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Company Buildings / Ships What could they entail?

#1 User is offline   Allewyn 

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Posted 11 November 2010 - 08:44 AM

what do you guys think the company owned ships will entail? Do you think we'll have to invest X amount of materials in order to get our ships going? Like say, 10,000 pieves of lumber, and 100,000 pieces of ore? This would be an awesome idea... to make DoL more lucrative! Because people would be constantly buying lumber and ore in order to make their ships and buildings!!!

I can't wait!!!

Or do you think they would possibly not require resources in order to build?

I think it would be awesome if there were different levels of building and ships... that cost more resources, as a way to show who the biggest/baddest company around is!

Open discussion, do you guys think this is a good/bad idea? And why?! Be nice!
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#2 User is offline   Xatsh 

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Posted 11 November 2010 - 09:04 AM

I am hoping ship building where you have to build it yourself using a variety of people and crafting professions.

I can imagine it now.

Cloth crafters making the sails and ropes
Woodworkers cutting the lumber
Armor workers and blacksmithers making the nails, steal plates, rivets
Alchemy working on paints and stuff like that
Goldsmiths making decorations and orgaments and other trinkets
Then the Company coming together to assemble all the parts.

They could make this out to be something no mmo has even came close to doing before if they do it right. Bringing crafting to a whole new level in mmos. Could also be a nice gil sink in the game... if they have different size and designed ships. Some costing say 50mill up to 500+million in materials to build (sounds like a lot but not so much when you think about a group efford of 20-30+ people).

But then again I do not want to get an unrealistic idea in my head, so I will say I will wait to see what they do optimistically.

My biggest question is will we be able to actully use the ships to sail or will they be a glorified house, and if we can use the ships for transportation how will that be implemented? such as set paths, cs like events when you move, or like in ff in olden times where you have free reign to go where you want to go (what I am hoping for, but sorta seems alittle unlikly)


As for buildings I picture a massive mog house basically. Where the woodworkers, goldsmith, and various other crafts make furniture for it. Would be nice if they added things like guild storage for items, ls gil, weapons and armor.
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#3 User is offline   Kaedan 

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Posted 11 November 2010 - 09:04 AM

I can imagine ships and buildings possible being rewards at the end of a company quest chain. Though "building" them is possible, and could be quite interesting.

I'm also thinking of improvements, or at least visual changes. I could definitely see some kind of "Company rank points" or something that you would spend to get upgrades.

This post has been edited by Kaedan: 11 November 2010 - 09:05 AM

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#4 User is offline   Allewyn 

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Posted 11 November 2010 - 09:18 AM

View PostXatsh, on 11 November 2010 - 09:04 AM, said:

I am hoping ship building where you have to build it yourself using a variety of people and crafting professions.

I can imagine it now.

Cloth crafters making the sails and ropes
Woodworkers cutting the lumber
Armor workers and blacksmithers making the nails, steal plates, rivets
Alchemy working on paints and stuff like that
Goldsmiths making decorations and orgaments and other trinkets
Then the Company coming together to assemble all the parts.

They could make this out to be something no mmo has even came close to doing before if they do it right. Bringing crafting to a whole new level in mmos. Could also be a nice gil sink in the game... if they have different size and designed ships. Some costing say 50mill up to 500+million in materials to build (sounds like a lot but not so much when you think about a group efford of 20-30+ people).

But then again I do not want to get an unrealistic idea in my head, so I will say I will wait to see what they do optimistically.

My biggest question is will we be able to actully use the ships to sail or will they be a glorified house, and if we can use the ships for transportation how will that be implemented? such as set paths, cs like events when you move, or like in ff in olden times where you have free reign to go where you want to go (what I am hoping for, but sorta seems alittle unlikly)


As for buildings I picture a massive mog house basically. Where the woodworkers, goldsmith, and various other crafts make furniture for it. Would be nice if they added things like guild storage for items, ls gil, weapons and armor.



Just reading your ideas.. I am getting SUPER excited about the possibilities for this, I hope SE realizes the potential this would have to stimulate the economy and give this game a totally new dimension that NO ONE was expecting.

This idea could really take this game to a whole new level... and make crafting and gathering something totally new and exciting.

View PostXatsh, on 11 November 2010 - 09:04 AM, said:

I am hoping ship building where you have to build it yourself using a variety of people and crafting professions.

I can imagine it now.

Cloth crafters making the sails and ropes
Woodworkers cutting the lumber
Armor workers and blacksmithers making the nails, steal plates, rivets
Alchemy working on paints and stuff like that
Goldsmiths making decorations and orgaments and other trinkets
Then the Company coming together to assemble all the parts.

