Mastering The Armoury System ( first impression of all the classes in the beta )
23 August 2010
7 Comments
These are my first impression of all the classes ( disciples of war,magic,hand and land ).Whiles i played some longuer then others i at least reached rank 2 with all the classes so i could have a opinion on each of them. * Note all i did with every class was do guild-leves and grind, and base my personal opinion of them after. *
First off Pugilist
Pugilist
I was skeptical at first after reading a bit of the class design before the beta, that pugilist would be a off-tank i wasn't expecting much just a middle of the pack in everything while excelling at nothing type of class. Pugilist hits suprisingly strong for a off-tank class sorta speak. Out of all the classes i tried for this blog pugilist was the fastest at clearing any Guild-Leves, with a combination of power and agility pugilist powered trough anything i could throw at him with the guild leaves my best example being a Guild-Leve where i add to fight 5 wingrats.Upon reaching the location i start attacking my 1 wingrat then shortly after i dispose of him then 2 more wingrats aggro me then after 3 more aggro and in the spam of not even 1 minute my guild-leve was done i add powered my self trough 5 wingrats without even have the need too heal or regenerate stamina.
So here is my initial opinion of Pugilist
Pros- Fast and strong attacking class ( the self heal cost's little and works great for solo or to help heal yourself in a pinch in a group )
Cons- might be sterotyped as a off-tank only and might not be recognized for its dps potential
Gladiator
The tanking class extraordinaire of ffxiv.While i have tanked in many mmo gladiator as me curious since it might be a breath of fresh air for tanking since it might be less robotic in the abilitys you will have too use in order fight after fight and the hybrid potential for this class is limitless.My experience with gladiator was only during guid-leves so il reserve my judgements on anything else regarding them.They felt like a tank class should when you solo in the first few levels middle of the pack and lackluster, but after a few levels and different hybrid combination this class can be OverlyPowerfull
So heres my initial opinion of Gladiator
Pros- Great hybrid combinations , no downtime ( when you look for a party everyone needs a good tank ) great solo possibility's
Cons- If you are into massive damage and huge dps this probably wont be the class for you but then again there is every other class for that almost
Marauder
The potential Dps Behemoth of ffxiv the Marauder.As a 2handed weapon class you should come to expect big dps for this Behemoth. Potentially one of the best dps melee Disciples.I wasn't expecting much else then big numbers from the marauder and in that sense i can't say i was dissapointed, but what suprised me that it was much more then just a barbarian axe wielding class it add various great offensif and somewhat defencif ability's and to my suprise great survivability also. Clearing any guild-leves was a breeze with Marauder.
So here is my initial opinion of Marauder
Pros- Big flashy dps , strong survivability and great variety of offensif-defensif ability's
Cons- Potential slow invites as a dps only class
Archer
Archer is not to be underestimated being in the same class as a marauder being a dps class only , there real advantage being over any dps class is they are ranged.With variety of arrow types and ability's archer have the potential to be the jack of all trades dps being usefull in anything too everything.As the marauder did archer was a breeze to clear any guild-leves almost without a single target attacking me or making it near me, archer was a great change of pace from any melee class and is different from many other archer type ranged dps class in mmo's , it felt great and unique and the variety of ammo and abilitys makes it a true wildcard if any group.
So here if my initial opinion of Archer
Pros- Versatyle,unique jack of all trades dps nice addition and a must have for any group
Cons- Ammo Cost
Lancer
Lancer is a different and unique class then most of its dps counterparts, it wont have the omg did you see my crit or have the range of a archer but what it will offer is a unique combination of abilitys and range too fight ennemies.Being a close to mid range fighter lancer won't excel at anyting but infact i think this is what makes it unique and important in any group they can buff and debuff the mob and combined with the right class can make for a powerfull debuff class or a powerfull dps. Before i even started playing the beta i knew i already wanted to play lancer although i was a bit dissapointed at there numbers vs some of the other dps class i understood that there gameplay will be more then just pushing out big numbers at least so far in the beta it felt like that.While i didn't have any troubles clearing any guild-leves with lancer i found myself too spend more time grinding and exploring Eorzia with this class then any other.
