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Letter from the Producer, XI (06/14/2011)

#21 User is offline   Brian 

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Posted 14 June 2011 - 08:32 AM

View PostVelhart Aurion, on 14 June 2011 - 07:34 AM, said:

Mid-July may be more of a safe bet, could be wrong. He said in the letter about a two week delay from the intended date, which I am assuming was late June.

I really do hope I am wrong however, but I am going to play the game of patience, because rushing the game is what got SE in this mess to begin with.


Smart bet, and to assume it's a long ways away, if it comes sooner, then it's welcome, but if you think it will be here next week and it's three weeks late then you'll be even more upset.

Good plan, I think I'll take the same approach. :)
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#22 User is offline   Brian 

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Posted 14 June 2011 - 08:37 AM

First off, I'm excited for auto-attack, and we must remember that this is phase 1, they will be tweeking this system for patches to come, let alone attack speed of weapons.

I for one welcome auto-attack so I can no longer miss out on conversation with my party or LS due to "going to go fight, talk with you later".

I'm excited to get my hands on the system and give my feedback, once this is in, and they make their adjustments, we'll start to see future content make it's way in the game. (being that this system has been priority 1 for some time) it will be nice to see other systems brought into the game once resources can be devoted elsewhere. :)
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#23 User is offline   Grim_Lion 

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Posted 14 June 2011 - 08:54 AM

Im excited for the prospects, but must remember that all the things like animation tweaking and UI/server performance needs to improve also, and will help will the overall game play and visuals.

Id say its the right track, but wouldn't call it a finished product.
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#24 User is offline   Luko 

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Posted 14 June 2011 - 09:40 AM

View PostVelhart Aurion, on 14 June 2011 - 06:39 AM, said:

... especially those who have played FFXI. One thing though I am kind of disappointed with is that battle speed seems incredibly slower than I thought it would be.


Yeah, that was my first thought when I saw the video. In my opinion, auto-attack in an MMO should be more like a passive, background going-on while you're doing the interesting stuff- like using class defining spells and abilities. My biggest problem with FFXI when I played was that you based your entire (melee) character around making his/her auto attack as effective as possible, because it was basically all you did between weapon skills and 5+minute cooldown abilities.

My vision for this auto attack implementation was to remove Light/Strong attacks all together and let us focus on using our class abilties more prominently, but this just sort of looks like they've left us with the gaps where our basic attacks used to be. I can see that getting very dull.

All in all though, I'm getting ahead of myself. The game will truly blossom when (if ever) we have things to DO with these combat changes outside of leves and robot-like spawned "named" monsters. I guess this should be viewed as another one of those "foundation improvements" that everyone keeps talking about.
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#25 User is offline   IzzeFF 

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Posted 14 June 2011 - 10:08 AM

with all this tweaking and adjustments for ffxiv, SE could just admit that its still beta. being a "launched" game, people mostly expect tweaks/adjustments instantly, and heavily criticize this unfinished product, as it is retail. idk. im still cheering for SE to move foward with ffxiv.
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#26 User is offline   stoneoak 

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Posted 14 June 2011 - 10:23 AM

/sigh

My fumes have turned to sighs. This is seriously pathetic.

He sounds so proud, like they're building the space shuttle from scrap metal and duct tape... It's f--king auto attack and 2 dungeons. Here let me show you how hard auto attack is: attack, wait, loop.

And unless 50 is where they plan to stick 'end game', the dungeons are something to keep people busy when they've maxed out everything else

No content, no new job(s), no lvl cap raise, no rank6+ harvest nodes, no fixes to gathering, no AH, no chocobo, no airship, ect... No point to the game

We're nearly a year into the game and I've lost patience. Other mmo's release without needing a year to brag like a 2yr old about how well they make potty. If a dungeon and autoattack are the best SE can do after all this time, then I'm done. I'll just give my Gil and mats to LS
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#27 User is offline   Regent_EX 

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Posted 14 June 2011 - 10:36 AM

Went through the list and was surprised. Did anyone else notice that a lot of it was going to be about auto attack? Well, that and a raid I think. Personally, I don't like Auto, it makes me feel less like I'm interacting with my character and more so waiting for them to do stuff. That was my main problem with 13.

"I for one welcome auto-attack so I can no longer miss out on conversation with my party or LS due to "going to go fight, talk with you later".

The only other reason I'd accept Auto.
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#28 User is offline   Brian 

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Posted 14 June 2011 - 10:45 AM

View Poststoneoak, on 14 June 2011 - 10:23 AM, said:

/sigh

My fumes have turned to sighs. This is seriously pathetic.

He sounds so proud, like they're building the space shuttle from scrap metal and duct tape... It's f--king auto attack and 2 dungeons. Here let me show you how hard auto attack is: attack, wait, loop.