They could make this out to be something no mmo has even came close to doing before if they do it right. Bringing crafting to a whole new level in mmos. Could also be a nice gil sink in the game... if they have different size and designed ships. Some costing say 50mill up to 500+million in materials to build (sounds like a lot but not so much when you think about a group efford of 20-30+ people).

But then again I do not want to get an unrealistic idea in my head, so I will say I will wait to see what they do optimistically.

My biggest question is will we be able to actully use the ships to sail or will they be a glorified house, and if we can use the ships for transportation how will that be implemented? such as set paths, cs like events when you move, or like in ff in olden times where you have free reign to go where you want to go (what I am hoping for, but sorta seems alittle unlikly)


As for buildings I picture a massive mog house basically. Where the woodworkers, goldsmith, and various other crafts make furniture for it. Would be nice if they added things like guild storage for items, ls gil, weapons and armor.



I have to say... if SE pulls this off correctly... this could be one of the most exciting additions to the game in a long time.

It could almost be an MMO in itself... it would take the crafting gathering groups to a whole new level... all to transport the DoW around the world to do battle...

Please SE, please! Nail this down! It could turn the game around in a way we never imagined!
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#5 User is offline   Mirale Metis 

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Posted 11 November 2010 - 09:52 AM

I think a logical way to do it would be to accept "Company Leves" as a standalone from regional and local. Then it would bring up a list of the next step required to build it. For example early on the leves a carpenter could accept would be to make for example 5 pieces of lumber. Perhaps that leve would be issued to company members until maybe 100 pieces of lumber total have been turned in in total with each member only being to accept that specific leve 1 every reset. At the same time leves could be issued for planks and nails and glue etc. Once maybe specific planks and nails are done a new leve for carpenters open up where they combine those materials to make Outer hull pieces. and so on. Ideally every craft job would have 1- 4 leves available to them at a time being able for each individual to select 8 and the crafts becoming exceedingly harder.

As for continuity I could see at first a small boat is built carrying people to "easy" group areas but the more you "upgrade" your ship through company leves the larger your boat becomes and the farther (to harder) areas it can travel.

Would be sweet if company house had a "storage room" where you can drop off items you don't want like cotton bols and other members could pick up later.
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#6 User is offline   Allewyn 

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Posted 11 November 2010 - 10:13 AM

View PostMirale Metis, on 11 November 2010 - 09:52 AM, said:

I think a logical way to do it would be to accept "Company Leves" as a standalone from regional and local. Then it would bring up a list of the next step required to build it. For example early on the leves a carpenter could accept would be to make for example 5 pieces of lumber. Perhaps that leve would be issued to company members until maybe 100 pieces of lumber total have been turned in in total with each member only being to accept that specific leve 1 every reset. At the same time leves could be issued for planks and nails and glue etc. Once maybe specific planks and nails are done a new leve for carpenters open up where they combine those materials to make Outer hull pieces. and so on. Ideally every craft job would have 1- 4 leves available to them at a time being able for each individual to select 8 and the crafts becoming exceedingly harder.

As for continuity I could see at first a small boat is built carrying people to "easy" group areas but the more you "upgrade" your ship through company leves the larger your boat becomes and the farther (to harder) areas it can travel.

Would be sweet if company house had a "storage room" where you can drop off items you don't want like cotton bols and other members could pick up later.



Not to say your opinion is wrong, but don't you feel like it would be more of a stimulation and reward to crafters and gatherers if these items needed to be turned in ala "moat carps" rather than leved?

I think most people agree... we hate the leves... we don't want more of them...
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#7 User is offline   moonkei 

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Posted 11 November 2010 - 10:16 AM

This has a lot of potential...I really hope SE can pull through with this.
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#8 User is offline   Mirale Metis 

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Posted 11 November 2010 - 10:33 AM

Well they wouldn't have to be "leves". I was just more thinking about a way to turn in items and have them redistributed to whoever wants to work on parts while also slowing down crazies who would have highest level boats in 2 days and then complain about not enough content for lvl 75 boat -.- I was still picturing all raw items picked up by DoW/M or DoL via leves and turned in for DoH to craft with. Wasn't picturing any items being given as freebies.


my thoughts (if they make em like leves):

DoW = gather mats (hides, horns, wings etc)

Miner = Ores
Botany = lumber, cotton, etc...
Fisher = ... Fish (for fish glue, sand)

Blacksmith = metal structures
Armorer = Hull
Goldsmith = decorations / making metal for BSM/ARM
Carpentry = Lumber
Leather = sinew strands, etc...
Weaver = tarps, ropes
Alchemy = Glue, propulsion (black powder, coal...)
Culinary = Fine sand, food for crew (if not fed, crew will not take u to location)

Maybe as rewards for turning in items you can be given Company Marks that could be used to purchase things for you like potions or other usable items.

