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Attributes bonus from equipments has no effect?

#1 User is offline   Evangelas 

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Posted 24 October 2010 - 05:41 AM

And INT, PIE are worthless too

OK, I've to admit this game is really unfinished and I have to pay monthly fee to play it

very well SE, you using me as a beta tester for the real PS3 full release

go ahead if you think console is the biggest fanbase for MMORPG

This post has been edited by Evangelas: 24 October 2010 - 05:43 AM

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#2 User is offline   Palom 

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Posted 24 October 2010 - 05:59 AM

Quote

I have to pay monthly fee to play it


I havent paid any
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#3 User is offline   AmnesiaInnocent 

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Posted 24 October 2010 - 07:14 AM

View PostEvangelas, on 24 October 2010 - 05:41 AM, said:

And INT, PIE are worthless too
What is your basis for this assertion?
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#4 User is offline   issact 

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Posted 24 October 2010 - 07:40 AM

View PostAmnesiaInnocent, on 24 October 2010 - 07:14 AM, said:

What is your basis for this assertion?


Despite a lot of efforts from friends in-game in and in our linkshell, we cannot figure out the benefit of these stats.
It's odd, it feels the same way for STR and DEX for DoW. I just pump VIT, to be honest.

I might try revisiting STR/DEX soon and seeing if it makes a difference at all at higher levels.
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#5 User is offline   Jdhayes 

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Posted 24 October 2010 - 07:54 AM

View Postissact, on 24 October 2010 - 07:40 AM, said:

Despite a lot of efforts from friends in-game in and in our linkshell, we cannot figure out the benefit of these stats.
It's odd, it feels the same way for STR and DEX for DoW. I just pump VIT, to be honest.

I might try revisiting STR/DEX soon and seeing if it makes a difference at all at higher levels.


I don't know about STR, but I can tell you from my tests with a parser that DEX is worthless. I originally had my DEX up to about 70, my parser showed about a 56% hit chance(that's with misses and evades counted in...ugh). I then took the next few hours removing my DEX. It's now down to 46, my parser still shows me at 56% chance to hit. I'm now working on upping my STR, VIT, and MND to their caps.
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#6 User is offline   Killxo 

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Posted 24 October 2010 - 08:26 AM

View PostAmnesiaInnocent, on 24 October 2010 - 07:14 AM, said:

What is your basis for this assertion?


i've pumped alot of points into PIE and my spells still get resisted alot, which means its broken. having high piety should mean i hardly get resisted.

but remind yourself this is about bonuses from equipment. i can confirm that stats from equipment does show on your stat sheet but it does not actually do anything. i have a mnd+5 ring and if i equip it , it gives no mp. same with a friend who has a vit+5 ring , he said it doesnt give him any VIT

i hope this is one of the things that gets fixed in november. were basicly really undergeared when fighting anything which is why it seems to be hard to level up
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#7 User is offline   Drahg1979 

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Posted 24 October 2010 - 08:31 AM

View PostAmnesiaInnocent, on 24 October 2010 - 07:14 AM, said:

What is your basis for this assertion?



From personal experience, hes right. Me and a friend started our intention was I was going to be DD and she was going to be a healer. I pumped all my points into int and she pumped all her points into mnd.

She hits for the same thing I do and I heal for the same thing she does. She just has a hug mana pool and I dont.
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#8 User is offline   Xatsh 

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Posted 24 October 2010 - 11:16 AM

The issue with people not seeing any effect from str is probably coming for the point most people are not using any attack+ food and there does not seem to be any attack+ gear yet.

If it is anything like ffxi str and attack worked together pretty much, attack was how high you can jump, but str was how high the ceiling was. Same went for Vitality as well it done little to nothing without the defense to back it up.

I have a feeling it is working pretty much along those lines in this game as well. The problem is going to be finding the DD equations for each class.

So although still just a theory I think people need to raise both things the main stat and accompanying stat it enhances to see any major effect of the stat increases besides more hp and mp.
str = att
dex = acc/melee crit
vit = def
int = mag pot
mnd = mag def
piety = mag acc/mag crit

This post has been edited by Xatsh: 24 October 2010 - 11:17 AM

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#9 User is offline   RamzaWAR 

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Posted 24 October 2010 - 01:30 PM

Don't forget your stats are capped based on your job rank also. 70 DEX on a Rank 3 Lancer won't help at all.

Until we know how the limiting system works, it's going to be hard to tell if stats are working well or not. Kinda need to wait for Rank 50 peeps to test it out.
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#10 User is offline   Dynesaur 

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Posted 24 October 2010 - 01:44 PM

On my CON I had my Vit up to about 60 by like.. oh I dont know, Rank 12 or so. I got a message in chat saying one of my stats was too high to benefit from and I wasn't receiving any HP from putting futher points into Vit. Perhaps this is why some people aren't getting MP or HP from rings, etc.
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#11 User is offline   Evangelas 

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Posted 24 October 2010 - 02:05 PM

you can test it at any rank

add your AP to INT and.... your Magic Attack didn't increase! only Magic Potency from a wand work

INT 16 or INT 35 or INT 70 or INT 99 are the same...

