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Patch 1.16 Outline (02/24/2011)

#1 User is offline   Zyuu 

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Posted 24 February 2011 - 06:18 AM

Patch 1.16 is scheduled to go live in early March, bringing with it new quests, various improvements to the user interface, and more!

The list below briefly outlines the content slated for release in the forthcoming patch.


◆Outline of Patch 1.16 Content
Storylines and world quests
Quest-related system changes
Addition of icons to make quest NPCs easily recognizable
Addition of quest NPC locations to maps
Journal improvements
Reexamintion of data transfer mechanics to display all current quests and levequests on one screen
Increased speed for text scrolling in general, and further speed increase for continuous scrolling
Addition of page-scrolling control for gamepads
Rank/Level up fanfare
Examination of dramatic effects when a new rank or level is attained
Camera improvements
Ability to adjust camera distance when locked onto a target
Ability to freely adjust camera distance when playing with a gamepad
Targeting system improvements
Ability to target by type ("PC only" or "NPC only") when using a gamepad
Ability to target by clicking on character name displays
Auto-translate dictionary update
Update of auto-translate dictionary contents
Guildleve usability improvements
Reexamination of and balancing of local levequest issuing conditions
Adjustments to item condition values
Adjustments to lower the rate at which item condition deteriorates
Synthesis interface improvements
Adjustments to the item synthesis process
Increased pace of gathering actions
Changes to the frame rates of action animations to speed up gathering
Retainer system improvements
Ability to summon retainers currently operating a bazaar
Reexamination of enemy size
Optimization of enemy size for ease of play
Reexamination of stats
Addition of an auto-MP regeneration feature

For more details, be sure to keep an eye on further Topics posts in the coming days. In addition, comprehensive patch notes will be available on the day of the patch's release. Relevant dates and times will be announced in Informations posts as they become available.



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#2 User is offline   alyosha17 

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Posted 24 February 2011 - 06:23 AM

I'm not sure how i feel about giant wharf rats running around...

Quests might be interesting.


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#3 User is offline   Brian 

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Posted 24 February 2011 - 06:34 AM

View Postalyosha17, on 24 February 2011 - 06:23 AM, said:

I'm not sure how i feel about giant wharf rats running around...

Quests might be interesting.


Giant warf rats running around? I am sorry, I don't follow?...
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#4 User is offline   Kenji 

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Posted 24 February 2011 - 06:41 AM

Is there any information on these "World Quests" anywhere? It's a bit vague.

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#5 User is offline   Kelos Faron 

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Posted 24 February 2011 - 06:41 AM

View PostBrian, on 24 February 2011 - 06:34 AM, said:

Giant warf rats running around? I am sorry, I don't follow?...


I think he means since they're considering changing the sizes of monsters, they might make the wharf rats and other small monsters too big.


But anyway.. since they're hyping this up I guess I'm allowed to get excited now, right? QUESTS!!! WOO!!!!
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#6 User is offline   Rockem Sockem 

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Posted 24 February 2011 - 06:44 AM

Quote

Camera improvements: Ability to adjust camera distance when locked onto a target Ability to freely adjust camera distance when playing with a gamepad

Targeting system improvements: Ability to target by type ("PC only" or "NPC only") when using a gamepad Ability to target by clicking on character name displays


:th_087_:

This post has been edited by Rockem Sockem: 24 February 2011 - 06:45 AM

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#7 User is offline   Nocturnus 

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Posted 24 February 2011 - 06:50 AM

looks interesting cant wait to see what else is going to be announced
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#8 User is offline   Jackel 

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Posted 24 February 2011 - 06:53 AM

Auto-MP recovery feature?

Yes prz :D
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#9 User is offline   Ralliare 

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Posted 24 February 2011 - 07:03 AM

Bah nothing that super interests me, hopefully they'll release lots more info closer to the date for more features they did not deem important enough.
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#10 User is offline   Xenokratos 

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Posted 24 February 2011 - 07:12 AM

View PostAethalas, on 24 February 2011 - 06:41 AM, said:

Is there any information on these "World Quests" anywhere? It's a bit vague.

Everything SE ever says is vague, so you might as well get used to it. :th_053_XD:
Looking forward to this update though, looks good so far.
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#11 User is offline   Renshi 

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Posted 24 February 2011 - 07:16 AM

Watch!
INSTRUCTIONS:

1. Open the page;
2. Press the Pause Button;
3. Press the Play Button (these two steps are needed to have a focus on the video. If you know a better way, use it!);
4. Press 3 on your keyboard;
(5. Play.)

This post has been edited by Renshi: 24 February 2011 - 07:17 AM

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#12 User is offline   Lorthethf 

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Posted 24 February 2011 - 07:18 AM

I like the info (vague yes, but used to it).

Not sure how i feel with quest markers. Why cant they just add it to a drop down menu, you select the name and it shows you where the NPC is on the map?

Bah well, excited to see more information, especially the release date of this patch.
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#13 User is offline   cakebandit 

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Posted 24 February 2011 - 07:19 AM

This is great im looking forward to it Posted Image Posted Image
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#14 User is offline   xEdyn 

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Posted 24 February 2011 - 07:19 AM

View PostZyuu, on 24 February 2011 - 06:18 AM, said:

Addition of an auto-MP regeneration feature


I'm excited. With a good content patch it should be fun playing again.
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#15 User is offline   AbhorashVane 

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Posted 24 February 2011 - 07:29 AM

View PostLorthethf, on 24 February 2011 - 07:18 AM, said:

I like the info (vague yes, but used to it).

Not sure how i feel with quest markers. Why cant they just add it to a drop down menu, you select the name and it shows you where the NPC is on the map?

Bah well, excited to see more information, especially the release date of this patch.


Cause then you'll have a person saying "Why don't they just put an icon on the npc". Anyway patch looks beast!
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#16 User is offline   Lorthethf 

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Posted 24 February 2011 - 07:40 AM

View PostAbhorashVane, on 24 February 2011 - 07:29 AM, said:

Cause then you'll have a person saying "Why don't they just put an icon on the npc". Anyway patch looks beast!



True that ^^ :th_020_bingo:
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#17 User is offline   Ximi 

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Posted 24 February 2011 - 07:45 AM

Can't wait for new quest system, I don't craft so as long as it gives me more to do after guildleves have finished I'm all for it.
MP regeneration, wow, thank you. As a Conj/Thau caster I hope it means I dont have to use my dart over and over and over and over and over to save mp when grinding.
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#18 User is offline   MezloM 

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Posted 24 February 2011 - 07:57 AM

I like how they are making this game "easier" to play, but it's not very final fantasy like... Anyways, I'm excited for the update.
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#19 User is offline   Holy Dragoon 

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Posted 24 February 2011 - 07:58 AM

Spyphon MP + Styg Spikes = no MP issues, other than that I am happy about the changes. If anything they should have added an MP skill to Conjurer in order to not force mages to level both classes.

Oh and quest NPC icons are totally immersion breakers IMO.

This post has been edited by Holy Dragoon: 24 February 2011 - 08:01 AM

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#20 User is offline   Renshi 

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Posted 24 February 2011 - 08:04 AM

View PostHoly Dragoon, on 24 February 2011 - 07:58 AM, said:

Spyphon MP + Styg Spikes = no MP issues, other than that I am happy about the changes. If anything they should have added an MP skill to Conjurer in order to not force mages to level both classes.

Oh and quest NPC icons are totally immersion breakers IMO.


I will not give you the +1 for the important informations you gave for every mage that plays the game and that could help them to survive with the MP going down and sh*t.

Just because the NPC icons are immersion breakers. IOO (In Our Opinion)
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