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Dengeki Playstation Translation with creators' input

#1 User is offline   SteveManly 

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Posted 31 December 2009 - 11:48 PM

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Happy New Year from Japan! Aya and I have been working on a few things we thought you might find interesting.

Two magazines recently released, Dengeki Playstation and Famitsu's Connect!On, have a few more things to say about the new information. Dengeki has some more to say straight from some of the creators, and Famitsu's Connect!On has once again gathered the opinions of the Japanese gaming community along with expert speculation from their journalists.

We'd like to start things off with the Dengeki translation, and the Connect!On translation will make its way up anytime from later tonight until next year (depending on where you are geographically)! Things may take some time: it is New Year's Day here, and there's a LOT of good television on.

Attached Image: Dengeki-Playstation-2010-January-15-001(blured).pngAttached Image: Dengeki-Playstation-2010-January-15-002(blured).png

This is from the bottom section about the world.

World; Three State Nations, Bases for Adventurers

The three capital state nations are starting places for adventurers in Eorzea. From those pictures, you can see that they have different features. It seems like they have different settings for races to live for each state nation.

The State of Eorzea and Adventurers’ Starting Point

Eorzea, one of the continents of Hydaelyn, is the stage of FFXIV. 15 years ago, when the Garlean Empire invaded, one of the six capitals of Eorzea fell. Adventurers travel to Eorzea to find word at guilds started by ex-mercenaries that settled in the other five cities.

Limsa Lominsa; Ocean Capital
Limsa Lominsa is a sea state nation floating on the Rhotano Sea, guarded by the Goddess of navigation, Llymlaen. They are famous for shipbuilding, fishery and their strong navy, the Knights of the Barracuda.

Caption: Pirates are said to appear in the Rhotano Sea. Could this picture be…?! There are rumors that there could be some fishy relations between the navy and the pirates…

Ul'dah; Sand Capital
Ul'dah is a gigantic fortess against invaders. The area around Ul'dah
is more like a savanna than a desert.

Gridania: Forest Capital
Gridania is a bit different from other state nations in that they have a lot of wooden buildings. It looks like they are surrounded by dim forests that they might be like natural labyrinth for Adventurers.

Creator's Check

The location of FFXIV is Eorzea, a region comprising of the Aldenard continent and the surrounding islands. The Garlean Empire, which has done a number of invasions, originated not in Eorzea but in a territorial state in an eastern continent. Therefore, that nation has invaded groups of state nations in Eorzean civilization. The battle scene on the official site trailer shows the fights with the Garlean Empire. We cannot tell you what that battle is yet, but it does have something to do with the Adventurers' ability to "change the World." This power is to relive the past events does not mean to come and go the past and the present like in FFXI's Wings of the Goddess. Plus, we cannot tell anything about the origin and nature of this power, for it is deeply connected to the main part of the story. You have to play and figure out the truth by yourself


Attached Image: Dengeki-Playstation-2010-January-15-003(blured).png

New Factor: Character

Creator Check


Character customization is much freer than in FFXI, but the creation process is done in such a way to bring out the special characteristics of the different tribes, like they hyur mid-landers and high-landers or the miqo’te Sun Seekers and Moon Keepers. Furthermore, depending on the class you choose there will be a few things you can change about your starting armor.


Attached Image: Dengeki-Playstation-2010-January-15-004(blured).png

New Factor: Magic

As this game is one of Final Fantasy series, the system of magic in FFXIV should not be that different from other ones. However, from the new pictures and trailers in the official site, there are some scenes which could be assumed to be using "magic." Though it is hard to say if they are just some special effects in pre-rendered cut scenes or if they have something to do with the game system, they are important for sure.

Creators Check

Magic in FFXIV has two properties: "directional property" and "school of magic." This means, even HP curative magic spells can be different in the amount, area, time and MP cost for the spell. As for new magics, there are famous spells from the FF series which are not used in FFXI since they were not suitable for MMOs. Those spells are difficult to apply in FFXIV, also, but we won’t yet say that we are not going to use them. Moreover, even if they have same names as FFXI, there are some spells which have been dramatically changed in FFXIV. Please check them out.

This time, weapons make adventurers’ classes, but in FFXI, characters with swords, such as paladins and red magicians, could also use magic. In FFXIV, it is not class that will define this, but it is possible to use both swords and magic depending on the character’s growth. There are still a lot of parts being discussed, so please look forward to it.

