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Newest FFXIV info from Dengeki released 9.12.2009 Full translation

#1 User is online   SteveManly 

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Posted 11 September 2009 - 01:29 AM

New FFXIV Information from Dengeki!

Aya and I once again team up to bring you speedy and accurate translations from Japan's premier gaming magazines.

Today's interview is probably what the leaked infomation mentioned in earlier. The site must have misattributed the information to Famitsu, when it's actually from Dengeki. Not that this is important, though. YOU CAME HERE FOR FACTS.

The interview covers a wide range of topics, such as:
  • Stronger, more impressive graphics
  • What equipment on a character will be shown
  • The extent of FFXIV's seamlessness
  • Weather
  • Position in battles
  • Effect of camping on server strain
  • Chocobos
  • Weapon and armor durability and repair
  • Crafters and their relation to durability
  • Crafted item customization
  • Possibility of a return of a player residence
  • Guildleves, Aetherite, Guildleves!

Attached Image: 1.jpg Attached Image: 2.jpg


Head-on interview with Mr. Tanaka and Mr. Kawamoto, the two key men in FFXIV’s development.

Our interviewer asked these developers questions about the content revealed at the playable version of FFXIV presented at Gamescom in Germany.

Left: FFXIV Producer Hiromichi Tanaka
Also produced Japan’s first MMORPG, FFXI. Other achievements include FFI and II, SaGa2 and Chrono Cross.

Right: FFXIV Director Nobuaki Kawamoto
Kawamoto is once again taking the helm as director for FFXIV. Other achievements include Chocobo’s Mysterious Dungeon 2 and, of course, FFXI.

New Information!

Today’s interview with the creators is about the guildleves and armory system that Square Enix has been releasing information for bit by bit. Today’s interview is with Kawamoto, the center of FFXIV’s development.

More powerful graphics made possible by the strength of PS3 and PC

Dengeki (below: DG): Thanks for your work in Germany. We were pleasantly surprised that there was a playable version available there; we didn’t think there would be one.
Hiromichi Tanaka (below:HT): Thanks to Kawamoto’s hard work, we were just barely able to make it out in time.
DG: First, can you tell us what the biggest difference between FFXI and FFXIV will be?
Nobuaki Kawamoto (below:NK): It’s got to be “guildleves.” There’s a goal, and you gather people to achieve it. That would be the greatest difference at this time: the possibility of enjoying a different way to play. The next would be the changing of abilities by simply switching weapons through the “armory system.” You could say it’s like we took the idea of the FFXI system and developed it even further.
HT: In the same way, though the characters shown up to this point were made to resemble those in FFXI, an even greater degree of variation is possible this time around.

DG: Will neck and waist equipment be reflected in the graphics?
NK: We’re still deciding on what things will be represented graphically that we didn’t show in FFXI, but there may even be things shown that weren’t in FFXI.
HT: There was even talk about making ring graphics! (He laughs)
NK: We’re still discussing which areas will appear.

DG: Is it true that movement between areas will be seamless?
NK: This information has often been mistranslated, saying things that no matter how far in the world you go, there will be no fade effect. This isn’t the case. The areas are now wider (about the size of regions in FFXI), but there is a bit of loading between those areas. Even so, just because the areas are wider doesn’t mean the monsters will chase you as far as you can go.

DG: But there’s no difference between the residential areas and the battlefields?
NK: I guess the only real difference between those areas are whether there are enemies present or not. There are cities, of course, but just like the way Aetherite is placed everywhere, there will also be areas set up to gather and talk to other players outside of the cities.

DG: Can you unsheathe your weapons in cities?
NK: Yes. In FFXI, it was not possible to auto-attack in cities, so you couldn’t draw weapons. In FFXIV, though, if you want to draw, you can.

DG: Will weather’s effects on your character be portrayed realistically?
NK: We’ve aimed for realism with the weather, so even if you’re excited to be in an area at first, after a while you may feel that you don’t want to go there anymore. Consequently, weather will have an effect on your character, but it will be more of a game-related aspect. However, there will not be elemental weather like the kind seen in FFXI.

