
Yo, humes. I'm Gobbiebag Jabbrox. We haven't met. Hope we never do. Anyway, the 'ol FFXIV Core staff wants me to keep 'ah hold of this here gobbiebag full of all sorts of nickets and pickets and take care of you lot's bustlebumble questions.
So it'll be simple, yeah? If you have festioning questions sitting in that brainy of yours, send 'em my way through them pm thingies. Anything on FFXI, FFXIV, or FFXIVCore and staff. Yup. I'll grab a gobbie handful and every way or so often I'll answer some. Not too many though, eh? Mot be one for work, I ain't.

FFXIV Core's gobbiebag feature is similar to the grab bags you see elsewhere. Here we'll answer your questions and push forward speculative discussion all the way up to the release of FFXIV; maybe even beyond! If you have a question all you have to do is pm Gobbiebag. It's that simple!
Question:Fighter x CrafterQuote
Well, no one really knows but we can make some really good educated guesses! Let's look at crafters as a different class. Just like in FFXI there should really be no penalties aside from time. It'll be a bit easier however this time around because you can switch any time you want. This means you can go around doing black smithing leaves or quests and then get invited into a group and simply switch your equipment for say, lancer.
Of course there's also a good chance that crafters will offer advantages to the group or even be viable in combat, but either way it's a simple change away. A lot of people however seem to be making the mistake of seeing crafters in the same way as other games. It may be the case eventually but for now it's leaning towards crafters being fully fleshed out classes themselves...
Thus leveling black smithing with your lancer would be the same as leveling two characters at the same time in any other MMORPG and would thus seriously slow down your progression. Of course to some it doesn't matter, but it's a fair warning.
Speculation:PvPSuch a big debate, eh? Does it have a place in FFXIV? Without doubt, but perhaps not in the way most current-age gamers would like. I'll go out on limb and say this: Sorry, but FFXIV will most likely be a PvE game truly and through.
Now that's not to say there won't be any PvP at all, it just won't be like your typical PvP mmo such as Aion. I'd easily see dueling implemented for fun as well as perhaps an arena allowing teams to compete indirectly against each other. Perhaps a survival tourney where two or more teams try to survive the longest against a swarm of enemies?
Perhaps a race towards the fastest time in finishing a "BCNM" or arena boss. Of course I've no doubt there will be direct pvp coated in something else just like Ballista. Perhaps a sport similar to Ballista or an arena of sorts. But the simple fact is we're allies united against another force so there's no real place for open pvp of any form in the normal respect.
Can it still happen? Oh yeah. Maybe specific "regions" (the new name of what basically amounts to zones, much, much larger) that allow open pvp in the way of WAR's pvp lakes for military "training" among ourselves. We'll see!
Speculation:Death PenaltyAnother interesting topic. Gamers feel very differently about this...I happen to be one of the ones that encourages "death" to be unforgiving. It's death, after all, and while I can't say I loved the xp loss in FFXI I was glad it was there. It gave success and failure real meaning over WoW's "oh, we wiped." feeling. Dying in WoW meant a dash of gold lost and a bit of time gone.
Should FFXIV's system be as brutal as FFXI? Nah. We're beyond that generation of gaming sadly. But there should still be strong penalties to death. I'm guessing a hit to durability of equipment as it's ever so popular. I'm for realistic weakness as well as in FFXIV a weakened character usually didn't fight. It would be better in my opinion to give him a few weaknesses that hinder but do not prevent further gameplay. No one likes to wait.
So perhaps dying would give you "bleeding" and "broken leg" debuffs depending on how badly the death worse, poison being less serious than a giant dragon hitting you with a breath attack for several thousand damage. Bleeding makes you take a bit more damage per hit while broken leg slows movement by 5% and hinders evasion. Perhaps "addled" gives you a respectable chance to miscast spells, not consuming any mana, but stopping the spell right before completion. Just something to reduce the effectiveness of your character consistently without completely making you worthless.
Removal of these could take quite some time, expensive/rare items, or a trip all the way back to town. This would nicely make death something worth avoiding without punishing too cruelly for a dash of bad luck. What do you think?

That's it for today! Hopefully next time we'll have some good questions from the rest of you to toss in with all the speculation.

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