New Factor: Dungeon

Caption: Ant’s nest!? Here, adventurers are fighting ant-shaped monsters. From the ladders and bridges, we can assume this used to be a mine or something along those lines.

The word “dungeon” can make any adventurer’s heart skip a beat. We’d love to be able to give you a feel of the dark, dank dungeons, but from the few pictures provided we’re presented with some interesting looking fighting scenes, as well. From their equipment we can guess what their classes are.

Creators Check

In FFXIV, each area is very wide. Moving between the sunlit fields and the dim dungeons is seamless with no area change. There are pictures with really dark dungeons that may make you think of exploring dungeons with a torch, but the dungeons are made in such a way that torches will not be needed.

Caption: The dungeons in Limsa Lominsa are crawling with water monsters. There are crabs(?) bigger than roegadyn!

New Factor: Monsters

Caption: Quell the beast tribe uprising! The beast tribesmen in this picture look similar to the trolls of FFXI. They don’t even flinch from the miqo’te lancer’s attack from behind. From the intricate designs carved into their armor, we can tell that this beast tribe has excellent craftsmen.

Creators Check

“Beast tribe” is a name given to these people from the government. They look different from the people living in the cities and have different philosophies and religions, but they have their own culture and knowledge. Eorzea is now a three-way deadlock between the “people” of the empire and the “people” of the beast tribes, and adventurers sometimes get caught in the crossfire. According to the setting, the two are irreconcilable, but they do say the enemy of an enemy is a friend… not to mention, not all beast tribes view humans as enemies, and there may be those that live peacefully, those that betray, and even those that try to make deals with humans.

As for the normal monsters, their behavior in the field has also evolved. In FFXIV, as in FFXI, monsters can be categorized as passive, aggressive, and linked, but in FFXIV there are also monsters that are in packs or monsters that prefer to live alone. There’s also a food-chain sort of relationship planned.

Lastly, the “summons” existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.


Stay tuned!

This post has been edited by SteveManly: 03 February 2010 - 08:08 PM

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#2 User is offline   Quelil 

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Posted 31 December 2009 - 11:53 PM

See, I knew there would be some new information today. :th_086_64color:
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#3 User is offline   Gyli 

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Posted 31 December 2009 - 11:54 PM

Thanks, for the translation Steve that was a interesting read.

+1 for the translation my friend.

Quote

Caption: The dungeons in Limsa Lominsa are crawling with water monsters. There are crabs(?) bigger than roegadyn!


That's a giant crab.
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#4 User is online   Cerulean Shaman 

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Posted 31 December 2009 - 11:54 PM

Nothing really new, sadly, just speculation and recap. Some stuff gives new insight to old information and confirms some stuff but none of it is directly new I believe. Regardless it's much appreciated and a very good read!

Seriously, without our incredible translation team we'd simply be..well, far less "manly" haha.
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#5 User is offline   Quelil 

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Posted 31 December 2009 - 11:55 PM

O and yeah thanks for the translation.^^
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#6 User is offline   Kuiper 

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Posted 01 January 2010 - 12:04 AM

Thanks for the translation!

The part about magic seemed to interest me the most. I wonder what spells they could be talking about that didn't work in MMOs. Also the renaming of magic seems like a nice breath of fresh air :)

Oh and the part about the Beastman, if there is trade between the players and the Beastman, I'd sure love the ability to use their equipment (weapons, jewelry, armor) if we can :)

This post has been edited by Kuiper: 01 January 2010 - 12:59 AM

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#7 User is offline   Eabaud 

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Posted 01 January 2010 - 12:19 AM

See there will be summons in the game :P
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#8 User is offline   SteveManly 

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Posted 01 January 2010 - 01:02 AM

View PostEabaud, on 01 January 2010 - 12:19 AM, said:

See there will be summons in the game :P


Yes, but as to how they will be used is yet to be revealed :th_070_goodjob:
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#9 User is offline   ZanTheMonk 

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Posted 01 January 2010 - 01:16 AM

This makes me quite happy indeed. No loading throughout areas or anything? Seems too good to be true, I wonder how that will work. And hearing about a "food-chain" relationship with monsters is also interesting; might see monsters fighting each-other or something.

Also lol, able to change/choose what kind of armor you start with after selecting your class? I'm loving everything I'm hearing/reading so far. 2010 is going to be an anmazing year.
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#10 User is offline   SteveManly 

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Posted 01 January 2010 - 01:37 AM

View PostZanTheMonk, on 01 January 2010 - 01:16 AM, said:

And hearing about a "food-chain" relationship with monsters is also interesting; might see monsters fighting each-other or something.