DG: The message “attack from the right” appeared on the battle screen, but will elevation have any effect on battle?
NK: We thought this time we’d like to try and have a battle system where positioning was important, but because the areas in which using elevation in battle are limited, we decided not to get that specific.
HT: Getting into the best position to fight an opponent (camping, perhaps) is very important in this game. If we added elevation into it, it would probably most likely be abused.

DG: If camping comes into play, won’t there be lag issues?
NK: Thanks to my experience with FFXI, I think I’ve been able to learn the games limits in areas like that, so I think it will be all right.

All adventures start from Aetherite.

DG: Aetherite seems to be a very important structure in this game, but would it be best to think of this as a method of transportation?
NK: Its primary function is a gathering spot. It is where adventures begin and adventurers gather. Transportation is its secondary function. Since it’s a warp point, people will naturally gather there. That’s the image we’re going for.

DG: So will players be able to use it for transportation between cities, transportation to battles, to guildleve starting points, and so on?
NK: That’s right.

DG: I’m sure chocobos will also be a form of transportation, but then how would you separate when to use each of the two?
NK: We’re still considering whether or not to use chocobos as transportation. Chocobos are, after all, a symbol of the franchise; we’re trying to bring them into the game in a way the players will accept and enjoy.

DG: Weapons will deteriorate, but will characters age?
NK: We hadn’t thought of that! (He laughs) They won’t age, but you may be able to change their hairstyle.

DG: This is something you’ve been thinking about putting in the game?
NK: Changing hairstyle, yes. We haven’t put any thought about changing faces, however. If we went that far, players wouldn’t know what to focus on to identify a character. We’re taking players’ ideas into account and carefully considering them during the creation process.

DG: About the NPCs having English voices during cut scenes: will most of the game have voice acting?
NK: No, and not even all the cut scenes will be voiced. We’ve limited the voice work to scenes that have a certain level of importance to the plot or where we want you to focus on the video. Basically, when we want you to focus on the video instead of reading, we thought it’d be better to add voice, even if it’s in English.

DG: Will all the voices be in English?
NK: I think people have the impression that there’s a lot more voice used in the game than we actually have planned. We’re continually adding to the story, so translating and recording all these additions would take a lot of time. We’d like to keep a steady pace for the version-ups. With the current proposal and what we’d be able to do with our time constraints, we came to the decision not to voice the entire game.

DG: Now that weapons have durability, will it be represented graphically?
NK: It’s under consideration. We’ll decide after we’ve tried a few different things.

DG: Having to learn how to take care of your weapon is a really interesting idea.
NK: Though I said that “Aetherite” existed as a meeting point, it is also a place where blacksmith and adventurers can meet up. It would be a burden to go back to the city to fix, but maybe there is somebody who can fix it at “Aetherite”. I’d like to offer users more places to meet other players.

DG:Are you going to introduce something like “Search Comment” in FFXI as means of communication?
NK:Yeah. I’d like to keep things established in FFXI. There are other things in mind too.

DG:Do you think you’d introduce systems like signs of craftsman seen in other games?
NK: I’d think about introducing after seeing how people like them after they played for a while.

DG:Can we fix in shops? I have image that fix is done by blacksmith players.
NK: I'd like to have something in place for when no blacksmiths are present. It would be horrible if there was never anyone there to fix you broken weapon (he laughs).

DG: Not only weapons, but do shields also break?
NK: Shields and armor all deteriorate.
HT:It’d be difficult to exchange items which are broken or deteriorated between users. The price of new and consumed ones will be of course different.
NK:Items may not be fixed depending on the skill of blacksmith. However, we have made it so that a failure to repair will not cause the item to break.

DG: Customizing colors of armament would be possible by craftsman?
NK: Yeah, craftsman can design colors to sell more. There will be more items which have same ability but are different colors. A lot of color variations already exist.