And unless 50 is where they plan to stick 'end game', the dungeons are something to keep people busy when they've maxed out everything else

No content, no new job(s), no lvl cap raise, no rank6+ harvest nodes, no fixes to gathering, no AH, no chocobo, no airship, ect... No point to the game

We're nearly a year into the game and I've lost patience. Other mmo's release without needing a year to brag like a 2yr old about how well they make potty. If a dungeon and autoattack are the best SE can do after all this time, then I'm done. I'll just give my Gil and mats to LS


If this is how you feel then it's best for you to move on. From the sound of it you haven't been following this game all that much to understand that they have had to re-do a lot of the old systems. We've known for months that 1.18 is introducing dungeons and auto attack, and most of what you have on your list has been scheduled to be released this summer.

Now, I won't argue with you that most games don't need a year to be ready, and you're right about that. No one will argue that SE pushed this game out too soon. But here you rant about how all these things aren't in the game yet, and if they pushed these systems out too soon you would rant and rave that they aren't finished. The biggest time sync for the dev team right now is testing and balancing. Everything created for the game wasn't created with auto-attack in mind, that's a big change from how the core of the game is built.

I (while not happy) have no issue with how long it has taken them to change so much, development takes time. I find the best thing to do is play something else, you aren't paying a sub yet for the game, so walk away.

You clearly need to move on to something else because you sound so proud, it's pretty ridiculous. I invite you to do better, so prove me wrong.
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#29 User is offline   Velhart Aurion 

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Posted 14 June 2011 - 10:45 AM

View Poststoneoak, on 14 June 2011 - 10:23 AM, said:

/sigh

My fumes have turned to sighs. This is seriously pathetic.

He sounds so proud, like they're building the space shuttle from scrap metal and duct tape... It's f--king auto attack and 2 dungeons. Here let me show you how hard auto attack is: attack, wait, loop.

And unless 50 is where they plan to stick 'end game', the dungeons are something to keep people busy when they've maxed out everything else

No content, no new job(s), no lvl cap raise, no rank6+ harvest nodes, no fixes to gathering, no AH, no chocobo, no airship, ect... No point to the game

We're nearly a year into the game and I've lost patience. Other mmo's release without needing a year to brag like a 2yr old about how well they make potty. If a dungeon and autoattack are the best SE can do after all this time, then I'm done. I'll just give my Gil and mats to LS


You really think simply adding auto-attack is that easy, and the whole battle system just balances itself out? Interesting.

Not sure if people have told you this, and I am sure plenty have, the main priority of this game right now is fixing the game itself, there is no point in bringing in new content if it just has to be re-balanced when the fixes come in. It is going Fix Game > Add Content > Eat Cake. If anything, bringing in a raid dungeon is a surprising plus, and an attempt to bring some of step two into step one. Also, how are you so sure how the raid dungeon is set up? If anything, it could be a dungeon that is long term, like how Ulduar or Icecrown Citadel is in WoW.

I would rather have content in a fixed game, and I am sure, despite constant complainers such as yourself, could agree to that. We all want content, but people looking at this game realistically knows what needs to be done first. It takes time to take out something old, bring something new in, and then balancing it out. I feel that you are quite ignorant on how the development process works. Only complaint I can give so far is lack of communication recently, but at the same time acknowledge that this is a very big patch coming up.
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#30 User is offline   Brian 

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Posted 14 June 2011 - 10:49 AM

View PostRegentxx, on 14 June 2011 - 10:36 AM, said:

Went through the list and was surprised. Did anyone else notice that a lot of it was going to be about auto attack? Well, that and a raid I think. Personally, I don't like Auto, it makes me feel less like I'm interacting with my character and more so waiting for them to do stuff. That was my main problem with 13.

"I for one welcome auto-attack so I can no longer miss out on conversation with my party or LS due to "going to go fight, talk with you later".

The only other reason I'd accept Auto.


I found that I enjoyed the battle system for around 30 mins to an hour. After that mashing the button just got old. But in those short bursts it was awesome... And it really gave that feeling that they designed this game to be played in 30 min to an hour play sessions. Early on in FFXIV's development a big concern in Japan was the amount of time people spend in online games, I think that concern is one reason why this game was built the way it was. However, I do think that was a mistake and SE is working to correct that.

I can't wait to get my hands on the new system, I'm hoping it provides that same level of engagement that the old one did, without having to stop to talk with my team.
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#31 User is offline   Regent_EX 

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Posted 14 June 2011 - 11:13 AM

I guess as long as I have fun with it, it'll be accepted. With as much work as SE is putting into the game right now, I really hope they'll have something to show when it's done and not some overworked game.

