Recettear: An Item Shop's Tale. Why not in an MMORPG. I like building. I like building houses and towers. I like farming crops. Feeding the animals, watering the crops. Why don't I do that in an MMORPG?
And why does everyone have to be the hero? Why can't we just be citizens of a world and have fun? Not everybody can be a hero. And not everybody should. I imagine my character as a bookworm with good magic skills. That's it. The most epic I would care about having is an important place in the library of kingdoms. So that if the heroes come by and need a special book or tome to help save the world, I'll know where to find it. Or I might be able to lend a hand casting powerful magic. But beyond that, no. I don't need to be the hero. Just the socially awkward bookworm mage character.
I've realized what I want in an MMORPG kind of exists and can exist. But that the genre is kind of in a paradigm. The game rewards levels and loot and gear. Not roleplaying. And what I want actually isn't what some people request. What I want isn't this MMORPG meets this MMORPG. And I don't actually need a very complicated explanation of what I want. I can actually just explain it with this game meets this game.
I don't want Final Fantasy XI or XIV with Guild Wars or Warcraft. I've figured it out. What I want is Final Fantasy XI meets Minecraft, Animal Crossing and Harvest Moon. With a little dash of Tales of Symphonia and Final Fantasy IX. This has to be possible and I want it. Does anyone else feel the same way?
I mean, it sounds so simple.
Alchemy pot:
Final Fantasy XI
Final Fantasy XIV
Little dash of Mabinogi for flavor
Animal Crossing equal serving
Harvest Moon equal serving
Minecraft
Little dash of Chrono Trigger, Final Fantasy IX and Tales of Symphonia for flavor
Maybe just a tad of optional Rune Factory
Stir vigorously.
And voila! My new favourite MMORPG.
Am I the only one who wants this?
This post has been edited by BloodHecate: 29 January 2013 - 09:34 AM

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