DG: Can you put emblem on?
NK: I’d like to make it happen someday.

DG: Because of “Armory System,” we can’t attack if we become craftsman? Like, attack with sewing materials?
NK: Not sure about sewing materials, but, we are planning to make minimum abilities for battles at least. Of course it won't be much compared to those professions specifically made for battle.

DG: So then it is not that we can’t do anything other than our profession, though we are quite specialized with each class?
NK:No. It’d be important what kind of ability should be added.

DG: Is there no places like moghouse due to the introduction of “Armor System”?
NK: In FFXI, Moghouse functioned as a place for job change. However, since you have to go back to town for it, there are too many people in town. That’s why we introduced “Aetherite”.

DG: Then, “Aetherite” will replace Moghouse?
NK: Right.

DG: Will there be something like normal houses for players?
NK: I'm pretty sure we'll have those eventually.

Close to Adventurers: Guildleve
DG: Is there places like pubs where adventurers gather?
NK: Adventurer’s Guild, where you can get Guildleve, would function like that. You can get many Guilleaves and go to Aetherite to play for days, or you can play at Guildleve with other uses.

DG: Guildleve is shown as a card. Is it like item that you can possess?
NK:There is a frame only for Guildleve. It is more like a plate than a card. You can regard it as a pass which shows what you can do on that field.

DG: If someone has Guildleve, others can play with him?
NK:yes. You can join even if you don’t have it. There are some special Guildleve that is only accessible when you cleared certain conditions.

DG: Is it possible to play the game without using Guildleve?
NK:Guildleve is like hunting in FFXI. So it would be very everyday thing like hunting monsters to level up. It is not, of course, mandatory though.

DG: Are there Guildleves to skill up like hunting MN in FFXI?
NK:Yes. You can brush your skill up by just playing Guildleves. Just heightening level has no end. That’s why there are time limits and uses have to change with other users from Aetherite.

DG: How long does Guildleve for one player take?
NK:30 minutes for one Guildleve.

DG: Can you get Guildleve in many places or only at a certain place?
NK:Only in Adventurer’s Guild. But as I said, you can play Guildleve even if you don’t have it, so you can just log in an off the Aetherite too.

DG: Will there be official events in public?
NK:That’d be fun, though we are not sure about it at this second yet.

DG: Is Security Token necessary?
HT: You need Square Unix ID, but not security token.

DG: At the event in Germany, mouse and keyboard were used. What would it be like to play with controllers?
NK:It would be similar to FFXI.

DG: Can we change the font size like window’s sizes?
NK:Eventually.

DG: Window mode would be added in Window’s version?
NK:Window mode would be basic rather than full screen.

DG: What are Mikotte’s ears parts( places hidden in hairs) like?
NK:Only upper ears, same as Misla.
HT:But the edge of eyeglasses are not on upper ears,lol oops, please don’t ask me about it anymore.

DG: Does Rugadin have a tail?
NK:Rugadin was created as a new creature in this world.

DG: The action scene looks so smooth!
NK:Yeah, I thought the smoothness of action scene was very characteristic of this game. Expression changed a lot by the shift of Misla to Mikotte.

DG: The emotion scene in the movie is from event scene? Or from during usual play?
NK:The movie with all the creatures are from Emote.(えもーと)
HT: FFXIV is all made with emotion capture.

DG: Can you change facial expression during game?
NK:Facial expression accompanies action.

DG: Can we ride on Rugadin with Emote?
HT: Leader has been saying that,lol
NK:It’s difficult how to express it,lol

DG: Is motion with combination of characters possible?
NK: It’s very challenging, but it’d be fun as a means of communication.

DG: Seems like there is no auto-attack, isn’t it difficult to chat?
NK: I can’t deny it. As for the auto-attack, you can think that there are more weapon skills.

DG: Can we move like auto-attack by using Macro?
NK: We are still considering about it. Might be difficult to play Macro.