So here is my initial opinion of Lancer
Pros- Potential to be a great debuffer/buffer
Cons- Potential to remain in the shadow of the more dps oriented classes ( Maurader,Archer)
Conjurer
Conjurer will be a class in demand since healing never hurth's and is always hard to find a good healer but there potential for dps might be a hidden strenght also!While i didn't get the chance to play conjurer in the higher levels of the beta so far it feels like a great class if you wanna combine healing and being a nuker also
So here is my initial opinion of Conjurer
Pros- Healing Magic,Buffer and hidden potential to be a great nuker
Cons- If healing isn't your thing Conjurer might be stereotyped as a healer-only class
Thaumaturge
Well here comes the bigboi if i called marauder a potential behemoth this might be is kryptonite in being top dog in the dps category.A strong debuffer/buffer thaumaturge combined with conjurer as the potential to be a strong asset in any style it chooses fit too play.While i did get the chance to play Thaumaturge a bit more then Conjurer i have to say once you pass the initial difficulty of soloing the first few level as a mage this class more then makes up for it in the long run.
So here is my initial opinion of Thaumaturge
Pros- Jack of all trades of Magic
Cons- Might loose mana to fast while having too substain ability's
So this is my review of playing all the classes through there first few levels, while i enjoyed some more then others none of them dissapointed me.The class balance seems to be good being so close to pre-release each class adding there own grain of salt and pepper to the game everyone should find one that please them since there all unique in there own sense hope you liked my review if you have any questions or anything leave a comment or pm
First off Pugilist
Pugilist
I was skeptical at first after reading a bit of the class design before the beta, that pugilist would be a off-tank i wasn't expecting much just a middle of the pack in everything while excelling at nothing type of class. Pugilist hits suprisingly strong for a off-tank class sorta speak. Out of all the classes i tried for this blog pugilist was the fastest at clearing any Guild-Leves, with a combination of power and agility pugilist powered trough anything i could throw at him with the guild leaves my best example being a Guild-Leve where i add to fight 5 wingrats.Upon reaching the location i start attacking my 1 wingrat then shortly after i dispose of him then 2 more wingrats aggro me then after 3 more aggro and in the spam of not even 1 minute my guild-leve was done i add powered my self trough 5 wingrats without even have the need too heal or regenerate stamina.
So here is my initial opinion of Pugilist
Pros- Fast and strong attacking class ( the self heal cost's little and works great for solo or to help heal yourself in a pinch in a group )
Cons- might be sterotyped as a off-tank only and might not be recognized for its dps potential
Gladiator
The tanking class extraordinaire of ffxiv.While i have tanked in many mmo gladiator as me curious since it might be a breath of fresh air for tanking since it might be less robotic in the abilitys you will have too use in order fight after fight and the hybrid potential for this class is limitless.My experience with gladiator was only during guid-leves so il reserve my judgements on anything else regarding them.They felt like a tank class should when you solo in the first few levels middle of the pack and lackluster, but after a few levels and different hybrid combination this class can be OverlyPowerfull
So heres my initial opinion of Gladiator
Pros- Great hybrid combinations , no downtime ( when you look for a party everyone needs a good tank ) great solo possibility's
Cons- If you are into massive damage and huge dps this probably wont be the class for you but then again there is every other class for that almost
Marauder
The potential Dps Behemoth of ffxiv the Marauder.As a 2handed weapon class you should come to expect big dps for this Behemoth. Potentially one of the best dps melee Disciples.I wasn't expecting much else then big numbers from the marauder and in that sense i can't say i was dissapointed, but what suprised me that it was much more then just a barbarian axe wielding class it add various great offensif and somewhat defencif ability's and to my suprise great survivability also. Clearing any guild-leves was a breeze with Marauder.
So here is my initial opinion of Marauder
Pros- Big flashy dps , strong survivability and great variety of offensif-defensif ability's
Cons- Potential slow invites as a dps only class
Archer
Archer is not to be underestimated being in the same class as a marauder being a dps class only , there real advantage being over any dps class is they are ranged.With variety of arrow types and ability's archer have the potential to be the jack of all trades dps being usefull in anything too everything.As the marauder did archer was a breeze to clear any guild-leves almost without a single target attacking me or making it near me, archer was a great change of pace from any melee class and is different from many other archer type ranged dps class in mmo's , it felt great and unique and the variety of ammo and abilitys makes it a true wildcard if any group.