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#9 User is offline   Efrye 

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Posted 11 November 2010 - 11:17 AM

I, for one, won't get too excited about it until they give us more details. The way they worded it in the last news, it doesn't even sound as if players have much influence over building the ships or whatnot, but just "acquire" them.

It kinda reminds me of the incapacitation feature: When they first announced it, I was getting all excited about how awesome it would be to have different party members focus on different body parts and thus having more tactical battles. Maybe even with a more sophisticated enemy AI like in Monster Hunter, with different behaviour patterns when a specific body part gets damaged!

And we all know how that turned out.

I'm not saying the company thing won't be a cool system though, I just wouldn't get my hopes up too high just yet.
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#10 User is offline   Allewyn 

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Posted 11 November 2010 - 11:29 AM

Yeah I guess we can all just hope for the best... I do hope they realize this could be an amazing system if they do it correctly.

Haha, it's funny how they can announce something, and we're sort of already expecting failure. But I guess until they prove otherwise to us, we have no reason to trust they will handle this well at this point!

It's now in their hands to change our opinions about their ability to execute... and as usual... we're giving them another chance.
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#11 User is offline   Guile007 

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Posted 11 November 2010 - 12:16 PM

Hi All,

There are some great ideas floating in this thread.

I think having a Company Building and Ships (and maybe Airships later?? :) would be *amazing*, not just by itself, but with a *group effort* towards earning them.

If it's the method of everyone chipping in (different crafts, gathering, heck, even DoW / DoM killing monsters to get certain items), and crafting these things; or earning segments of them from Leves, etc., it's a great End Goal and an interesting "carrot" to keep players interested. I know I'd be. :)

Can't wait to see what this could entail. Definitely a lot of promise.
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#12 User is offline   Technyze 

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Posted 11 November 2010 - 12:26 PM

I had this has really nothing to do with this thread, but am I missing something or did SE show companies coming in the 2011 section then below say they are coming in nov/dec?
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#13 User is offline   redzero700 

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Posted 11 November 2010 - 03:39 PM

not fully realistic, but i hope its something like: you go to an area (company house? maybe a special building that you choose your "instance" in, other people allowed in if you let them) and it ask you what kind of ship you would like to make (diffrent sizes for ships. little ones with an average cost (obviously diffrent per server/economy) of like 10 mil, 100 mil, 1000 mil. each boat able to hold a diffrent amount of people and the bigger ones having merchants and even a repair NPC.

once you select the you want you see on the side of your screen, just like a leve:

xxxx item 50/100
yyyy item 20/50
zzzz item 15/200
qqqq item 2/6

and so on. and basicly as people come in and make the products sucessfully it takes it out of their inventory (or they can "give" it) and adds it to the running total. once all the items are made the owner (company leader/person who made the instance) can hit "create" and boom. ship is made. you get an item in your inventory for the "deed" or something of ownership of the ship (lol). you can then use it yourself (probably binding it. or durability which probably wouldnt be a good idea but would prevent it from trading after used) or sell it to someone else. much like how an item takes most crafting classes this should as well. it should be a HUGE investment but a HUGE reward.
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#14 User is offline   Allewyn 

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Posted 11 November 2010 - 07:00 PM

View Postredzero700, on 11 November 2010 - 03:39 PM, said:

not fully realistic, but i hope its something like: you go to an area (company house? maybe a special building that you choose your "instance" in, other people allowed in if you let them) and it ask you what kind of ship you would like to make (diffrent sizes for ships. little ones with an average cost (obviously diffrent per server/economy) of like 10 mil, 100 mil, 1000 mil. each boat able to hold a diffrent amount of people and the bigger ones having merchants and even a repair NPC.

once you select the you want you see on the side of your screen, just like a leve:

xxxx item 50/100
yyyy item 20/50
zzzz item 15/200
qqqq item 2/6

and so on. and basicly as people come in and make the products sucessfully it takes it out of their inventory (or they can "give" it) and adds it to the running total. once all the items are made the owner (company leader/person who made the instance) can hit "create" and boom. ship is made. you get an item in your inventory for the "deed" or something of ownership of the ship (lol). you can then use it yourself (probably binding it. or durability which probably wouldnt be a good idea but would prevent it from trading after used) or sell it to someone else. much like how an item takes most crafting classes this should as well. it should be a HUGE investment but a HUGE reward.