DG: Any another interesting news about FFXIV?
NK:We have shown what Guildleve is like and how expressive the species are. I’d like to show “armory system” next. There are also another secrets coming out.
HT:The graphic part is not completed yet, even 50 percent. So please check out the graphic side from now on too!


There you have it folks!

This post has been edited by SteveManly: 13 September 2009 - 09:58 AM

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#2 User is online   Nohax 

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Posted 11 September 2009 - 02:13 AM

Thank you for the great info. ^^
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#3 User is offline   Vaos 

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Posted 11 September 2009 - 02:18 AM

Quote

DG: Are there normal houses?
NK:I think so.


What?

Quote

DG: Are there Guildleves to skill up like hunting MN in FFXI?
NK:Yes. You can brush your skill up by just playing Guildleves. Just heightening level has no end. That’s why there are time limits and uses have to change with other users from Aetherite.


Huh?

Quote

DG: Seems like there is no auto-attack, isn’t it difficult to chat?


Come again?

:th_019_:

Anyway, thanks for the translation; good info!

This post has been edited by Vaos: 11 September 2009 - 02:19 AM

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#4 User is offline   Kid Kaze 

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Posted 11 September 2009 - 02:30 AM

Very informative, thank you ^^
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#5 User is online   Zyuu 

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Posted 11 September 2009 - 02:52 AM

Very informative indeed. As for some of the quotes from Vaos, my guess is that it will be adjusted asap, since the goal was to get this up quickly. Then again perhaps that's exactly what was said.
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#6 User is offline   Vid 

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Posted 11 September 2009 - 02:55 AM

View PostVaos, on 11 September 2009 - 02:18 AM, said:

What?


My thoughts exactly. What do you mean you "think" there will be houses? It was a yes of no question. :crab12:


View PostVaos, on 11 September 2009 - 02:18 AM, said:

Huh?


I think one of two things happened here. The SE staff misunderstood the question, or artfully dodged it. Hopefully they misunderstood.

View PostVaos, on 11 September 2009 - 02:18 AM, said:

Come again?

:th_019_:


I think what was being asked here is that since there is no auto-attack would it make it difficult to type in chat while in battle. After all if your attempting to type while in combat and realize you need to press your 1 key and do so with the chat bar up it will more than likely input a 1 in chat. That's my understanding of the question any ways.

I did like that they are talking about adding some basic attacks to the crafting classes. This way if you get caught out of a city fishing or harvesting something you can fight back. Also it sounds like several weapons will be sharing abilities, which I think is a good idea.
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#7 User is offline   Varun 

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Posted 11 September 2009 - 03:20 AM

Interesting stuff. As to the answer of: "Are there normal houses?" What exactly is a 'normal' house, that might be part of the confusion with the answer. If they mean 'normal' as in NPC homes for you to barge into and start asking questions like the crazy adventurer you are, or maybe the 'moghouse' that they are asking about before. Just the flow of questions seems a bit odd.
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Posted 11 September 2009 - 05:53 AM

Great Stuff!
I agreed with what Zyuu said to Vaos, "it will be adjusted asap, since the goal was to get this up quickly"
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Posted 11 September 2009 - 05:57 AM

View PostVaos, on 11 September 2009 - 02:18 AM, said:



Huh?


Did he mean FF12 ?



Some nice info in this one, seems they will be going for a lot of graphical polish in this game, which is nice.

I get the impression it could turn out like a multiplayer RPG more than an MMO though what with the guildleves and all, time will tell i guess.

Quote

I did like that they are talking about adding some basic attacks to the crafting classes. This way if you get caught out of a city fishing or harvesting something you can fight back


Didn't it suggest that you would use the etherite to go gathering etc though, so perhaps there are no monsters in gathering area's. ?

Quote

DG: But there’s no difference between the residential areas and the battlefields?
NK: I guess the only real difference between those areas are whether there are enemies present or not. There are cities, of course, but just like the way Aetherite is placed everywhere, there will also be areas set up to gather and talk to other players outside of the cities.