So here if my initial opinion of Archer
Pros- Versatyle,unique jack of all trades dps nice addition and a must have for any group
Cons- Ammo Cost
Lancer
Lancer is a different and unique class then most of its dps counterparts, it wont have the omg did you see my crit or have the range of a archer but what it will offer is a unique combination of abilitys and range too fight ennemies.Being a close to mid range fighter lancer won't excel at anyting but infact i think this is what makes it unique and important in any group they can buff and debuff the mob and combined with the right class can make for a powerfull debuff class or a powerfull dps. Before i even started playing the beta i knew i already wanted to play lancer although i was a bit dissapointed at there numbers vs some of the other dps class i understood that there gameplay will be more then just pushing out big numbers at least so far in the beta it felt like that.While i didn't have any troubles clearing any guild-leves with lancer i found myself too spend more time grinding and exploring Eorzia with this class then any other.
So here is my initial opinion of Lancer
Pros- Potential to be a great debuffer/buffer
Cons- Potential to remain in the shadow of the more dps oriented classes ( Maurader,Archer)
Conjurer
Conjurer will be a class in demand since healing never hurth's and is always hard to find a good healer but there potential for dps might be a hidden strenght also!While i didn't get the chance to play conjurer in the higher levels of the beta so far it feels like a great class if you wanna combine healing and being a nuker also
So here is my initial opinion of Conjurer
Pros- Healing Magic,Buffer and hidden potential to be a great nuker
Cons- If healing isn't your thing Conjurer might be stereotyped as a healer-only class
Thaumaturge
Well here comes the bigboi if i called marauder a potential behemoth this might be is kryptonite in being top dog in the dps category.A strong debuffer/buffer thaumaturge combined with conjurer as the potential to be a strong asset in any style it chooses fit too play.While i did get the chance to play Thaumaturge a bit more then Conjurer i have to say once you pass the initial difficulty of soloing the first few level as a mage this class more then makes up for it in the long run.
So here is my initial opinion of Thaumaturge
Pros- Jack of all trades of Magic
Cons- Might loose mana to fast while having too substain ability's
So this is my review of playing all the classes through there first few levels, while i enjoyed some more then others none of them dissapointed me.The class balance seems to be good being so close to pre-release each class adding there own grain of salt and pepper to the game everyone should find one that please them since there all unique in there own sense hope you liked my review if you have any questions or anything leave a comment or pm
7 Comments On This Entry
Page 1 of 1
hachiko73
23 August 2010 - 08:05 PM
Thank you so much, that was sweet. Very informative and interesting. Please do the same thing for Disciples of land and hand!!! But for the record, you are using the word "too" incorrectly. You should be saying "to" in the sentences where you say "too". Other than that super duper awesome.
HaeKaula
23 August 2010 - 08:22 PM
Well written and insightful. During my time in Beta, I managed a level 14 Lancer and 15 Conjurer. How you described both classes to me was mostly correct. I felt the Lancer is the harrower, the guy off to side debuffing and harassing the mob. But still has the potential to release some devastating blows. Yet it is also group buffer, offering small heals, and increased TP generation.
The Conj, while it can heal is also a master at Nukes. As such it often finds itself in trouble from to much enmity. But there is an aside to Conjurers that I see oft times over looked. It is an awesome Elemental resist debuffer. You can take that spell doing 230 damage, throw on the debuff (that is also a DoT) and booya smack that sucker for 300+.
Just thought I'd add that small bit of information. Good write-up and look forward to more.
The Conj, while it can heal is also a master at Nukes. As such it often finds itself in trouble from to much enmity. But there is an aside to Conjurers that I see oft times over looked. It is an awesome Elemental resist debuffer. You can take that spell doing 230 damage, throw on the debuff (that is also a DoT) and booya smack that sucker for 300+.
Just thought I'd add that small bit of information. Good write-up and look forward to more.
Ggrab_3426209
01 September 2010 - 07:07 PM
i think you got conjour and Thaumaturge mix up lol
conjour = DD and thaumaturge = healers (since they heal with there HP and you can rest for HP)
the perfect healer would be a mix thaumaturge with conjour abitiy equip
conjour = DD and thaumaturge = healers (since they heal with there HP and you can rest for HP)
the perfect healer would be a mix thaumaturge with conjour abitiy equip
ChrisTaran
03 September 2010 - 08:20 AM
1silly noob question: What is an "off-tank"? I know what a tank is, but not familiar with the off-tank term. I'm going puglist and from what I can see he is all damage. Not sure how they would do any kind of tanking.
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