#1
Posted 26 August 2010 - 03:11 AM
Also, just now Eorzea ― The Making of a Realm #5 (North American version) was released, view it below!
This week’s issue of Famitsu revealed the singer of the opening theme, one Suzan Calloway. The piece is, naturally, composed by Uematsu.
It stated that this song can be heard in the opening scene, so they are presumably referring to the vocals heard while on the boat. It also provided details regarding the openings for Ul’dah and Gridania. In other news, Dengeki featured an interview with director Komoto, concepter Iwao and planner Sato regarding the design and scenery of the two new areas.
-Based around the themes of wealth, power and excess, Ul’dah has had a coliseum, casino, etc. planned for it since the start of development.
-It won’t be ready in time for official release, but they want to make such facilities usable by players.
-Ul’dah is known for its glass handiwork, and you’ll see stained glass around the city akin to that adorning guildleves.
-Among the three nations, Gridania has the strongest influence over magic.
-Moogles this time around will make their appearance as mysterious denizens of the woods.
-Battle music differs depending on the area and nation.
-Climate affects monsters’ ecosystems.
-Moon phase has an impact on various things.
-Guild Tokens can be attained via Class Quests in addition to Guildleves.
*Famitsu’s article doesn’t seem any different from the other things we’ve seen about the new areas. Maybe a couple new things:
-Ul’dah opens with a parade sequence in which a wild goobbue runs rampant. It occasionally uses an ability called Beatdown.
-The Gladiator guild is fittingly located in the Coliseum. Ul’dah is also home to the Mining guild.
-Moles use an ability called Breakout, during which they dig underground and burst up underneath you.
-If you head north out of Ul’dah, you’ll find yourself in an expansive desert region known as Central Thanalan.
-Gridania’s collection of guilds includes Lancers, Archers as well as Conjurers, etc.
-Funguars and Morbols will make an appearance.
-A new guildleve pits players against a swarm of beastmen of varying classes. Overcoming this challenge rewards players with a chest undoubtedly full of enticing spoils and bounty.
-Gridania is surrounded by a dense forest that can prove to be rather labyrinthine.
Well, that’s it for now folks. If we get our hands on this elusive Dengeki interview, we’ll make sure to fill you all in as soon as possible!
#2
Posted 26 August 2010 - 03:15 AM
Now I know Gridania will be my home. Though kinda sad that weavers guild will be in ul'dah. Does anyone have information or were all the crafting guilds will be located?
You should add the new Making a realm video on main.
http://www.youtube.c...u/2/HauNq_VBEF8
This post has been edited by Kupo: 26 August 2010 - 03:29 AM
Server: Lindblum リンドブルームWorlds Best Final Fantasy Guitar Cover Player. Be Sure To Check Out All His Work!
【FF8】BATTLE THEME MEDLEY【GUITAR】
#3
Posted 26 August 2010 - 03:17 AM
#4
Posted 26 August 2010 - 03:32 AM
Anyway, love seeing how the cutscenes are made - funny the two guys that where the basis for the Lalafell movement jumping onto that object haha. For some reason I was surprised they used motion capture for the cut scenes, even though they are using it for character movement, just did not compute, but should make for some interesting things indeed!
Really looking forward to experiencing the story that this game will hold.
#5
Posted 26 August 2010 - 03:52 AM
I wanna hear what the other two nation's battle music sounds like. ^^
#8
Posted 26 August 2010 - 03:55 AM
#9
Posted 26 August 2010 - 04:04 AM
Ul'dah being a desert city was my choice, but i really love Magic & Moogles so i may have to start in Gridania.
I actually thought Ul'dah would be like the Altepa desert, but it's more like the areas surrounding Windurst.
#11
Posted 26 August 2010 - 04:13 AM
Cerulean Shaman, on 26 August 2010 - 04:12 AM, said:
My apologies. >.<
#12
Posted 26 August 2010 - 05:09 AM
And great info on guild locations, too bad my guilds not in my nation, oh well, not like it matters

WWW.THELIVINGDESIGN.CO.UK
#13
Posted 26 August 2010 - 06:15 AM
Everything else looked really nice, though.
This post has been edited by Berimbau: 26 August 2010 - 06:16 AM
#14
Posted 26 August 2010 - 06:27 AM
For the most part, I should have studied video game design/programming. I have a passion for it larger than my current career. OH WELL! It's not like I don't like my career.
#15
Posted 26 August 2010 - 06:40 AM
#17
Posted 26 August 2010 - 07:10 AM
Berimbau, on 26 August 2010 - 06:15 AM, said:
Everything else looked really nice, though.
I assume that all those "flail" motion captures are for lalafell, Just seems to work in ym head.

WWW.THELIVINGDESIGN.CO.UK
#18
Posted 26 August 2010 - 07:41 AM
#19
Posted 26 August 2010 - 07:57 AM
#20
Posted 26 August 2010 - 07:57 AM
Quote
Ul'dah??? Seems more like Gridania would be known for this. I don't recall seeing much stained glass around Ul'dah but saw plenty in Gridania.
Share this topic:
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
I have gained more insight about MMOs
|
Reviews and Critiques |
omnibahumut
|
|
|
|
Confused about Crafting ^^;
|
FFXIV - Getting Started |
Dissolution187
|
|
|
|
Dynamic Weather [Video Included]
Interactive Possibilities |
FFXIV Suggestions |
Tusk
|
|
|
|
Summer Transfer Window
EPL, Serie A, La Liga, etc. |
Culture |
mtpeters
|
|
|
|
New Marauder Video! "Storm's Path Animation"
|
Marauder |
Captain Commando
|
|

Register Now!
Help












