I really like the fact you can alter the color of crafting items.

This post has been edited by Jolli: 11 September 2009 - 06:04 AM

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Posted 11 September 2009 - 06:06 AM

I love you guys! :crab4:
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Posted 11 September 2009 - 06:12 AM

Thank you for the translation SteveManly and Aya! :th_007_:
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Posted 11 September 2009 - 06:17 AM

wow, now THAT has some new info. I'm a bit confused.. we don't get a house? will everybody live in tets around Aetheryte? =(

But I liked the armor colors, etc. That is a nice detail =)
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Posted 11 September 2009 - 06:44 AM

Great Post!!! thanks
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Posted 11 September 2009 - 06:59 AM

View PostSteveManly, on 11 September 2009 - 01:29 AM, said:

DG: Is Security Token necessary?
HT: You need Square Unix ID, but not security token.


Square-Linux ftw.
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Posted 11 September 2009 - 07:53 AM

View PostJolli, on 11 September 2009 - 05:57 AM, said:

Didn't it suggest that you would use the etherite to go gathering etc though, so perhaps there are no monsters in gathering area's. ?


Thats not the way I understood the quote you quoted. To me it's only talking about places for players to gather and talk outside of cities.
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Posted 11 September 2009 - 08:45 AM

View PostSteveManly, on 11 September 2009 - 01:29 AM, said:

New FFXIV Information from Dengeki!

DG: What are Mikotte’s ears parts( places hidden in hairs) like?
NK:Only upper ears, same as Misla.
HT:But the edge of eyeglasses are not on upper ears,lol oops, please don’t ask me about it anymore.


DG: The action scene looks so smooth!
NK:Yeah, I thought the smoothness of action scene was very characteristic of this game. Expression changed a lot by the shift of Misla to Mikotte.




:th_019_:

Uh what's a Misla, cause it's in here twice.
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#17 User is online   Suirieko 

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Posted 11 September 2009 - 09:12 AM

I think the translation will be touched up on. Give it time.

However, great information ^^
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Posted 11 September 2009 - 09:25 AM

Great interview, thanks for the translation!

Some concerns I have:

Quote

DG: Is it true that movement between areas will be seamless?
NK: This information has often been mistranslated, saying things that no matter how far in the world you go, there will be no fade effect. This isn’t the case. The areas are now wider (about the size of regions in FFXI), but there is a bit of loading between those areas. Even so, just because the areas are wider doesn’t mean the monsters will chase you as far as you can go.


Zones will be as big as regions? :th_045_:

I see, this must mean, say for example, you take the Gustaberg region outside of Bastok. It was separated as North and South Gustaberg but in FFXIV for example there would just be one huge "Gustaberg" region before you zone.

Anyways, I never minded zoning in FFXI, if it helps the game release earlier, that is fine.

Quote

DG: But there’s no difference between the residential areas and the battlefields?
NK: I guess the only real difference between those areas are whether there are enemies present or not. There are cities, of course, but just like the way Aetherite is placed everywhere, there will also be areas set up to gather and talk to other players outside of the cities.

DG: Can you unsheathe your weapons in cities?
NK: Yes. In FFXI, it was not possible to auto-attack in cities, so you couldn’t draw weapons. In FFXIV, though, if you want to draw, you can.


Does this mean we'll see "Besieged" type events in cities? I don't see the point of being able to draw weapons in town if the game's not going to have open PvP.

Quote

DG: Will weather’s effects on your character be portrayed realistically?
NK: We’ve aimed for realism with the weather, so even if you’re excited to be in an area at first, after a while you may feel that you don’t want to go there anymore. Consequently, weather will have an effect on your character, but it will be more of a game-related aspect. However, there will not be elemental weather like the kind seen in FFXI.


I am interested in this question, how will weather affect players? If there's a sandstorm in a Desert type area will that affect our accuracy, movement speed, etc.?