I'm not sure about STR and DEX because I didn't play DoW but I'm very sure INT and PIE is worthless


so I reassign my Conjuror to add VIT and MIN only, at least it increase your Max HP & MP

This post has been edited by Evangelas: 24 October 2010 - 02:16 PM

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#12 User is offline   Crynswind 

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Posted 24 October 2010 - 02:06 PM

Hhahahaha this is pathetic.
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#13 User is offline   Evangelas 

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Posted 24 October 2010 - 02:14 PM

This is a big joke

every classes only need VIT and MIN for Max HP & MP

and we call it MMO?
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#14 User is offline   Kepi 

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Posted 24 October 2010 - 02:14 PM

View PostEvangelas, on 24 October 2010 - 05:41 AM, said:

And INT, PIE are worthless too

OK, I've to admit this game is really unfinished and I have to pay monthly fee to play it

very well SE, you using me as a beta tester for the real PS3 full release

go ahead if you think console is the biggest fanbase for MMORPG


it is for their target market : Japan
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#15 User is offline   Killxo 

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Posted 24 October 2010 - 02:14 PM

View PostDrahg1979, on 24 October 2010 - 08:31 AM, said:

From personal experience, hes right. Me and a friend started our intention was I was going to be DD and she was going to be a healer. I pumped all my points into int and she pumped all her points into mnd.

She hits for the same thing I do and I heal for the same thing she does. She just has a hug mana pool and I dont.


actually increasing your MND does make you heal for more.
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#16 User is offline   Kepi 

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Posted 24 October 2010 - 02:17 PM

View PostKillxo, on 24 October 2010 - 02:14 PM, said:

actually increasing your MND does make you heal for more.


^ what he/she said.

MND increases your mana pool as well make you heal for more ... now once the MND has reach a "cap" it will not heal for more until you get to a certain rank and the cap is higher and you can push MND up more.
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#17 User is offline   Ordained 

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Posted 24 October 2010 - 08:55 PM

View PostXatsh, on 24 October 2010 - 11:16 AM, said:

The issue with people not seeing any effect from str is probably coming for the point most people are not using any attack+ food and there does not seem to be any attack+ gear yet.

If it is anything like ffxi str and attack worked together pretty much, attack was how high you can jump, but str was how high the ceiling was. Same went for Vitality as well it done little to nothing without the defense to back it up.

I have a feeling it is working pretty much along those lines in this game as well. The problem is going to be finding the DD equations for each class.

So although still just a theory I think people need to raise both things the main stat and accompanying stat it enhances to see any major effect of the stat increases besides more hp and mp.
str = att
dex = acc/melee crit
vit = def
int = mag pot
mnd = mag def
piety = mag acc/mag crit


This ^ Although Mind does increase Heals, by a small %. I noticed my norm heals with THM going from 200 to 255 with MND pumped up.
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#18 User is offline   foobar1 

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Posted 24 October 2010 - 09:19 PM

So far it seems like VIT and MND are the only "noticable" stats. It seems gear that boosts your stats have no effect because the stats themselves have no effect.

Gear that increases things like Attack, Accuracy, Def, M. Attack, M. Def and such might work. I have not tested.
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#19 User is offline   belcourt2002 

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Posted 24 October 2010 - 10:48 PM

They need to be spiked over 80 in stats to have significant differences. Which also means you lose HP and MP. Comparing int 40 and int 80, I could see about 20% damage more with fire at rank 26 (its hard to know the exact effect due to the resistances and all this randomness, but I shot fire 50 times in both cases, average without resist was 150 vs 185 on island crabs). Pie was just ineffective. I couldnt see any difference between Pie 40 and 80, except for the odd increase in critical hits, which I had noticed when I increased it (5 crits over 50 hits in one case against 12 crits over 50 hits using fire on island crabs at rank 26).

The stats do work. They just give so little effect you need huge differences to even see the effect. That also means you wont see any difference with or without a special item that increases your piety by 1. Since you need a increase of 10 times more to even see it.

This post has been edited by belcourt2002: 24 October 2010 - 10:50 PM

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#20 User is offline   Evangelas 

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Posted 24 October 2010 - 10:58 PM

View Postfoobar1, on 24 October 2010 - 09:19 PM, said:

So far it seems like VIT and MND are the only "noticable" stats. It seems gear that boosts your stats have no effect because the stats themselves have no effect.

Gear that increases things like Attack, Accuracy, Def, M. Attack, M. Def and such might work. I have not tested.


Try these....


- Sphene Ring (Vit+5)
: you got +5 Vit but no Max HP

- Lapis Lazuli Ring (Mnd+5)
: you got +5 Mnd but no Max MP


yes, these ring are worthless but it cost me 50~100k each to test them
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