Ive also noticed that plans are up for 1.19 as well, though vague.

But really, I so want to play 14 when it finishes at its prime.
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#32 User is offline   Chiem71 

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Posted 14 June 2011 - 11:28 AM

View Poststoneoak, on 14 June 2011 - 10:23 AM, said:

/sigh

My fumes have turned to sighs. This is seriously pathetic.

He sounds so proud, like they're building the space shuttle from scrap metal and duct tape... It's f--king auto attack and 2 dungeons. Here let me show you how hard auto attack is: attack, wait, loop.

And unless 50 is where they plan to stick 'end game', the dungeons are something to keep people busy when they've maxed out everything else

No content, no new job(s), no lvl cap raise, no rank6+ harvest nodes, no fixes to gathering, no AH, no chocobo, no airship, ect... No point to the game

We're nearly a year into the game and I've lost patience. Other mmo's release without needing a year to brag like a 2yr old about how well they make potty. If a dungeon and autoattack are the best SE can do after all this time, then I'm done. I'll just give my Gil and mats to LS



Go cry me a river!



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#33 User is offline   Lanxe 

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Posted 14 June 2011 - 11:48 AM

Looks good, but speed the game up! Out a.d.d. minds crave more speed because we see the world in slow motion anyway! And I don't mean haste gear, I mean crank the processors and fan speeds on those servers S.E. Like TURBO!
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#34 User is offline   Regent_EX 

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Posted 14 June 2011 - 12:04 PM

View PostLanxe, on 14 June 2011 - 11:48 AM, said:

Looks good, but speed the game up! Out a.d.d. minds crave more speed because we see the world in slow motion anyway! And I don't mean haste gear, I mean crank the processors and fan speeds on those servers S.E. Like TURBO!


Haha I see trouble on the horizon if that happened. Faster gameplay though.
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#35 User is offline   stoneoak 

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Posted 14 June 2011 - 12:22 PM

View PostBrian, on 14 June 2011 - 10:45 AM, said:

If this is how you feel then it's best for you to move on. From the sound of it you haven't been following this game all that much to understand that they have had to re-do a lot of the old systems. We've known for months that 1.18 is introducing dungeons and auto attack, and most of what you have on your list has been scheduled to be released this summer.

Now, I won't argue with you that most games don't need a year to be ready, and you're right about that. No one will argue that SE pushed this game out too soon. But here you rant about how all these things aren't in the game yet, and if they pushed these systems out too soon you would rant and rave that they aren't finished. The biggest time sync for the dev team right now is testing and balancing. Everything created for the game wasn't created with auto-attack in mind, that's a big change from how the core of the game is built.

I (while not happy) have no issue with how long it has taken them to change so much, development takes time. I find the best thing to do is play something else, you aren't paying a sub yet for the game, so walk away.

You clearly need to move on to something else because you sound so proud, it's pretty ridiculous. I invite you to do better, so prove me wrong.


We've known what? I remember screen shots of revamped camps, a goblin area/encampment, talk of adv jobs, talk of ditching the physical level system.

My problem isn't auto-attack (i don't care either way) nor the busy work dungeons. My issue is the painfully slow progress. It's frustrating to play and love ffxi for years then get such constant disappointment from its successor.

But yes, if the patch notes are as empty as the producer letter, I'll just drop out (sad that even free it still won't be worth playing)

Oh and don't act like you're "not happy", between your constant fawning and excuses for SE it's shocking that you take time from suckling long enough to post.

edit:
to everyone noting the slow combat speed... you did read were he kept saying it was a work in progress right? meaning rough draft, not final, ect... as low as my opinion of their efforts is, even I think the version we get will be faster as well as leave open the option to stack haste gear

This post has been edited by stoneoak: 14 June 2011 - 12:26 PM

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#36 User is offline   SogiYa 

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Posted 14 June 2011 - 01:21 PM

View PostMeiyo, on 14 June 2011 - 06:34 AM, said:

Please see this thread.

http://www.ffxivcore...__1#entry469455


FYI: I quoted it so you wouldn't go back and just change it like you seem to do a lot.

:th_070_goodjob:

And for someone who can only get to level 16.... I really don't care that you leave. All you do is ***** and complain about the game.

The auto-attack and removal of the stamina bar is the first step towards making this game what it is supposed to be.


lol ... I'm trying to figure out a rebuttal, but I just can't. I'm at a loss for words at such an attempt to misconstrue my character, I "changed" nothing except to add in further thoughts, and I was doing so WHILE he was posting his own comment (if you look at the time stamp I edited my post 1 minute before his)

.... oh **** it, this isn't worth the time.
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#37 User is online   Jackel 

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Posted 14 June 2011 - 01:41 PM

View PostSogiYa, on 14 June 2011 - 01:21 PM, said:

lol ... I'm trying to figure out a rebuttal, but I just can't. I'm at a loss for words at such an attempt to misconstrue my character, I "changed" nothing except to add in further thoughts, and I was doing so WHILE he was posting his own comment (if you look at the time stamp I edited my post 1 minute before his)

.... oh **** it, this isn't worth the time.