Also, saying there won't be elemental weather, will this include the Moon Phase? Many things in FFXI were based on a zones weather pattern and time: Crafting, fighting, magic, etc.

Removing it will take away a level from the game design that made FFXI a deeper experience.

Quote

DG: So will players be able to use it for transportation between cities, transportation to battles, to guildleve starting points, and so on?
NK: That’s right.


PLEAAAAASSEEE don't let these be like Staging Points in ToAU. They totally killed the sense of exploration for the camps in those areas.

Staging Points made people extremely lazy, if the Astral Candescence got lost to the Beastmen, many people didn't even remember how to Choco to camp or flat out refused to do so.

If they're used like the original Telepoints were, I don't see a problem; but zipping back and forth all over the place instantly lacks any type of adventure whatsoever.

Quote

DG: Having to learn how to take care of your weapon is a really interesting idea.
NK: Though I said that “Aetherite” existed as a meeting point, it is also a place where blacksmith and adventures can meet up. It would be a burden to go back to the city to fix, but maybe there is somebody who can fix it at “Aetherite”. I’d like to offer users places to encounter.


This is pretty cool. I can see the /shouts now where players are looking for crafters to repair their gear and make them stuff!


Quote

DG: Is there no places like moghouse due to the introduction of “Armor System”?
NK:In FFXI, Moghouse functioned as a place for job change. However, since you have to go back to town for it, there are too many people in town. That’s why we introduced “Aetherite”.


It doesn't matter whether it's a town or an Aetheryte, if people are going to gather there, it's gonna be crowded and laggy.

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DG: Is it possible to play the game without using Guildleve?
NK:Guildleve is like hunting in FFXI. So it would be very everyday thing like hunting monsters to level up. It is not, of course, mandatory though.


Gaining EXP will come primarily from Guildleves!? :th_110_:

I hope I'm wrong, having everything as an instance is boring.

Quote

DG: Does Rugadin have a tail?
NK:Rugadin was created as a new creature in this world.


LOL why don't they just say "Nope."? God damn, SE loves to beat around the bush.

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DG: Seems like there is no auto-attack, isn’t it difficult to chat?
NK: I can’t deny it. As for the auto-attack, you can think that there are more weapon skills.


This just now occurred to me that chatting while fighting might be difficult. I'm guessing that there still will be some type of delay in-between the time you input your attack commands.

If it works like that we'll have plenty of time to talk.

Quote

DG: Any another interesting news about FFXIV?
NK:We have shown what Guildleve is like and how expressive the species are. !!I’d like to show “armory system” next. There are also another secrets coming out.!!
HT:The graphic part is not completed yet, even 50 percent. So please check out the graphic side from now on too!


The Amoury System definitely needs to be explained since we still don't know that much about it. The other secrets intrigue me as well.

Whew! That was a lot of stuff to go through but I hope my questions will be answered at some point in the future. I have way too much riding on this game, if they change it too much, I won't like it and then I'll be stuck. :th_003_:
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#19 User is offline   Grimix 

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Posted 11 September 2009 - 09:33 AM

Lol I'm with Bbfk with most of his concerns namely the guildleaves part. I really hope guildleaves are only used primarily to solo or to accomplish specific task but the original grinding would still be present. Least I can hope...

But thx for the info I enjoyed reading it :th_070_goodjob:
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#20 User is offline   Omen 

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Posted 11 September 2009 - 09:38 AM

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DG: This is something you’ve been thinking about putting in the game?
NK: Changing hairstyle, yes. We haven’t put any thought about changing faces, however. If we went that far, players wouldn’t know what to focus on to identify a character. We’re taking players’ ideas into account and carefully considering them during the creation process.


Wasn't this a direct question someone asked SE with reference back to WoW? I'm sure it was in an interview somewhere and they said they had no plans to include it.
Now they say they are, meaning..... they ARE listening to people out there :th_070_goodjob:

This post has been edited by Omen: 11 September 2009 - 09:38 AM

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