Yet another great idea!

SE please read this post and realize there is MEGA potential here... Why do I have a sickening feeling they're totally going to blow this concept... and make it some lameass idea which involves nothing of which we're talking.

They don't deserve for me to believe in them at this point, until they prove otherwise that is.
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#15 User is offline   captainkronos 

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Posted 12 November 2010 - 03:12 PM

This is giving me flashbacks to the "guild cities" system in Age of Conan. It was hella busted when it was first made. You had to have everything in your inventory to build/upgrade something but...you didn't have enough space available for all of the items that were needed for some of the later upgrades.

:th_033_:


I do hope that they can pull this system off. It sounds pretty awesome.

This post has been edited by captainkronos: 12 November 2010 - 03:12 PM

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#16 User is offline   tuseroni 

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Posted 12 November 2010 - 05:12 PM

i like the idea of people putting in resources to the construction but like said above, you shouldnt need ALL the materials on you.
constructing the ship would by necessity need to be limited, and im sure the use of the boat would be restrictive (so one guild member cant just move it out into some waters and log out or teleport away leaving it stranded there) probably something like the retainer system, various tasks are managed by retainers including piloting the ship. probably going something like the normal ship but going to more places. i like the idea of feeding the crew but i dont at the same time, that could get tedious, plus there needs to be more of a reward for it than just using the damn boat. but i could see local levequests available for making food and such for the ship. perhaps even a bottom up sort of approach where the materials are provided from the result of other levequests (thus opening that levequest to be done again, no need to wait 24 hours) so an alchemist levequest may make say honey which will be needed for a cooking quest. or the blacksmith may make nails needed for an armourer leve. goldsmiths may also make materials used to pay the crew (so it needent come from group funds but is in fact a product of a leve)

as for the design of the ship, thats where problems come in. obviously the easiest thing for SE to do is have a set number of classes of ships (ie a dingy, a runnabout, a sailboat, a ship, and a war ship) with set equipment slots where you can put certain things (cannons, decorations, armour, etc) this is easiest from the programming standpoint but its also the least bandwidth intensive (since it can easily reduce the ship to a set of numbers which can more easily be sent across the wire and reconstructed from constituent parts on the other side.) this is the approach they use with the character models already (though i wonder how much is client side, considering the load times when you change something on your character but perhaps it HAS to redraw the character due to the cloth physics or something like that...)
but it leaves certain things as impossible, for instance a custom emblem for your ship or decorations from your imagination, painting the ship manually (for instance writing on it with a brush or making one plank red and another blue) colours for boats would likely be predefined (like the colours for clothes are i cant, for instance, have one of the hempen cloth be grey and the other mole brown unless it tells me to) so you might have a red dingy or something like that, but the amount of creative control would likely be limited.
but ship battles would be awesome. like the story leve in limsa for lvl 15 ^_^ i could also see you getting skills for your ship (like that cannon thing.) though the skills may consume materials rather than tp or mp (for instance black powder and cannonballs)

but it could also be a mog house (which i would still be happy with...i miss my mog house...i want to make furniture..get my crafting up)
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#17 User is offline   Lascaux 

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Posted 12 November 2010 - 06:32 PM

i just have a feeling in my gut that these ships will be more or less an instanced transition between cities and endgame content... i.e. zilch

i hope im wrong... building a ship could be awesome and square did hint on large-scale constructions for DoH jobs somewhere before didnt they?
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#18 User is offline   redzero700 

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Posted 12 November 2010 - 10:58 PM

also: ship... ship... air ship ?
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#19 User is offline   Allewyn 

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Posted 15 November 2010 - 08:19 AM

Yeah I thought I did hear about a large scale DoH project.... This would be amazing, if there were vehicles that took the combined talents of DoH, DoW, and DoL to gather materials and build items to put forward into building ships...

This would jump start the economy in such a big way it would be ridiculous!
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#20 User is offline   Ayerc 

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Posted 16 November 2010 - 08:51 PM

View PostXatsh, on 11 November 2010 - 09:04 AM, said:

They could make this out to be something no mmo has even came close to doing before if they do it right.


I don't think it's new. I believe Vanguard implemented this, for both constructing ships and buildings, though I'm not sure how successful it was.

That being said, I can see the viability of it in the FFXIV dynamic, and would welcome the added importance to both DoL and DoH. It would make it both significant (with the investment of time and gil) and help provide Linkshells with a great tool for solidifying their camaraderie. Let's just hope you don't need rediculous numbers of crafters and mats to repair them, eh?
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