Good call! Actually, this is something you see in FFXIII: monsters fighting with each other. This is something I'm expecting to be in XIV as well.

Not only that, if you'll think back to the Gamescom playable version, one of the guildleves was to kill a few dodos until the puks came out. I'm thinking this probably has to do with that sort of food-chain relationship.

Perhaps we'll also see animals that link if you attack other species? For example, if you weren't taking care of a guildleve, would a puk attack you if it saw you hunting dodos in the open? Would some monsters try to pick off monsters you are attacking while they are weak, like hyenas?

I'm with you: this food-chain relationship aspect is intriguing!
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#11 User is online   weeble 

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Posted 01 January 2010 - 01:39 AM

Good read, ty for the translation. and defenently can't wait for this game to kick off. heres to 2010!
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#12 User is offline   Ralsu 

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Posted 01 January 2010 - 01:50 AM

Things seem to be taking on a little more shape now. I am starting to feel like I know a bit about this world.
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#13 User is offline   Kuiper 

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Posted 01 January 2010 - 02:09 AM

Yup Ralsu, couldn't have said it better myself, that's how it's starting to shape and feel.
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#14 User is offline   FoXer 

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Posted 01 January 2010 - 02:33 AM

GJ... Thanks for the translation
FFXI: from 2003 to 2007
FFXIV: 2010 - NA
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#15 User is offline   Bbfk 

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Posted 01 January 2010 - 02:35 AM

+1 Topic!

Hmm, I guess we'll be seeing more continents open up as new expansions come out like in the previous game.

Damn, there's still a lot of information that we need to get about the game; I wonder what they're trying to say about the new magic system. Seeing as we already had single target and -ga spells and such.


View PostSteveManly, on 01 January 2010 - 01:37 AM, said:

Good call! Actually, this is something you see in FFXIII: monsters fighting with each other. This is something I'm expecting to be in XIV as well.




I think SE has been planning something like this for a long time. There's an old trailer for FFXI on Youtube that has a Goobbue eating a Mandragora.

I wonder if it will be similar to FFXII like the T-Rex in Dalmasca Estersand that got stronger from eating wolves around him?
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#16 User is offline   R3V 

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Posted 01 January 2010 - 03:19 AM

Thanks for the Information Steve, Good Work on the Translation!
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#17 User is online   Inuisonu 

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Posted 01 January 2010 - 03:49 AM

As always THANKS for the Translations Steve and Aya! =)
Happy New Year! I hope you guys took celebrating as a priority!

I'll be settling in Limsa Lominsa, and would probably enjoy Navy missions if available, but if there are pirate ones, I'll be too conflicted! I started watching One Piece this month, and besides being a very unique idea of pirates, I'm now fond of the name! hehe

"...more like a savanna than a desert."
Very very intriguing. This means a lot of change in its view for Disciplines of the land and hand. The regions resources and foes will be much different than what I was expecting given it was called a desert originally.

" Ant’s nest!?"
Eh....I'm not so brave with large insectoid foes...quite creepy for me. Honey I Shrunk the Kids was, indeed, a very creepy movie for me.

Some conceptual info on Summons...interesting, hm...

I'm also being drawn into the story of Eorzea. Hurray for hyping it up for myself!

This post has been edited by Inuisonu: 01 January 2010 - 03:50 AM

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#18 User is offline   manarose 

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Posted 01 January 2010 - 04:41 AM

Yaaaay~!

Thank you for the new translation! :th_021_:

I'm glad it has confirmed hybrid (mage/melee) classes, although I should have known better. xD

The information on magic is very very intriguing! :th_052_:

My guess? Scholar stratagem-like changes to spells can be made. And I play and love SCH xD

Really, it's something I think every mage should have natively. It makes sense to me, that a mage should be able to tweak a spell like increasing the potency or being able to hit multiple targets by increasing the MP cost or casting time, and stuff like that.

So cool~ :th_017_:

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#19 User is offline   Forseti 

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Posted 01 January 2010 - 04:48 AM

Thanks for the translation, Aya and Steve! Good job!

I'm so glad spells will be affected by the environment, will be looking forward to play the awesome mage classes :P
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#20 User is offline   Burai 

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Posted 01 January 2010 - 05:09 AM

Your the man, Steve! Most of the info wasn't that new, but it had a different take on things, I liked it. <3
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