
Getting to the Core
Fraidy Cats
Plain and simple, I know some real fraidy cats. I have talked to everyone I can about Final Fantasy XIV, sharing my exuberance over Square Enix's newest title, and some people genuinely are afraid to think about trying FFXIV. The reasons they give range from monsters under their bed (stuff they imagine to be in the game but isn't) to recurring nightmares (stuff that was in FFXI and could be in FFXIV). I know even us devoted fans have some fears about FFXIV, but I wanted to allay as many as I could while I "spread the good news" about the game. I'll share how I addressed the concerns I heard and ask to hear how you talk your friends down from the ledge.
Monsters under the Bed (Stuff that is not really in FFXIV)
When I spoke about FFXIV to my friend, Eric, his biggest concern was the combat system. He has never enjoyed the menu-driven, RPG combat styles most of us are so accustomed to. He had done no research on the latest project from SE and assumed combat would function just like FFXI. Once I informed him about the combat system (that it uses the hot bars traditional MMO gamers know and love and that it will be faster paced than combat in FFXI), he calmed down a little. Some of the screens released in December 2009 got him to at least promise to look into FFXIV. For Eric, the fear was unfounded, but he didn't know that.
It was not as easy to dispel all David's fears as I had done with Eric's. David cited the way FFXI launched in different regions of the world, making the game very unfriendly to gamers in the West. Now, we all know that FFXIV has a projected simultaneous worldwide release, which should prevent anyone from being at a major disadvantage in the economy or combat. Even so, David noted a dichotomy between Westerners and Easterners in FFXI likely fueled by its asynchronous release that I could not dismiss.
Recurring Nightmares (Stuff that was in FFXI and Could be in FFXIV)
David's primary concerns were that 1. Japanese players (whether accurate or not) are notorious for valuing steep difficulty and tedium (i.e. grinding or boring tasks) and 2. Square Enix would value the loyalty of Japanese customers over any others. His contention was that FFXI garnered most of its subscriptions from players in the Eastern hemisphere and that FFXIV would stick to the hardcore roots established in FFXI regardless of any publicly declared commitment to causal gameplay (like the one espoused here in question #5).
Ignore the contentious aspects of David's concerns (that Japanese gamers are more hardcore, that most subscribers of FFXI lived east of Moscow, or that SE values one customer base over another). Don't his arguments make a little sense? Most people can agree that FFXI was no slouch in the area of subscriptions. Few can deny how hard it was to start at launch for the American audience. In fact, many of the Americans who stuck with FFXI did so because they enjoyed the challenge of mechanics like XP penalty, forced grouping, and difficult mobs even at level 1.
And just look at any forum frequented by FFXI players for another reason to be scared. Most FFXI veterans talk in detail about searching for months for a single set of gear (because it was necessary to survive major encounters early on), the most efficient XP grinds (and how people would be shunned from groups if they were anything less than optimal), and class balance swings that made some classes obsolete from time to time. All of those things can be frightening for gamers who just want to have a good time and not feel like their MMOG of choice is a job.
Conversely, it was the job-like dedication required to progress in FFXI that attracted many players and made the game a success. Certainly SE knows its fan base well enough to know that it gambles alienating those gamers if it strays too far in an attempt to capture a new market. Why would SE want to change a formula that made the company substantial amounts of money and satisfied a population of gamers for seven years and counting?
Okay, so maybe that question is rhetorical. We all know that World of Warcraft's existence reminds companies daily that millions of non-hardcore gamers would love to pay money for entertainment in a game. In the end, I could do little to persuade David to give FFXIV a look, but I could at least point to the promises for more casual-friendly gameplay made by SE at this point in development.
Parting Thoughts
I hope I have not added to anyone's doubts about FFXIV. I am committed to the game from Day 1 even though I am not a hardcore gamer. Instead, I have shared a few of the fears my friends have revealed to me and how I attempted to address them. While Eric's fears stemmed from his lack of knowledge about the game, he and David shared fears about FFXIV because what FFXI was (at least from their points of view).I have a feeling they are not the only gamers to have concerns about the next SE MMOG based on the previous one. How can we FFXIV fans spread the word, assuage the fears, and convert the heathen masses? What do you tell your friends to get them excited about FFXIV?
Missed a Getting to the Core? Catch up on all the topics here.
This post has been edited by Ralsu: 02 February 2010 - 09:47 PM


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