Take your personal vendettas elsewhere please. The site has a private messaging feature for a reason.
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#38 User is offline   Brian 

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Posted 14 June 2011 - 02:44 PM

View Poststoneoak, on 14 June 2011 - 12:22 PM, said:

We've known what? I remember screen shots of revamped camps, a goblin area/encampment, talk of adv jobs, talk of ditching the physical level system.


I believe you answered your own question, yes, they posted that information months ago. However, they haven't said if jobs (perhaps even physical levels) are going to be apart of 1.18.

From Letter IX:

Quote

But good things come to those who wait! Dungeons designed for ranks 30 and 50 are on their way, and 1.18 will see the start of our reworking of the battle system, as we bring in some changes to that area.

Also, we’re planning to introduce various new encampments that will serve as quest hubs. We’re in the process of testing these now on our development servers, and I strong-armed one of the designers in charge into handing over some screenshots for me to post here.


Other things on the list from Producers letter X are jobs, and a host of other additions. And the only time frame we have for those updates is that they are shooting to have that list in game by the end of Summer 2011 (September 21st)

View Poststoneoak, on 14 June 2011 - 12:22 PM, said:

My problem isn't auto-attack (i don't care either way) nor the busy work dungeons. My issue is the painfully slow progress.


This is what I take issue with the most when people complain about the "painfully slow progress". This statement is relative to your understanding of how much time something should take to build/re-build/design/test/etc. I can't fault you for having your own opinion because clearly you feel that it shouldn't have taken this much time. And SE is at fault for not setting reasonable time frames for these systems as well. The only thing we got back in February was that the battle system re-vamp would come sometime between end of May end of June, but now it's being pushed back again.

Now, unless you make video games for a living, this is where you'll always be wrong. There are always delays, things don't go right every time. And in the case you do make games, go do better, because if you can there is a lot of money to be made.

That being said, don't forget that Japan was rocked by a huge quake that pushed everything back at least a month, which is a miracle it didn't do more damage other then that. When I heard Yoshi-P took over, my first thought was we won't see any real changes until June... We'll it's June now, and I do feel I should give him an extension due to his country national emergency. But I can agree that everyone is ready, we've been ready and we've been patient. If your patients is up, just walk away, no need to be in a mood or complain on the forums. Without having tried out auto-attack or the upcoming changes, or the next patch that matter then there isn't really anything anyone can say about the patch.

SE needs to work hard and fast to get this game ready, but we as players need to keep our expectations in check otherwise we will always be disappointed.

View Poststoneoak, on 14 June 2011 - 12:22 PM, said:

It's frustrating to play and love ffxi for years then get such constant disappointment from its successor.


FFXI was an excellent game and still is today. When did you start playing XI? My guess would be sometime when it came out in North America after it spent a year in Japan getting ready... My biggest issue with XIV is that SE didn't learn from XI's mistakes and released the game a year too soon... And yet they did it again with XIV. Just for that they do deserve all the anger and issues, and should learn from this situation. Only difference with XI is that they only released it in Japan for a year before bringing it to North America.

View Poststoneoak, on 14 June 2011 - 12:22 PM, said:

But yes, if the patch notes are as empty as the producer letter, I'll just drop out (sad that even free it still won't be worth playing)


This is a great idea, and it might be a good one to do now, the patch could be over four weeks away, no reason to get upset and bored by doing the same leves over again, take a break, see you in a few weeks. Or, just wait until PS3 release, with the time that passes between now and then you'll be coming back into a world of changes.

View Poststoneoak, on 14 June 2011 - 12:22 PM, said:

Oh and don't act like you're "not happy", between your constant fawning and excuses for SE it's shocking that you take time from suckling long enough to post.


I'm not giving excuses for SE, they are a company, and since they don't pay me I don't care ether way, I'm busy playing other games. What I will defend is development, you obviously don't know about it so I'm trying to help educate you so you can have a better understanding.

Furthermore, your remark is both rude and childish. Your first post made me think you don't know much about development, but your second proves to me that you need to grow up.
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#39 User is offline   Dexterity Jones 

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Posted 14 June 2011 - 04:33 PM

OH SNAP
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#40 User is offline   Paya 

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Posted 14 June 2011 - 04:33 PM



:th_054_:
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